Difference between revisions of "Mesh/Mesh Debugging"
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Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
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is some debug value needed? | is some debug value needed? | ||
capture log file and do develop > consoles > capabilities info to debug console. | capture log file and do develop > consoles > capabilities info to debug console. | ||
=== PE === | === PE === | ||
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* Physics weight appears in the edit tools just above the tabs. | * Physics weight appears in the edit tools just above the tabs. | ||
=== Multiple threads === | |||
(if you're unable to get costs for model uploads) | |||
debug setting is CurlUseMultipleThreads set it to false and restart the viewer | |||
[[Category:Mesh]] | [[Category:Mesh]] |
Revision as of 11:20, 2 August 2011
Debugging Capabilities (Caps) issues
is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.
PE
Prim Equivalence is the greater of streaming weight, physics weight, or simulation weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
Streaming Weight
- Enable Develop menu > Show Info > Show Render Info
- Select the object in question, and look at bottom right of screen for "Selection Streaming cost"
Server Weight
Physics weight
- Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
- Edit an object
- Physics weight appears in the edit tools just above the tabs.
Multiple threads
(if you're unable to get costs for model uploads) debug setting is CurlUseMultipleThreads set it to false and restart the viewer