Difference between revisions of "BVH Reference Frame"
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:* any joint with a non-zero value in the first frame will cause that joint to be affected | :* any joint with a non-zero value in the first frame will cause that joint to be affected | ||
::Second Life only attends to '''whether there is a difference''' between the joint values on the first and second frame, '''not the values in the first frame'''. If the joint has the same non-zero values in the first and second frame | ::Second Life only attends to '''whether there is a difference''' between the joint values on the first and second frame, '''not the values in the first frame'''. If the joint has the same non-zero values in the first and second frame that joint will not be animated! | ||
[[Category:LSL_Animation]] | [[Category:LSL_Animation]] |
Revision as of 04:48, 28 September 2011
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The first frame of a BVH file isn't displayed. It's used to determine which joints the animation controls. Only the joints that moved between the first and second frames will be affected.
Widespread falsehoods about the first frame include:
- it must not be changed or bad things (almost never specified) will happen
- In fact, you usually do have to edit the first frame to properly control what joints the animation affects. Animations should rarely influence all joints.
- any joint with a non-zero value in the first frame will cause that joint to be affected
- Second Life only attends to whether there is a difference between the joint values on the first and second frame, not the values in the first frame. If the joint has the same non-zero values in the first and second frame that joint will not be animated!