Difference between revisions of "Mesh/Mesh Debugging"
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Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
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=== PE === | === PE === | ||
Prim Equivalence is the greater of streaming weight, physics weight, or | Prim Equivalence is the greater of streaming weight, physics weight, or server weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence | ||
===Streaming Weight=== | ===Streaming Weight=== | ||
* Enable Develop menu > Show Info > Show Render Info | * Enable Develop menu > Show Info > Show Render Info | ||
* Select the object in question, and look at bottom right of screen for "Selection Streaming cost" | * Select the object in question, and look at bottom right of screen for "Selection Streaming cost" | ||
=== Physics weight === | === Physics weight === | ||
Line 21: | Line 11: | ||
* Physics weight appears in the edit tools just above the tabs. | * Physics weight appears in the edit tools just above the tabs. | ||
=== | === Server Weight === | ||
( | Is there a way to see Server Weight? | ||
debug | |||
===Debugging Capabilities (Caps) issues=== | |||
is some debug value needed? | |||
capture log file and do develop > consoles > capabilities info to debug console. | |||
===Ignore the SLM file when uploading a mesh=== | |||
Advanced menu > Debug Setting > MeshImportUseSLM > False | |||
[[Category:Mesh]] | [[Category:Mesh]] |
Latest revision as of 14:50, 15 August 2011
PE
Prim Equivalence is the greater of streaming weight, physics weight, or server weight. See https://wiki.secondlife.com/wiki/Mesh/Prim_equivalence
Streaming Weight
- Enable Develop menu > Show Info > Show Render Info
- Select the object in question, and look at bottom right of screen for "Selection Streaming cost"
Physics weight
- Open Advanced menu > Show Debug Settings and set ShowAdvancedBuilderOptions = TRUE
- Edit an object
- Physics weight appears in the edit tools just above the tabs.
Server Weight
Is there a way to see Server Weight?
Debugging Capabilities (Caps) issues
is some debug value needed? capture log file and do develop > consoles > capabilities info to debug console.
Ignore the SLM file when uploading a mesh
Advanced menu > Debug Setting > MeshImportUseSLM > False