Difference between revisions of "Streaming Cost test"
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* Move your avatar to the center of the sim | * Move your avatar to the center of the sim | ||
* If necessary, scale the mesh object up so that it remains visible from the center of the region when placed at a region corner (prevent object from disappearing due to interest list) | * If necessary, scale the mesh object up so that it remains visible from the center of the region when placed at a region corner (prevent object from disappearing due to interest list) | ||
* Place copies of the mesh around the region, distributing evenly at ground level, until the simulator reports the parcel is full | * Place copies of the mesh around the region, '''distributing evenly at ground level,''' until the simulator reports the parcel is full | ||
* Stand at the center of the sim, and do a complete 360 degree turn, ensuring every copy of the mesh object is loaded at appropriate LoD. | * Stand at the center of the sim, and do a complete 360 degree turn, ensuring every copy of the mesh object is loaded at appropriate LoD. | ||
* Open develop->consoles->scene statistics | * Open develop->consoles->scene statistics | ||
* Ensure "Region Object Streaming Cost" is approximately 15000 | * Ensure "Region Object Streaming Cost" is approximately 15000 | ||
* Ensure "Visible" entry for "Region Object Triangle Counts" indicates approximately 250 thousand triangles are visible. | * Ensure "Visible" entry for "Region Object Triangle Counts" indicates approximately 250 thousand triangles are visible (+/- 80 thousand). | ||
<br> | <br> | ||
If visible triangles is too high, the streaming cost is being too forgiving for the mesh object in question. If it's too low, streaming cost is being too strict. | If visible triangles is too high, the streaming cost is being too forgiving for the mesh object in question. If it's too low, streaming cost is being too strict. | ||
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== Helper Script == | == Helper Script == | ||
Use this script to automatically fill a region with a particular mesh. Put the object to test in the rezzer's inventory and rename it to "test_object" then say "streamrez <cost>" where <cost> is the streaming cost of the object. | Use this script to automatically fill a region with a particular mesh. Put the object to test in the rezzer's inventory and rename it to "test_object" then say "streamrez <cost>" where <cost> is the streaming cost of the object. It helps to make the rezzer a tall post (say a 1x1x10m prim) so you can track its progress from a distance. | ||
<lsl> | <lsl> | ||
move_to(vector target_pos, float tolerance) | |||
move_to(vector target_pos) | |||
{ | { | ||
vector cur_pos = llGetPos(); | vector cur_pos = llGetPos(); | ||
while (llVecDist(<cur_pos.x, cur_pos.y, 0.0>, <target_pos.x, target_pos.y, 0.0>) > | while (llVecDist(<cur_pos.x, cur_pos.y, 0.0>, <target_pos.x, target_pos.y, 0.0>) > tolerance) | ||
{ | { | ||
llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POSITION, target_pos]); | |||
cur_pos = llGetPos(); | cur_pos = llGetPos(); | ||
} | } | ||
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integer side = (integer) llSqrt((float) count); | integer side = (integer) llSqrt((float) count); | ||
float pad = | float pad = 16.0; | ||
float spacing = (256.0-pad*2.0)/side; | float spacing = (256.0-pad*2.0)/side; | ||
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integer i; | integer i; | ||
rotation rot = llGetRot(); | |||
for (i = 0; i < side; i++) | for (i = 0; i < side; i++) | ||
{ | { | ||
integer j; | integer j; | ||
for (j = 0; j < side; j++) | for (j = 0; j < side; j++) | ||
{ | { | ||
float x = pad+i*spacing; | |||
float y = pad+j*spacing; | float y = pad+j*spacing; | ||
if (i%2 == 0) | |||
llRezObject("test_object", | { | ||
<0,0,0>, | y = 256.0-y; | ||
} | |||
vector target = <x,y,z>; | |||
move_to(target, 8.0); | |||
llRezObject("test_object", target, | |||
<0,0,0>, rot, side); | |||
} | } | ||
} | } | ||
move_to(<128,128,z>); | move_to(<128,128,z>, 0.0); | ||
llSetColor(<0,1,0>, ALL_SIDES); | llSetColor(<0,1,0>, ALL_SIDES); | ||
} | } | ||
default | default | ||
{ | { | ||
state_entry() | state_entry() | ||
{ | { | ||
llSetColor(<1,1,0>, ALL_SIDES); | |||
llListen(0, "", llGetOwner(), ""); | llListen(0, "", llGetOwner(), ""); | ||
} | } | ||
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} | } | ||
} | } | ||
</lsl> | </lsl> |
Latest revision as of 08:54, 12 July 2011
Test Plan Name:
- Streaming Cost test
Sources
- https://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost
- https://wiki.secondlife.com/wiki/Mesh_Accounting_Test
Purpose
Verify the amount of data streamed to the viewer is within the expected range.
Tests
Target visible triangles from center of region at medium mesh detail (in preferences) is 250 thousand triangles.
To verify a mesh object's streaming cost is being calculated correctly:
- Open preferences->graphics and click "Reset"
- Ensure that Mesh detail: Objects is set to "Mid"
- Set draw distance to 256m or greater
- Go to a flat, empty region
- Place a copy of the mesh object in a corner of the sim
- Set the mesh physics shape type to "convex hull" and ensure that the prim equivalence cost matches the object's streaming cost (bound by streaming cost, not physics cost)
- Move your avatar to the center of the sim
- If necessary, scale the mesh object up so that it remains visible from the center of the region when placed at a region corner (prevent object from disappearing due to interest list)
- Place copies of the mesh around the region, distributing evenly at ground level, until the simulator reports the parcel is full
- Stand at the center of the sim, and do a complete 360 degree turn, ensuring every copy of the mesh object is loaded at appropriate LoD.
- Open develop->consoles->scene statistics
- Ensure "Region Object Streaming Cost" is approximately 15000
- Ensure "Visible" entry for "Region Object Triangle Counts" indicates approximately 250 thousand triangles are visible (+/- 80 thousand).
If visible triangles is too high, the streaming cost is being too forgiving for the mesh object in question. If it's too low, streaming cost is being too strict.
Helper Script
Use this script to automatically fill a region with a particular mesh. Put the object to test in the rezzer's inventory and rename it to "test_object" then say "streamrez <cost>" where <cost> is the streaming cost of the object. It helps to make the rezzer a tall post (say a 1x1x10m prim) so you can track its progress from a distance.
<lsl>
move_to(vector target_pos, float tolerance) {
vector cur_pos = llGetPos(); while (llVecDist(<cur_pos.x, cur_pos.y, 0.0>, <target_pos.x, target_pos.y, 0.0>) > tolerance) { llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POSITION, target_pos]); cur_pos = llGetPos(); }
}
do_stream_rez(float cost) {
llSetColor(<1,0,0>, ALL_SIDES); integer count = (integer) (15000/cost); integer side = (integer) llSqrt((float) count); float pad = 16.0; float spacing = (256.0-pad*2.0)/side; vector start_pos = llGetPos();
float z = start_pos.z; integer i; rotation rot = llGetRot(); for (i = 0; i < side; i++) { integer j; for (j = 0; j < side; j++) { float x = pad+i*spacing; float y = pad+j*spacing; if (i%2 == 0) { y = 256.0-y; } vector target = <x,y,z>; move_to(target, 8.0); llRezObject("test_object", target, <0,0,0>, rot, side); } } move_to(<128,128,z>, 0.0); llSetColor(<0,1,0>, ALL_SIDES);
}
default {
state_entry() { llSetColor(<1,1,0>, ALL_SIDES); llListen(0, "", llGetOwner(), ""); } listen(integer channel, string name, key id, string message) { if (id == llGetOwner()) { list params = llParseString2List(message, [" "], [""]); integer count = llGetListLength(params); if (count == 2) { if (llList2String(params, 0) == "streamrez") { float cost = llList2Float(params, 1); do_stream_rez(cost); } } } }
}
</lsl>