Difference between revisions of "Viewerhelp:2.7.1/Preferences - Graphics"
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Rand Linden (talk | contribs) (Created page with "{{Translated Help Article||Feb 17}} === Graphics tab === Controls user interface size and the quality of the Viewer's graphics. {{UIref | Quality and speed | Choose among four …") |
Rand Linden (talk | contribs) |
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{{Translated Help Article | {{Modified Translated Help Article}} | ||
=== Graphics tab === | === Graphics tab === | ||
Controls user interface size and the quality of the Viewer's graphics. | Controls user interface size and the quality of the Viewer's graphics. | ||
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{{UIref | {{UIref | ||
| Quality and speed | | Quality and speed | ||
| Choose among four preset graphics levels, with increasing level of detail and more computer power needed: '''Low''', '''Mid''', '''High''', and '''Ultra'''. For '''High''' and '''Ultra''', you need a computer that meets or exceeds the [http://secondlife.com/support/system-requirements/ System | | Choose among four preset graphics levels, with increasing level of detail and more computer power needed: '''Low''', '''Mid''', '''High''', and '''Ultra'''. For '''High''' and '''Ultra''', you need a computer that meets or exceeds the [http://secondlife.com/support/system-requirements/ System Requirements].}} | ||
{{UIref | {{UIref | ||
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* '''Transparent Water''' - Whether water reflections appear. | * '''Transparent Water''' - Whether water reflections appear. | ||
* '''Bump mapping and shiny''' - Depth and shine effects which are found on various inworld creations. | * '''Bump mapping and shiny''' - Depth and shine effects which are found on various inworld creations. | ||
* Local Lights - | |||
* '''Basic shaders''' - Makes inworld look less "flat". | * '''Basic shaders''' - Makes inworld look less "flat". | ||
* '''Atmospheric shaders''' - Realistic sky and water appearance. '''Basic shaders''' must be on for this to be enabled.}} | * '''Atmospheric shaders''' - Realistic sky and water appearance. '''Basic shaders''' must be on for this to be enabled. | ||
:When checked, and your systems supports it, the following options are available: | |||
** Lighting and Shadows | |||
** Ambient Occlusion | |||
** Depth of Field | |||
}} | |||
{{UIref | |||
| Shadows | |||
| Select the type of shadows to display.}} | |||
{{UIref | {{UIref |
Revision as of 14:43, 9 June 2011
Note: This article has been edited since it was returned from translation. REQUIRES RE-TRANSLATION. |
Graphics tab
Controls user interface size and the quality of the Viewer's graphics.
Quality and speed
|
Choose among four preset graphics levels, with increasing level of detail and more computer power needed: Low, Mid, High, and Ultra. For High and Ultra, you need a computer that meets or exceeds the System Requirements. |
Apply
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Apply UI size settings. Other graphics settings preview live as you change them. |
Reset
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Reverts to the recommended preset, based on what Second Life detects your graphics card to be, on the Quality and speed slider. |
Advanced
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Shows Advanced graphics settings (see below). |
Hardware
|
Shows the Hardware Settings window. |
Advanced graphics settings
Shaders
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Enables or disables various types of pixel shaders:
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Shadows
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Select the type of shadows to display. |
Water Reflections
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Sets the types of elements that water reflects. When set to Everything, this is a particularly taxing feature and requires a fast graphics card to use effectively. |
Avatar Physics
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Controls the frequency of display updates for enhanced avatar physics:
|
Draw Distance
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Affects how far out from your viewpoint objects are rendered in the scene. Increasing this can substantially slow down your performance in dense areas, so experiment to find the right balance. |
Max Particle Count
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Sets the maximum number of particles you're able to see at once. |
Max # of non-impostor avatars
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Sets the maximum number of avatars that are displayed in 3D instead of 2D. Decreasing this number can increase performance, but can also make more avatars around you look less realistic. |
Post process quality
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Sets the resolution with which glow effects are rendered, which tends to be a minimal difference |
Mesh detail
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Sets the amount of detail or number of triangles used in rendering certain elements. A higher value takes longer to render, but makes these objects appear with more detail.
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Avatar rendering
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Sets options that affect how the Viewer renders avatars:
|
Terrain detail
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High is possible on supported systems, Low makes the ground look fuzzy but renders faster. |