Viewerhelp:2.7.1/Preferences - Graphics
|Note: This article has been edited since it was returned from translation. REQUIRES RE-TRANSLATION.|
Controls the settings and quality of the Viewer's graphics.
| Quality and speed
|Choose among four preset graphics levels, with increasing level of detail and more computer power needed: Low, Mid, High, and Ultra. For High and Ultra, you need a computer that meets or exceeds the System Requirements.|
- Apply to make your selections take effect. The Viewer will remember them when you next log in.
- Reset to go back the recommended Quality and speed setting, based on your graphics card.
- Advanced to show Advanced graphics settings.
- Hardware to display the Hardware Settings window.
Advanced graphics settings
Shaders - Enables or disables various types of pixel shaders
|Transparent Water||Whether water reflections appear.|
|Bump mapping and shiny||Depth and shine effects which are found on various inworld creations.|
|Local Lights||Display the six closest point light sources (in addition to sun and moon).|
|Basic shaders||Provides more depth and realism.|
|Atmospheric shaders||Realistic sky and water appearance. Basic shaders must be on for this to be enabled.|
When Atmospheric shaders is checked, and your systems supports it, the following options are available:
| Water Reflections
|Sets the types of elements that water reflects. When set to Everything, this is a particularly taxing feature and requires a fast graphics card to use effectively.|
| Avatar Physics
|Controls the frequency of display updates for enhanced avatar physics:
| Draw Distance
|Affects how far out from your viewpoint objects are rendered in the scene. Increasing this can substantially slow down your performance in dense areas, so experiment to find the right balance.|
| Max Particle Count
|Sets the maximum number of particles you're able to see at once.|
| Max # of non-impostor avatars
|Sets the maximum number of avatars that are displayed in 3D instead of 2D. Decreasing this number can increase performance, but can also make more avatars around you look less realistic.|
| Post process quality
|Sets the resolution with which glow effects are rendered, which tends to be a minimal difference|
Mesh detail - Sets the amount of detail used in rendering certain elements. A higher value takes longer to render, but provides more detail.
| Terrain detail
|High is possible on supported systems, Low makes the ground look fuzzy but renders faster.|