Difference between revisions of "Mesh/Archive/2012-03-19"
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Nyx Linden (talk | contribs) (Created page with "==Agenda== # I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found …") |
Nyx Linden (talk | contribs) |
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==Meeting Notes== | ==Meeting Notes== | ||
<!-- Wikified Chat Log generated by DGP4SL Chat Log Wikify [http://www.dgp4sl.com/wikify.php5 SL Chat Log Wikify by DGP4SL] --> | |||
<!-- START List of Attendees --> | |||
<div id='box'> | |||
==Attendees List== | |||
<div style='padding: 0.5em'> | |||
*<span id="anthonys.republic"></span>[http://my.secondlife.com/anthonys.republic Anthonys Republic (anthonys.republic)]{{#ifexist: User:Anthonys Republic| ''[[User:Anthonys Republic|(User's Wiki Page)]]''|}} | |||
*<span id="crystalshard.foo"></span>[http://my.secondlife.com/crystalshard.foo CrystalShard Foo (crystalshard.foo)]{{#ifexist: User:CrystalShard Foo| ''[[User:CrystalShard Foo|(User's Wiki Page)]]''|}} | |||
*<span id="davido.chrome"></span>[http://my.secondlife.com/davido.chrome ÄlveKatt (davido.chrome)]{{#ifexist: User:ÄlveKatt| ''[[User:ÄlveKatt|(User's Wiki Page)]]''|}} | |||
*<span id="draconis.neurocam"></span>[http://my.secondlife.com/draconis.neurocam draconis.neurocam (draconis.neurocam)]{{#ifexist: User:draconis.neurocam| ''[[User:draconis.neurocam|(User's Wiki Page)]]''|}} | |||
*<span id="drfran.babcock"></span>[http://my.secondlife.com/drfran.babcock DrFran Babcock (drfran.babcock)]{{#ifexist: User:DrFran Babcock| ''[[User:DrFran Babcock|(User's Wiki Page)]]''|}} | |||
*<span id="fadeout.razorfen"></span>[http://my.secondlife.com/fadeout.razorfen –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]{{#ifexist: User:–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ| ''[[User:–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ|(User's Wiki Page)]]''|}} | |||
*<span id="geenz.spad"></span>[http://my.secondlife.com/geenz.spad Geenz Kitten (geenz.spad)]{{#ifexist: User:Geenz Kitten| ''[[User:Geenz Kitten|(User's Wiki Page)]]''|}} | |||
*<span id="jr4201.kruyschek"></span>[http://my.secondlife.com/jr4201.kruyschek jr (jr4201.kruyschek)]{{#ifexist: User:jr| ''[[User:jr|(User's Wiki Page)]]''|}} | |||
*<span id="latif.khalifa"></span>[http://my.secondlife.com/latif.khalifa Latif Khalifa (latif.khalifa)]{{#ifexist: User:Latif Khalifa| ''[[User:Latif Khalifa|(User's Wiki Page)]]''|}} | |||
*<span id="motor.loon"></span>[http://my.secondlife.com/motor.loon Motor Loon (motor.loon)]{{#ifexist: User:Motor Loon| ''[[User:Motor Loon|(User's Wiki Page)]]''|}} | |||
*<span id="nalates.urriah"></span>[http://my.secondlife.com/nalates.urriah Nal (nalates.urriah)]{{#ifexist: User:Nal| ''[[User:Nal|(User's Wiki Page)]]''|}} | |||
*<span id="nyx.linden"></span>[http://my.secondlife.com/nyx.linden Nyx Linden (nyx.linden)]{{#ifexist: User:Nyx Linden| ''[[User:Nyx Linden|(User's Wiki Page)]]''|}} | |||
*<span id="runitai.linden"></span>[http://my.secondlife.com/runitai.linden davep (runitai.linden)]{{#ifexist: User:davep| ''[[User:davep|(User's Wiki Page)]]''|}} | |||
*<span id="sahkolihaa.contepomi"></span>[http://my.secondlife.com/sahkolihaa.contepomi Koli Melune (sahkolihaa.contepomi)]{{#ifexist: User:Koli Melune| ''[[User:Koli Melune|(User's Wiki Page)]]''|}} | |||
*<span id="second.life"></span>[http://my.secondlife.com/second.life Second Life (second.life)]{{#ifexist: User:Second Life| ''[[User:Second Life|(User's Wiki Page)]]''|}} | |||
*<span id="theycallmedick.cheney"></span>[http://my.secondlife.com/theycallmedick.cheney TheyCallMeDick Cheney (theycallmedick.cheney)]{{#ifexist: User:TheyCallMeDick Cheney| ''[[User:TheyCallMeDick Cheney|(User's Wiki Page)]]''|}} | |||
*<span id="vincent.nacon"></span>[http://my.secondlife.com/vincent.nacon Vincent Nacon (vincent.nacon)]{{#ifexist: User:Vincent Nacon| ''[[User:Vincent Nacon|(User's Wiki Page)]]''|}} | |||
*<span id="vir.linden"></span>[http://my.secondlife.com/vir.linden Vir Linden (vir.linden)]{{#ifexist: User:Vir Linden| ''[[User:Vir Linden|(User's Wiki Page)]]''|}} | |||
*<span id="yuzuru.jewell"></span>[http://my.secondlife.com/yuzuru.jewell Yuzuru (yuzuru.jewell)]{{#ifexist: User:Yuzuru| ''[[User:Yuzuru|(User's Wiki Page)]]''|}} | |||
</div></div> | |||
<!-- END --> | |||
<!-- START Transcript --> | |||
<div id='box'> | |||
==Transcript for Monday March 19, 2012== | |||
<div style='padding: 0.5em'> | |||
{| cellspacing="2px" border=0 style="color: #434849;" | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_0"></span>[[#msg_0|[12:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|greetings all | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_1"></span>[[#msg_1|[12:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|yea, but BVH doesn't have those bones animated | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_2"></span>[[#msg_2|[12:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|But your substring implementation looks right in a fast look | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_3"></span>[[#msg_3|[12:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|Hello, Nalates. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_4"></span>[[#msg_4|[12:01]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|Hello, Nyx. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_5"></span>[[#msg_5|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|greetings Vir | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_6"></span>[[#msg_6|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|Hey Vir. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_7"></span>[[#msg_7|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Heys | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_8"></span>[[#msg_8|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drfran.babcock">[[#drfran.babcock|DrFran Babcock]]</span> | |||
|width=100% style="padding:0 6px;"|greetings all | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_9"></span>[[#msg_9|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Vir Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Howdy folks | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_10"></span>[[#msg_10|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drfran.babcock">[[#drfran.babcock|DrFran Babcock]]</span> | |||
|width=100% style="padding:0 6px;"|hope I don't sit on anyone | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_11"></span>[[#msg_11|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|naa you're good | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_12"></span>[[#msg_12|[12:02]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|Hello, Vir. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_13"></span>[[#msg_13|[12:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we don't have many topics yet today: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_14"></span>[[#msg_14|[12:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|I'm guessing it's too late to add? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_15"></span>[[#msg_15|[12:03]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|no | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_16"></span>[[#msg_16|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|nope, feel free to add more | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_17"></span>[[#msg_17|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|What do we call the stretchy mesh thing again? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_18"></span>[[#msg_18|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|rigged mesh | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_19"></span>[[#msg_19|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|some people don't bother using the wiki as much anymore, thanks to Andrew and Simon Linden for not enforcing it | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_20"></span>[[#msg_20|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|and Kelly I think | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_21"></span>[[#msg_21|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Not rigged mesh, the stretchy one that goes around body fat and so on | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_22"></span>[[#msg_22|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Rather than just bone | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_23"></span>[[#msg_23|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|mesh deforms | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_24"></span>[[#msg_24|[12:04]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|smething | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_25"></span>[[#msg_25|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|the parametric deformer | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_26"></span>[[#msg_26|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|alright let's jump into it | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_27"></span>[[#msg_27|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|That'sthe one, thanks | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_28"></span>[[#msg_28|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|first topic: "I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found in Develop->Avatar->Show Collision Skeleton? Nalates Urriah 14:41, 17 March 2012 (PDT)" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_29"></span>[[#msg_29|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|Hey Runitai. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_30"></span>[[#msg_30|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|howdy | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_31"></span>[[#msg_31|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|hi Runitai | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_32"></span>[[#msg_32|[12:05]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|Hello Runitai. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_33"></span>[[#msg_33|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_34"></span>[[#msg_34|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Nix, added! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_35"></span>[[#msg_35|[12:06]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|i always thought those were bones nal | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_36"></span>[[#msg_36|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|The word collision in collision skeleton throws me... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_37"></span>[[#msg_37|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|oh, also question about the prim equivalency. for example if i have this tower... am i supposed to cut down its PE cost by linking repeating parts, or replacing some stuff with tubes ? because otherwise its VERY prim costy | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_38"></span>[[#msg_38|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|seems to me that collision skeleton would be used for inverse kinematics than anything | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_39"></span>[[#msg_39|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|please add other topics to the agenda so we can stay on topic, thanks :) | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_40"></span>[[#msg_40|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|the shapes shown in "show collision skeleton" are used for alt-zooming on your avatar | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_41"></span>[[#msg_41|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|or right clicking on your avatar | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_42"></span>[[#msg_42|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|ah | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_43"></span>[[#msg_43|[12:07]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|interesting | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_44"></span>[[#msg_44|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|see the raycast info display | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_45"></span>[[#msg_45|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|that makes so much sense | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_46"></span>[[#msg_46|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|So, they are more like pick points? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_47"></span>[[#msg_47|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|yup | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_48"></span>[[#msg_48|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|the simulator just uses a single ellipsoid for the whole avatar | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_49"></span>[[#msg_49|[12:08]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|(simulator doesn't have a skeleton for each avatar, doesn't do animation) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_50"></span>[[#msg_50|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|it would be nice if there was an info display for that ellipsoid | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_51"></span>[[#msg_51|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|I would have guessed a capsule, but nifty | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_52"></span>[[#msg_52|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|could probably add that to the physics shape display "someday maybe" :-p | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_53"></span>[[#msg_53|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|I found Andrews old 2009 stuff where he talks about the collision box/eleipse. But, nothing much on what this skeleton thing is. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_54"></span>[[#msg_54|[12:09]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|collision skeleton^ | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_55"></span>[[#msg_55|[12:10]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|I remember Jeffrey Ventrella briefly working at LL to work out a collision mesh that was skeleton shaped, but that was aborted. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_56"></span>[[#msg_56|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|There is a big discussion in oneof the non-LL forums about what mesh avatars do to the collision target area for weapons. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_57"></span>[[#msg_57|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|yeah, ventrella tried using the collision skeleton for making flexis not go through your avatar, but it never worked right | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_58"></span>[[#msg_58|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|would it have been easier if flexis were done via a shader versus their current implimentation? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_59"></span>[[#msg_59|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|that's a surprisingly tough problem to solve | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_60"></span>[[#msg_60|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|when the mouse cursor hover code came in, we had to replace the old pixel-perfect pick render raycast with a CPU based one for performance reasons, and the avatar collision skeleton happened to be left in the code, so it was a natural choice for raycasting | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_61"></span>[[#msg_61|[12:11]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|So, far the best test is to drop a prim on the avatar's head. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_62"></span>[[#msg_62|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|That stuff is hard even in SFX in high budget movies... | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_63"></span>[[#msg_63|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Ahh. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_64"></span>[[#msg_64|[12:12]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Mesh import formats roadmap and need to update import mesh formats already in use (DAE only at the moment)" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_65"></span>[[#msg_65|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|r8 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_66"></span>[[#msg_66|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|the latest RL softwares are moving to newer DAE versions | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_67"></span>[[#msg_67|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|and they aren`t supported by SL | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_68"></span>[[#msg_68|[12:13]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|We will certainly review and possibly accept patches to accept other file formats, DAE works most places currently :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_69"></span>[[#msg_69|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|maybe we could have one or more formats | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_70"></span>[[#msg_70|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|i think she is just asking for a dae version picker or something | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_71"></span>[[#msg_71|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|some for non-rigged meshes and others for rigged meshes | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_72"></span>[[#msg_72|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|The new DAE version is making things somewhat more complex. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_73"></span>[[#msg_73|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|very | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_74"></span>[[#msg_74|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|most exporters should retain some degree of compatibility with 1.4.1 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_75"></span>[[#msg_75|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|but newer RL software versions too | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_76"></span>[[#msg_76|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|mostly because most game engines don't even support newer versions (yet) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_77"></span>[[#msg_77|[12:14]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|COLLADA is *supposed* to be backwards compatible, if it's not and you've got a 3D modelling tool that can't export to second life through COLLADA, please open a jira and include sample content | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_78"></span>[[#msg_78|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|1.40 is not supported by SL atm, i think | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_79"></span>[[#msg_79|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|the textures cerated in RL are not fiting the imported models in DAE 1.41 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_80"></span>[[#msg_80|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|1.4.0 should work with SL | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_81"></span>[[#msg_81|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|1.4.1 should work as well | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_82"></span>[[#msg_82|[12:15]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|sorry, i wanted to say that 1.41 is not supprted by SL atm | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_83"></span>[[#msg_83|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|1.40 is | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_84"></span>[[#msg_84|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|they both should work, I've imported content with both of them; sounds more like a bug if it's not working for you | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_85"></span>[[#msg_85|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|that can be a big problem for people who just brought Max 3Ds/Maya 2012 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_86"></span>[[#msg_86|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|and there is a difference in prims countings between 1.40 and 1.41 | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_87"></span>[[#msg_87|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|if you have sample content that doesn't import correctly due to versioning, send it our way and we'll take a look | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_88"></span>[[#msg_88|[12:16]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i am having a problem with softimage 2012 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_89"></span>[[#msg_89|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|but softimage 2011 looks good exporting collada | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_90"></span>[[#msg_90|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|I use Softimage 2012, havent seen issues | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_91"></span>[[#msg_91|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|and I do say big problem, even though there's a work around by using FBX but.. the problem is with the Maxscripts that needed for exporting such a large project | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_92"></span>[[#msg_92|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|softimage 2011 collada exporter is V5.0 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_93"></span>[[#msg_93|[12:17]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|and softimage 2012 collada exporter is v.2012.0 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_94"></span>[[#msg_94|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|Motor: and textures generated by rendermap, do they fit well? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_95"></span>[[#msg_95|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|yep | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_96"></span>[[#msg_96|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|can you explain me later how you do it? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_97"></span>[[#msg_97|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i mean teh procedures | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_98"></span>[[#msg_98|[12:18]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|package up an exported collada file in a JIRA with what you get when you try to upload it, we'll take a look. We want to support collada, any other formats other devs are welcome to patch in and we'll review them :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_99"></span>[[#msg_99|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|Motor: can i add you? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_100"></span>[[#msg_100|[12:19]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|sure | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_101"></span>[[#msg_101|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Status of the usergroup" | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_102"></span>[[#msg_102|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|as you might see here, we're continuing the usergroup *celebrate* | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_103"></span>[[#msg_103|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|we are also facing recalculation of prims counts by mesh prims uploaded monthes ago, but that needs another topic and i will not add it today | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_104"></span>[[#msg_104|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|:D | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_105"></span>[[#msg_105|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|yaay we're still here | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_106"></span>[[#msg_106|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|if you have any questions about what topics are appropriate, feel free to send them my way | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_107"></span>[[#msg_107|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|/me wonders how hard would it be to add option to to uploader to upload ll mesh asset format? then external converters could be scripted to make it. perhaps easier than make them inside the viewer | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_108"></span>[[#msg_108|[12:20]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|for now i just say that more people are finding that older uploads have now bigger prims countings | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_109"></span>[[#msg_109|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|i just updated the agenda and put there my topic | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_110"></span>[[#msg_110|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="drfran.babcock">[[#drfran.babcock|DrFran Babcock]]</span> | |||
|width=100% style="padding:0 6px;"|yikes, I will have to check | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_111"></span>[[#msg_111|[12:21]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|ty Motor | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_112"></span>[[#msg_112|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|and put the demo inworld | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_113"></span>[[#msg_113|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Status of the mesh clothing parametric deformer" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_114"></span>[[#msg_114|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|oh | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_115"></span>[[#msg_115|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|cool | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_116"></span>[[#msg_116|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|Oz is the linden working with Qarl, he would have more up to date status than we would | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_117"></span>[[#msg_117|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|Dont think there's any news on the deformer yet | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_118"></span>[[#msg_118|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|there are betas around | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_119"></span>[[#msg_119|[12:22]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|like Zen viewer | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_120"></span>[[#msg_120|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|There was a code sample out awhile back but I haven't heard anything new since. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_121"></span>[[#msg_121|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|Last Oz said was that the code didn't merge cleanly into v-d. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_122"></span>[[#msg_122|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|A couple of TPV Dev said the same. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_123"></span>[[#msg_123|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i think taht the latest Zen and snowglobe my have a beta with mesh clotehs parametric deformer, i am not sure | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_124"></span>[[#msg_124|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|so it likely back on Karls table | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_125"></span>[[#msg_125|[12:23]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|Nyran`s viewer too | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_126"></span>[[#msg_126|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|Oz mentioned it needs someone who knows the rendering engine to deal with it. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_127"></span>[[#msg_127|[12:24]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|I might be a bit out of loop on deformer deal but... is there a way or even talk about flagging a prim to use deform or not? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_128"></span>[[#msg_128|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|there's been talk | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_129"></span>[[#msg_129|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="geenz.spad">[[#geenz.spad|Geenz Kitten (geenz.spad)]]</span> | |||
|width=100% style="padding:0 6px;"|but that's about it | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_130"></span>[[#msg_130|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|My guess is that it would be better off disabled by default. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_131"></span>[[#msg_131|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|The one in Niran's is slow on the initial attach of a mesh. If you play with it give it a couple of minutes to start working before changing avatar shape to test or expecting it to render right. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_132"></span>[[#msg_132|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|yeah | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_133"></span>[[#msg_133|[12:25]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_134"></span>[[#msg_134|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|good i just rezzed this jeep i am working on | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_135"></span>[[#msg_135|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|I'm sure people who already uploaded their rigged mesh avatar or clothes would be upset if it become too small | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_136"></span>[[#msg_136|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|complex topic, but lets see if we can break it down a bit | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_137"></span>[[#msg_137|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|ok | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_138"></span>[[#msg_138|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i reduced so far from 120 prims to 57 and still will go down | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_139"></span>[[#msg_139|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|here is the tower model i'm talking about | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_140"></span>[[#msg_140|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|first of all, prims are still useful, if there are very simple parts of your object that are more easily done in prims, by all means use prims | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_141"></span>[[#msg_141|[12:26]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|above us | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_142"></span>[[#msg_142|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|secondly, how you break apart a mesh will definitely have an impact on the cost as well as how LODs are handled | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_143"></span>[[#msg_143|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|LOD really is the key to low LI on mesh | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_144"></span>[[#msg_144|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|i've did everything i could on LOD | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_145"></span>[[#msg_145|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|doesn't help | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_146"></span>[[#msg_146|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|its a tradeoff - smaller objects will have lower land impact because the lower LODs will be displayed at larger distances | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_147"></span>[[#msg_147|[12:27]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|/me cringes to see the physic weight of that tower.... | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_148"></span>[[#msg_148|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Isn't it the other way around? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_149"></span>[[#msg_149|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|which means that if you break things up into smaller pieces, it can save on land impact cost, but it will make individual pieces change LOD at different points | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_150"></span>[[#msg_150|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|larger ranges/areas, sorry | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_151"></span>[[#msg_151|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i used what Runitai and more people told me | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_152"></span>[[#msg_152|[12:28]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|both wheels are identical | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_153"></span>[[#msg_153|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|the left one i lowered the most i could the low and lowest lods in import | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_154"></span>[[#msg_154|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|oh i see, but thats how its should be done... this is quite logical | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_155"></span>[[#msg_155|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|the right one i just uploaded as it came out | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_156"></span>[[#msg_156|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|also, land impact is whatever the highest weight is - some objects have a high streaming weight, others have high physics cost | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_157"></span>[[#msg_157|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|wait... you made two different textures for it? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_158"></span>[[#msg_158|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|thee prims counts are different | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_159"></span>[[#msg_159|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|yes, a texture for each | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_160"></span>[[#msg_160|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|I made a chain Link, got it down to 5 LI. But if I were to make the same thing with sculpts, and make it opt into I think it would end up at 16 something. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_161"></span>[[#msg_161|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|...why? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_162"></span>[[#msg_162|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|so check the details floater for each object and see which wieght is causing the most problem. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_163"></span>[[#msg_163|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|just flip the UV map on other one | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_164"></span>[[#msg_164|[12:29]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|or the characters would look like in a mirror | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_165"></span>[[#msg_165|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|you still can reuse it | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_166"></span>[[#msg_166|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|just flip UV map for the other side | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_167"></span>[[#msg_167|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|display 9000? physics 240 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_168"></span>[[#msg_168|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|2012-03-19T19:29:33Z llrender/llrendertarget.cpp(407) : error | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_170"></span>[[#msg_170|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|What the hell does that mean? :/ | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_171"></span>[[#msg_171|[12:30]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Nyx, that chain link I mentioned, it's more efficient than a sculpt, no? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_172"></span>[[#msg_172|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|can you rez it off to the side? its helpful to look at actual examples | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_173"></span>[[#msg_173|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Koli: that means you tickled the viewer in a way that it tried to use a render target that's not initialized | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_174"></span>[[#msg_174|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|i've rezzed it already | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_175"></span>[[#msg_175|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|its above us | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_176"></span>[[#msg_176|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|o_O | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_177"></span>[[#msg_177|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|probably some combination of deferred rendering and wireframe | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_178"></span>[[#msg_178|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_179"></span>[[#msg_179|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|the tower for example has a complex physics cost, even though its streaming cost is fairly low | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_180"></span>[[#msg_180|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|Ah, I had that mesh selected and was camming around it. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_181"></span>[[#msg_181|[12:31]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|or the render target failed to initialize and we tried to use it anyway | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_182"></span>[[#msg_182|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Why did you choose such a complex physics shape? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_183"></span>[[#msg_183|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|a fairly lowpoly cylinder should do the trick | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_184"></span>[[#msg_184|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|keep in mind physics triangles are a lot more costly than render triangles | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_185"></span>[[#msg_185|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|still its not the problem, display is 9000, physics is just 240 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_186"></span>[[#msg_186|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|yeah i noticed that | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_187"></span>[[#msg_187|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|linking it with an invisible cylinder to use as a physics representation would probably suffice | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_188"></span>[[#msg_188|[12:32]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|display doesn't hit your land impact | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_189"></span>[[#msg_189|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|oh, thats great idea | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_190"></span>[[#msg_190|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|it's just a metric for reference | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_191"></span>[[#msg_191|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|CAn you get the land impact down by making a physics shape of prims and and set the Mesh to none? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_192"></span>[[#msg_192|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|yes! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_193"></span>[[#msg_193|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|o.o | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_194"></span>[[#msg_194|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i also would like to show an example that Talin Sands called me the attention to | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_195"></span>[[#msg_195|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|/me marks the center of her bingo card | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_196"></span>[[#msg_196|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|brb, lost my caps | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_197"></span>[[#msg_197|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|I made a chain Link, got it down to 5 LI. But if I were to make the same thing with sculpts, and make it opt into I think it would end up at 16 something. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_198"></span>[[#msg_198|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|it is absolutely fine and encouraged to use attached prims as a physics shape, and set the mesh shape to none. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_199"></span>[[#msg_199|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|but then prims can count twice or 3 times as much ;) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_200"></span>[[#msg_200|[12:33]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Nyx, that chain link I mentioned, it's more efficient than a sculpt, no? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_201"></span>[[#msg_201|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|is that better then a box physics nyx? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_202"></span>[[#msg_202|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|check teh prims counts of does two objects | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_203"></span>[[#msg_203|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Latif, not if you use untortured prims. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_204"></span>[[#msg_204|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|teh white ones | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_205"></span>[[#msg_205|[12:34]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|say a box physics uploaded | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_206"></span>[[#msg_206|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|comparing whether a sculptie or a mesh is more efficient is....not an easy question :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_207"></span>[[#msg_207|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|also it's depends on the side of it | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_208"></span>[[#msg_208|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|the difference between does two objects is big in prims count | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_209"></span>[[#msg_209|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|physics again | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_210"></span>[[#msg_210|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|but no matter how small it goes... it's gonna be 0.5 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_211"></span>[[#msg_211|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|one is 181 pme and the other is 2 pme | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_212"></span>[[#msg_212|[12:35]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|I guess I need to know, because this is just one link in the necklace and belt I am wearing at the moment. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_213"></span>[[#msg_213|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|2.4 physics vs 181.4 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_214"></span>[[#msg_214|[12:36]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|one is much less only because has one more side so SL can treat it as a box for physics | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_215"></span>[[#msg_215|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I'd really hesitate to call any chain where each link was modeled "efficient" by any stretch of the imagination, whether prim or sculptie | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_216"></span>[[#msg_216|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|so, a mesh shape should always be closed enough for SL finds a base for give it a box shape physics | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_217"></span>[[#msg_217|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Ooops. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_218"></span>[[#msg_218|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|breaking a big mesh into several smaller peaces to achieve lower PE inworld just tells you how "logical" PE formulas are ;) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_219"></span>[[#msg_219|[12:37]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|So much more easy to fit that way though. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_220"></span>[[#msg_220|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|(streaming cost/scale one is totally out of whack) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_221"></span>[[#msg_221|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|you just need to know the right scale for that piece of the chain and make another chain in the same mesh object till it reach 0.5 in that scale | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_222"></span>[[#msg_222|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|you can probably get more efficient if you create the whole chain in your modeler, though yes it will take more tweaking to size right | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_223"></span>[[#msg_223|[12:38]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|then build the whole set of the chain with it | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_224"></span>[[#msg_224|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|er, I'm confused | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_225"></span>[[#msg_225|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|I don't see those links on the chain you're wearing | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_226"></span>[[#msg_226|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theycallmedick.cheney">[[#theycallmedick.cheney|TheyCallMeDick Cheney]]</span> | |||
|width=100% style="padding:0 6px;"|/me coughs ... Instancing | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_227"></span>[[#msg_227|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|he's just showing one piece of the chain link itself | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_228"></span>[[#msg_228|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|it's one of those typical necklace chain kind | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_229"></span>[[#msg_229|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|what is that box around the link? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_230"></span>[[#msg_230|[12:39]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|not the construction chain kind | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_231"></span>[[#msg_231|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|I think he made it for touch | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_232"></span>[[#msg_232|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|yeah i see that box to hmm was wondering, looks like a poly cube with trans | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_233"></span>[[#msg_233|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|to make it easier ot touch when it's smaller? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_234"></span>[[#msg_234|[12:40]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|to* | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_235"></span>[[#msg_235|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="second.life">[[#second.life|Second Life]]</span> | |||
|width=100% style="padding:0 6px;"|Entering god mode, level 150 | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_236"></span>[[#msg_236|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|So, eh, It would be more efficient to make them in sets of three, even if the LODs are the same? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_237"></span>[[#msg_237|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|For example? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_238"></span>[[#msg_238|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="second.life">[[#second.life|Second Life]]</span> | |||
|width=100% style="padding:0 6px;"|Now leaving god mode, level 150 | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_239"></span>[[#msg_239|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|depends | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_240"></span>[[#msg_240|[12:41]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|3 or more... till you reached 0.5 weight in normal size | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_241"></span>[[#msg_241|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|the trade off is object overhead vs instancing overhead | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_242"></span>[[#msg_242|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="theycallmedick.cheney">[[#theycallmedick.cheney|TheyCallMeDick Cheney]]</span> | |||
|width=100% style="padding:0 6px;"|true | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_243"></span>[[#msg_243|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|it should allow you to eliminate some redundant triangles that way possibly | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_244"></span>[[#msg_244|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|And can someone tell me the difference between those two wheel that have different land impact, because I can't figure it out... | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_245"></span>[[#msg_245|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|especially for the lower LODs | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_246"></span>[[#msg_246|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|instancing each link the way you have it is good for mesh streaming overhead, but it adds object overhead | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_247"></span>[[#msg_247|[12:42]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i told already but i repeat, Alve | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_248"></span>[[#msg_248|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Davep, that terminology was over my head | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_249"></span>[[#msg_249|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|the thing is... you're using 8 sides, best to use 5 sides when it's going to be small | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_250"></span>[[#msg_250|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|jr, tahnks, and sorry! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_251"></span>[[#msg_251|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|one i uploaded as it came out, is teh right one, the left one i lowered all way down the low and lowest LOD levels in uploading so the PME is much lower | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_252"></span>[[#msg_252|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|since they're all the same model, you only have to download one mode, but then you have to track the position & orientation of each individual link instead of each set of 3 | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_253"></span>[[#msg_253|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|but that's just another typical videogame making rules | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_254"></span>[[#msg_254|[12:43]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|np, Alve, yw | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_255"></span>[[#msg_255|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|/me updates wiki agenda~ | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_256"></span>[[#msg_256|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|alright ready for the next topic? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_257"></span>[[#msg_257|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|sure | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_258"></span>[[#msg_258|[12:44]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Any mesh stats? Nalates Urriah" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_259"></span>[[#msg_259|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|jr, so you neglected to make less complex LODS for the high LI one, basically? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_260"></span>[[#msg_260|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I don't have the report on hand that generated those stats, I'll ask around for next week | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_261"></span>[[#msg_261|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|new stats: most regions have meshes. yay! :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_262"></span>[[#msg_262|[12:45]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|no, i maintained the highest and middle lods as default | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_263"></span>[[#msg_263|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|next topic: "Will we be getting hinges back? CrystalShard Foo" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_264"></span>[[#msg_264|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|i just lowered the maximum it was allowed the LOW and LOWEST LODS at the upload | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_265"></span>[[#msg_265|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|in our dreams ;-)I | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_266"></span>[[#msg_266|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Shh~ | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_267"></span>[[#msg_267|[12:46]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|I just figured, with all the recent changes to physics and the introduction of physics mesh.. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_268"></span>[[#msg_268|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|by hinges, you mean constraints that Havok's library source have? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_269"></span>[[#msg_269|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|getting them back? did we used to have hinges? *searches his memory banks* | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_270"></span>[[#msg_270|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Heck yea we did :D | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_271"></span>[[#msg_271|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|looong ago | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_272"></span>[[#msg_272|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|and you should ask Falcon or Andrew for that | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_273"></span>[[#msg_273|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Up to 2006 I think | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_274"></span>[[#msg_274|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|I used to use them on swing doors i 2004. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_275"></span>[[#msg_275|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|*in | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_276"></span>[[#msg_276|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Aaah. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_277"></span>[[#msg_277|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|aaah ok | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_278"></span>[[#msg_278|[12:47]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|they were called joints | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_279"></span>[[#msg_279|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|yup | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_280"></span>[[#msg_280|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Oh right, thanks | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_281"></span>[[#msg_281|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|i actually have a few in my inventory they don't work anymore | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_282"></span>[[#msg_282|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|and a stupid name for t | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_283"></span>[[#msg_283|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|hinges as in pivot points on mesh, pleaseeeee. been using a single face poly to offset the pivot | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_284"></span>[[#msg_284|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|it* | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_285"></span>[[#msg_285|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|I have atleast one broken build that used them | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_286"></span>[[#msg_286|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|I doubt it would work soon as you rez it | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_287"></span>[[#msg_287|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|yeah custom pivots on mesh would be reaaal nice | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_288"></span>[[#msg_288|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Nope, the door remains static on the joint | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_289"></span>[[#msg_289|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|I have been toying with the idea of just having a convex surface that I put a texture of the high LOD on for the lowest LOD. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_290"></span>[[#msg_290|[12:48]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|Support was removed sim side entirely. The client function was removed about a year later. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_291"></span>[[#msg_291|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|we're currently working on trying to stabilize the features we already have over getting new features for the time being, so sounds like a nice feature request, but I don't think we have it on our schedules currently | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_292"></span>[[#msg_292|[12:49]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|pivots are a big deal to me anyways lol plus when coems to physics it would be cheaper if the object was pivoted correctly | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_293"></span>[[#msg_293|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|which brings me to my next topic: "When non attached rigged mesh is going to be scheduled ? FadeOut Razorfen" | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_294"></span>[[#msg_294|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Would I need a hidden triangle with that texture on on the other LODS? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_295"></span>[[#msg_295|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|I don't know when :) most of our teams are focused on fixing the things that are broken right now | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_296"></span>[[#msg_296|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|like, any idea | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_297"></span>[[#msg_297|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|That material on I mean. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_298"></span>[[#msg_298|[12:50]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|so absolutely no ideas ? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_299"></span>[[#msg_299|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|next year or a couple of months ? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_300"></span>[[#msg_300|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|its a great feature, would love to see it. I personally do not know when we will have cycles to work on it. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_301"></span>[[#msg_301|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="fadeout.razorfen">[[#fadeout.razorfen|–ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)]]</span> | |||
|width=100% style="padding:0 6px;"|allright | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_302"></span>[[#msg_302|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|I have been toying with the idea of just having a convex surface that I put a texture of the high LOD on for the lowest LOD. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_303"></span>[[#msg_303|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|/me adds more cycles | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_304"></span>[[#msg_304|[12:51]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Would I need a hidden triangle with that texture on on the other LODS? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_305"></span>[[#msg_305|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="motor.loon">[[#motor.loon|Motor Loon]]</span> | |||
|width=100% style="padding:0 6px;"|yes davido | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_306"></span>[[#msg_306|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|one more topic and 10 minutes to go, "Thank you Nyx for getting the UG back on the UG list. Nalates Urriah" | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_307"></span>[[#msg_307|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|yup | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_308"></span>[[#msg_308|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Yes... hooray for you. :) | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_309"></span>[[#msg_309|[12:52]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|UG? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_310"></span>[[#msg_310|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|ugggg | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_311"></span>[[#msg_311|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|user group | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_312"></span>[[#msg_312|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Yeah, thanks! As you can see, we need it! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_313"></span>[[#msg_313|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|oh | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_314"></span>[[#msg_314|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|cool, thanks | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_315"></span>[[#msg_315|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|underground, like the cool kids do! | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_316"></span>[[#msg_316|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|:P | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_317"></span>[[#msg_317|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|:p | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_318"></span>[[#msg_318|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|So since mesh project shipped before 2027, what other project is occupying that coveted time slot? :P | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_319"></span>[[#msg_319|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|can a mesh hold multiple uv sets in sl? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_320"></span>[[#msg_320|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|npc, i think | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_321"></span>[[#msg_321|[12:53]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Yes. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_322"></span>[[#msg_322|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Up to six, is it? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_323"></span>[[#msg_323|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|that would be nice but no.... it does? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_324"></span>[[#msg_324|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|/me was thinking the give nyx a vacation project might be a good one to work on before 2027 :D | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_325"></span>[[#msg_325|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|unless you're talking about materials? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_326"></span>[[#msg_326|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|no i dont mean materials up to 8 that is, i mean for 1 material can it hold multiple uv sets | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_327"></span>[[#msg_327|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Oh. I am. Doh. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_328"></span>[[#msg_328|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|Anthony: no, just one | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_329"></span>[[#msg_329|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|but currently focused on avatar rezzing issues | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_330"></span>[[#msg_330|[12:54]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|k | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_331"></span>[[#msg_331|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="crystalshard.foo">[[#crystalshard.foo|CrystalShard Foo]]</span> | |||
|width=100% style="padding:0 6px;"|You should ask to be alloted research money for the project in order to run a localized regional experiment. Specifically, Hawaii. | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_332"></span>[[#msg_332|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Any news on that front? More logs still needed? | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_333"></span>[[#msg_333|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|yeah, just one. although it would be nice to have more for better landscaping with repeatable textures | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_334"></span>[[#msg_334|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|whos in hawaii? | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_335"></span>[[#msg_335|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|more logs are always appreciated! there's a lot of points where things can break | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_336"></span>[[#msg_336|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Oh, about that physics tests thing on Aditi for Path finding. CanI have a space for a simball court that won' | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_337"></span>[[#msg_337|[12:55]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|t get returned? | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_338"></span>[[#msg_338|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|We really need to be able to see if it will break the game in any way. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_339"></span>[[#msg_339|[12:56]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|really appreciate all the hard work lindens thanks bunch :) | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_340"></span>[[#msg_340|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|aye | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_341"></span>[[#msg_341|[12:57]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="anthonys.republic">[[#anthonys.republic|Anthonys Republic]]</span> | |||
|width=100% style="padding:0 6px;"|get those pivots in and i may send ya a mesh chocolate cake :) | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_342"></span>[[#msg_342|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|So I think that's going to wrap us up for this week :) | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_343"></span>[[#msg_343|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|/me runs away to fight the sculpt crash monster. | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_344"></span>[[#msg_344|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="runitai.linden">[[#runitai.linden|davep (runitai.linden)]]</span> | |||
|width=100% style="padding:0 6px;"|later, folks! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_345"></span>[[#msg_345|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vincent.nacon">[[#vincent.nacon|Vincent Nacon]]</span> | |||
|width=100% style="padding:0 6px;"|take care | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_346"></span>[[#msg_346|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|thanks everyone for coming out! | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_347"></span>[[#msg_347|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|bye | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_348"></span>[[#msg_348|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="sahkolihaa.contepomi">[[#sahkolihaa.contepomi|Koli Melune (sahkolihaa.contepomi)]]</span> | |||
|width=100% style="padding:0 6px;"|See you, Lindens. | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_349"></span>[[#msg_349|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|k, thanks all | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_350"></span>[[#msg_350|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|laters | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_351"></span>[[#msg_351|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nalates.urriah">[[#nalates.urriah|Nal (nalates.urriah)]]</span> | |||
|width=100% style="padding:0 6px;"|Thx Nyx | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_352"></span>[[#msg_352|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="draconis.neurocam">[[#draconis.neurocam|draconis.neurocam (draconis.neurocam)]]</span> | |||
|width=100% style="padding:0 6px;"|thanks | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_353"></span>[[#msg_353|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="jr4201.kruyschek">[[#jr4201.kruyschek|jr (jr4201.kruyschek)]]</span> | |||
|width=100% style="padding:0 6px;"|see ya guys | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_354"></span>[[#msg_354|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="nyx.linden">[[#nyx.linden|Nyx Linden]]</span> | |||
|width=100% style="padding:0 6px;"|come back next week and don't forget to add new topics! | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_355"></span>[[#msg_355|[12:58]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Vir Linden]]</span> | |||
|width=100% style="padding:0 6px;"|btw, pathfinding requests should go to lorca | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_356"></span>[[#msg_356|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="yuzuru.jewell">[[#yuzuru.jewell|Yuzuru (yuzuru.jewell)]]</span> | |||
|width=100% style="padding:0 6px;"|See you, next week. | |||
|-style="background-color: #EFE3B3;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_357"></span>[[#msg_357|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Vir Linden]]</span> | |||
|width=100% style="padding:0 6px;"|bye all | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_358"></span>[[#msg_358|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="latif.khalifa">[[#latif.khalifa|Latif Khalifa]]</span> | |||
|width=100% style="padding:0 6px;"|bye | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_359"></span>[[#msg_359|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Lorca, Lorca@lindelab.com? | |||
|-style="background-color: #FFFDC6;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_360"></span>[[#msg_360|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="vir.linden">[[#vir.linden|Vir Linden]]</span> | |||
|width=100% style="padding:0 6px;"|yup | |||
|-style="background-color: #C7C4D4;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_361"></span>[[#msg_361|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|+n | |||
|-style="background-color: #D7DEE7;" | |||
|style="white-space: nowrap; padding:0 3px; vertical-align: top;"|<span id="msg_362"></span>[[#msg_362|[12:59]]] | |||
|style="white-space: nowrap; padding:0 3px; text-align: right; vertical-align: top;"|<span title="davido.chrome">[[#davido.chrome|ÄlveKatt (davido.chrome)]]</span> | |||
|width=100% style="padding:0 6px;"|Ok. thanks! | |||
|}</div></div> | |||
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<div style='padding: 0.5em; font-size:0.75em; text-align:center'> | |||
[http://www.dgp4sl.com/wikify.php5 Generated by the 'Wikify SL Chat Log' utility by DG Products for Second Life (DGP4SL)] | |||
</div></div> |
Latest revision as of 07:55, 26 March 2012
Agenda
- I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found in Develop->Avatar->Show Collision Skeleton? Nalates Urriah 14:41, 17 March 2012 (PDT)
- Mesh import formats roadmap and need to update import mesh formats already in use (DAE only at the moment)
- Status of the usergroup
- Status of the mesh clothing parametric deformer
- How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen
- Any mesh stats? Nalates Urriah
- Will we be getting hinges back? CrystalShard Foo
- When non attached rigged mesh is going to be scheduled ? FadeOut Razorfen
- Thank you Nyx for getting the UG back on the UG list. Nalates Urriah
Meeting Notes
Attendees List
- Anthonys Republic (anthonys.republic)
- CrystalShard Foo (crystalshard.foo) (User's Wiki Page)
- ÄlveKatt (davido.chrome)
- draconis.neurocam (draconis.neurocam)
- DrFran Babcock (drfran.babcock)
- –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen)
- Geenz Kitten (geenz.spad)
- jr (jr4201.kruyschek)
- Latif Khalifa (latif.khalifa) (User's Wiki Page)
- Motor Loon (motor.loon) (User's Wiki Page)
- Nal (nalates.urriah)
- Nyx Linden (nyx.linden) (User's Wiki Page)
- davep (runitai.linden)
- Koli Melune (sahkolihaa.contepomi)
- Second Life (second.life)
- TheyCallMeDick Cheney (theycallmedick.cheney)
- Vincent Nacon (vincent.nacon) (User's Wiki Page)
- Vir Linden (vir.linden)
- Yuzuru (yuzuru.jewell)
Transcript for Monday March 19, 2012
[12:01] | Nyx Linden | greetings all |
[12:01] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | yea, but BVH doesn't have those bones animated |
[12:01] | CrystalShard Foo | But your substring implementation looks right in a fast look |
[12:01] | Yuzuru (yuzuru.jewell) | Hello, Nalates. |
[12:01] | Yuzuru (yuzuru.jewell) | Hello, Nyx. |
[12:02] | jr (jr4201.kruyschek) | greetings Vir |
[12:02] | Koli Melune (sahkolihaa.contepomi) | Hey Vir. |
[12:02] | CrystalShard Foo | Heys |
[12:02] | DrFran Babcock | greetings all |
[12:02] | Vir Linden | Howdy folks |
[12:02] | DrFran Babcock | hope I don't sit on anyone |
[12:02] | Vincent Nacon | naa you're good |
[12:02] | Yuzuru (yuzuru.jewell) | Hello, Vir. |
[12:03] | Nyx Linden | we don't have many topics yet today: http://wiki.secondlife.com/wiki/Content_Creation/Mesh_Import_User_Group |
[12:03] | CrystalShard Foo | I'm guessing it's too late to add? |
[12:03] | draconis.neurocam (draconis.neurocam) | no |
[12:04] | Nyx Linden | nope, feel free to add more |
[12:04] | CrystalShard Foo | What do we call the stretchy mesh thing again? |
[12:04] | draconis.neurocam (draconis.neurocam) | rigged mesh |
[12:04] | Vincent Nacon | some people don't bother using the wiki as much anymore, thanks to Andrew and Simon Linden for not enforcing it |
[12:04] | Vincent Nacon | and Kelly I think |
[12:04] | CrystalShard Foo | Not rigged mesh, the stretchy one that goes around body fat and so on |
[12:04] | CrystalShard Foo | Rather than just bone |
[12:04] | CrystalShard Foo | mesh deforms |
[12:04] | CrystalShard Foo | smething |
[12:05] | draconis.neurocam (draconis.neurocam) | the parametric deformer |
[12:05] | Nyx Linden | alright let's jump into it |
[12:05] | CrystalShard Foo | That'sthe one, thanks |
[12:05] | Nyx Linden | first topic: "I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found in Develop->Avatar->Show Collision Skeleton? Nalates Urriah 14:41, 17 March 2012 (PDT)" |
[12:05] | Koli Melune (sahkolihaa.contepomi) | Hey Runitai. |
[12:05] | davep (runitai.linden) | howdy |
[12:05] | jr (jr4201.kruyschek) | hi Runitai |
[12:05] | Yuzuru (yuzuru.jewell) | Hello Runitai. |
[12:06] | Nal (nalates.urriah) | ? |
[12:06] | CrystalShard Foo | Nix, added! |
[12:06] | draconis.neurocam (draconis.neurocam) | i always thought those were bones nal |
[12:07] | Nal (nalates.urriah) | The word collision in collision skeleton throws me... |
[12:07] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | oh, also question about the prim equivalency. for example if i have this tower... am i supposed to cut down its PE cost by linking repeating parts, or replacing some stuff with tubes ? because otherwise its VERY prim costy |
[12:07] | Geenz Kitten (geenz.spad) | seems to me that collision skeleton would be used for inverse kinematics than anything |
[12:07] | Nyx Linden | please add other topics to the agenda so we can stay on topic, thanks :) |
[12:07] | davep (runitai.linden) | the shapes shown in "show collision skeleton" are used for alt-zooming on your avatar |
[12:07] | davep (runitai.linden) | or right clicking on your avatar |
[12:07] | Geenz Kitten (geenz.spad) | ah |
[12:07] | draconis.neurocam (draconis.neurocam) | interesting |
[12:08] | davep (runitai.linden) | see the raycast info display |
[12:08] | draconis.neurocam (draconis.neurocam) | that makes so much sense |
[12:08] | Nal (nalates.urriah) | So, they are more like pick points? |
[12:08] | davep (runitai.linden) | yup |
[12:08] | davep (runitai.linden) | the simulator just uses a single ellipsoid for the whole avatar |
[12:08] | davep (runitai.linden) | (simulator doesn't have a skeleton for each avatar, doesn't do animation) |
[12:09] | draconis.neurocam (draconis.neurocam) | it would be nice if there was an info display for that ellipsoid |
[12:09] | Geenz Kitten (geenz.spad) | I would have guessed a capsule, but nifty |
[12:09] | davep (runitai.linden) | could probably add that to the physics shape display "someday maybe" :-p |
[12:09] | Nal (nalates.urriah) | I found Andrews old 2009 stuff where he talks about the collision box/eleipse. But, nothing much on what this skeleton thing is. |
[12:09] | Nal (nalates.urriah) | collision skeleton^ |
[12:10] | CrystalShard Foo | I remember Jeffrey Ventrella briefly working at LL to work out a collision mesh that was skeleton shaped, but that was aborted. |
[12:11] | Nal (nalates.urriah) | There is a big discussion in oneof the non-LL forums about what mesh avatars do to the collision target area for weapons. |
[12:11] | davep (runitai.linden) | yeah, ventrella tried using the collision skeleton for making flexis not go through your avatar, but it never worked right |
[12:11] | draconis.neurocam (draconis.neurocam) | would it have been easier if flexis were done via a shader versus their current implimentation? |
[12:11] | Nyx Linden | that's a surprisingly tough problem to solve |
[12:11] | davep (runitai.linden) | when the mouse cursor hover code came in, we had to replace the old pixel-perfect pick render raycast with a CPU based one for performance reasons, and the avatar collision skeleton happened to be left in the code, so it was a natural choice for raycasting |
[12:11] | Nal (nalates.urriah) | So, far the best test is to drop a prim on the avatar's head. |
[12:12] | ÄlveKatt (davido.chrome) | That stuff is hard even in SFX in high budget movies... |
[12:12] | CrystalShard Foo | Ahh. |
[12:12] | Nyx Linden | next topic: "Mesh import formats roadmap and need to update import mesh formats already in use (DAE only at the moment)" |
[12:13] | jr (jr4201.kruyschek) | r8 |
[12:13] | jr (jr4201.kruyschek) | the latest RL softwares are moving to newer DAE versions |
[12:13] | jr (jr4201.kruyschek) | and they aren`t supported by SL |
[12:13] | Nyx Linden | We will certainly review and possibly accept patches to accept other file formats, DAE works most places currently :) |
[12:14] | jr (jr4201.kruyschek) | maybe we could have one or more formats |
[12:14] | draconis.neurocam (draconis.neurocam) | i think she is just asking for a dae version picker or something |
[12:14] | jr (jr4201.kruyschek) | some for non-rigged meshes and others for rigged meshes |
[12:14] | CrystalShard Foo | The new DAE version is making things somewhat more complex. |
[12:14] | jr (jr4201.kruyschek) | very |
[12:14] | Geenz Kitten (geenz.spad) | most exporters should retain some degree of compatibility with 1.4.1 |
[12:14] | jr (jr4201.kruyschek) | but newer RL software versions too |
[12:14] | Geenz Kitten (geenz.spad) | mostly because most game engines don't even support newer versions (yet) |
[12:14] | davep (runitai.linden) | COLLADA is *supposed* to be backwards compatible, if it's not and you've got a 3D modelling tool that can't export to second life through COLLADA, please open a jira and include sample content |
[12:15] | jr (jr4201.kruyschek) | 1.40 is not supported by SL atm, i think |
[12:15] | jr (jr4201.kruyschek) | the textures cerated in RL are not fiting the imported models in DAE 1.41 |
[12:15] | Geenz Kitten (geenz.spad) | 1.4.0 should work with SL |
[12:15] | Geenz Kitten (geenz.spad) | 1.4.1 should work as well |
[12:15] | jr (jr4201.kruyschek) | sorry, i wanted to say that 1.41 is not supprted by SL atm |
[12:16] | jr (jr4201.kruyschek) | 1.40 is |
[12:16] | Geenz Kitten (geenz.spad) | they both should work, I've imported content with both of them; sounds more like a bug if it's not working for you |
[12:16] | Vincent Nacon | that can be a big problem for people who just brought Max 3Ds/Maya 2012 |
[12:16] | jr (jr4201.kruyschek) | and there is a difference in prims countings between 1.40 and 1.41 |
[12:16] | Nyx Linden | if you have sample content that doesn't import correctly due to versioning, send it our way and we'll take a look |
[12:16] | jr (jr4201.kruyschek) | i am having a problem with softimage 2012 |
[12:17] | jr (jr4201.kruyschek) | but softimage 2011 looks good exporting collada |
[12:17] | Motor Loon | I use Softimage 2012, havent seen issues |
[12:17] | Vincent Nacon | and I do say big problem, even though there's a work around by using FBX but.. the problem is with the Maxscripts that needed for exporting such a large project |
[12:17] | jr (jr4201.kruyschek) | softimage 2011 collada exporter is V5.0 |
[12:17] | jr (jr4201.kruyschek) | and softimage 2012 collada exporter is v.2012.0 |
[12:18] | jr (jr4201.kruyschek) | Motor: and textures generated by rendermap, do they fit well? |
[12:18] | Motor Loon | yep |
[12:18] | jr (jr4201.kruyschek) | can you explain me later how you do it? |
[12:18] | jr (jr4201.kruyschek) | i mean teh procedures |
[12:18] | Nyx Linden | package up an exported collada file in a JIRA with what you get when you try to upload it, we'll take a look. We want to support collada, any other formats other devs are welcome to patch in and we'll review them :) |
[12:19] | jr (jr4201.kruyschek) | Motor: can i add you? |
[12:19] | Motor Loon | sure |
[12:20] | Nyx Linden | next topic: "Status of the usergroup" |
[12:20] | Nyx Linden | as you might see here, we're continuing the usergroup *celebrate* |
[12:20] | jr (jr4201.kruyschek) | we are also facing recalculation of prims counts by mesh prims uploaded monthes ago, but that needs another topic and i will not add it today |
[12:20] | CrystalShard Foo | :D |
[12:20] | Motor Loon | yaay we're still here |
[12:20] | Nyx Linden | if you have any questions about what topics are appropriate, feel free to send them my way |
[12:20] | Latif Khalifa | /me wonders how hard would it be to add option to to uploader to upload ll mesh asset format? then external converters could be scripted to make it. perhaps easier than make them inside the viewer |
[12:20] | jr (jr4201.kruyschek) | for now i just say that more people are finding that older uploads have now bigger prims countings |
[12:21] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | i just updated the agenda and put there my topic |
[12:21] | DrFran Babcock | yikes, I will have to check |
[12:21] | jr (jr4201.kruyschek) | ty Motor |
[12:22] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | and put the demo inworld |
[12:22] | Nyx Linden | next topic: "Status of the mesh clothing parametric deformer" |
[12:22] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | oh |
[12:22] | jr (jr4201.kruyschek) | cool |
[12:22] | Nyx Linden | Oz is the linden working with Qarl, he would have more up to date status than we would |
[12:22] | Motor Loon | Dont think there's any news on the deformer yet |
[12:22] | jr (jr4201.kruyschek) | there are betas around |
[12:22] | jr (jr4201.kruyschek) | like Zen viewer |
[12:23] | CrystalShard Foo | There was a code sample out awhile back but I haven't heard anything new since. |
[12:23] | Koli Melune (sahkolihaa.contepomi) | Last Oz said was that the code didn't merge cleanly into v-d. |
[12:23] | Nal (nalates.urriah) | A couple of TPV Dev said the same. |
[12:23] | jr (jr4201.kruyschek) | i think taht the latest Zen and snowglobe my have a beta with mesh clotehs parametric deformer, i am not sure |
[12:23] | Motor Loon | so it likely back on Karls table |
[12:23] | jr (jr4201.kruyschek) | Nyran`s viewer too |
[12:24] | Koli Melune (sahkolihaa.contepomi) | Oz mentioned it needs someone who knows the rendering engine to deal with it. |
[12:24] | Vincent Nacon | I might be a bit out of loop on deformer deal but... is there a way or even talk about flagging a prim to use deform or not? |
[12:25] | Geenz Kitten (geenz.spad) | there's been talk |
[12:25] | Geenz Kitten (geenz.spad) | but that's about it |
[12:25] | CrystalShard Foo | My guess is that it would be better off disabled by default. |
[12:25] | Nal (nalates.urriah) | The one in Niran's is slow on the initial attach of a mesh. If you play with it give it a couple of minutes to start working before changing avatar shape to test or expecting it to render right. |
[12:25] | Vincent Nacon | yeah |
[12:25] | Nyx Linden | next topic: "How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen" |
[12:26] | jr (jr4201.kruyschek) | good i just rezzed this jeep i am working on |
[12:26] | Vincent Nacon | I'm sure people who already uploaded their rigged mesh avatar or clothes would be upset if it become too small |
[12:26] | Nyx Linden | complex topic, but lets see if we can break it down a bit |
[12:26] | Vincent Nacon | ok |
[12:26] | jr (jr4201.kruyschek) | i reduced so far from 120 prims to 57 and still will go down |
[12:26] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | here is the tower model i'm talking about |
[12:26] | Nyx Linden | first of all, prims are still useful, if there are very simple parts of your object that are more easily done in prims, by all means use prims |
[12:26] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | above us |
[12:27] | Nyx Linden | secondly, how you break apart a mesh will definitely have an impact on the cost as well as how LODs are handled |
[12:27] | Motor Loon | LOD really is the key to low LI on mesh |
[12:27] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | i've did everything i could on LOD |
[12:27] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | doesn't help |
[12:27] | Nyx Linden | its a tradeoff - smaller objects will have lower land impact because the lower LODs will be displayed at larger distances |
[12:27] | Vincent Nacon | /me cringes to see the physic weight of that tower.... |
[12:28] | ÄlveKatt (davido.chrome) | Isn't it the other way around? |
[12:28] | Nyx Linden | which means that if you break things up into smaller pieces, it can save on land impact cost, but it will make individual pieces change LOD at different points |
[12:28] | Nyx Linden | larger ranges/areas, sorry |
[12:28] | jr (jr4201.kruyschek) | i used what Runitai and more people told me |
[12:28] | jr (jr4201.kruyschek) | both wheels are identical |
[12:29] | jr (jr4201.kruyschek) | the left one i lowered the most i could the low and lowest lods in import |
[12:29] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | oh i see, but thats how its should be done... this is quite logical |
[12:29] | jr (jr4201.kruyschek) | the right one i just uploaded as it came out |
[12:29] | Nyx Linden | also, land impact is whatever the highest weight is - some objects have a high streaming weight, others have high physics cost |
[12:29] | Vincent Nacon | wait... you made two different textures for it? |
[12:29] | jr (jr4201.kruyschek) | thee prims counts are different |
[12:29] | jr (jr4201.kruyschek) | yes, a texture for each |
[12:29] | ÄlveKatt (davido.chrome) | I made a chain Link, got it down to 5 LI. But if I were to make the same thing with sculpts, and make it opt into I think it would end up at 16 something. |
[12:29] | Vincent Nacon | ...why? |
[12:29] | Nyx Linden | so check the details floater for each object and see which wieght is causing the most problem. |
[12:29] | Vincent Nacon | just flip the UV map on other one |
[12:29] | jr (jr4201.kruyschek) | or the characters would look like in a mirror |
[12:30] | Vincent Nacon | you still can reuse it |
[12:30] | Vincent Nacon | just flip UV map for the other side |
[12:30] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | display 9000? physics 240 |
[12:30] | Koli Melune (sahkolihaa.contepomi) | 2012-03-19T19:29:33Z llrender/llrendertarget.cpp(407) : error |
[12:30] | Koli Melune (sahkolihaa.contepomi) | What the hell does that mean? :/ |
[12:30] | ÄlveKatt (davido.chrome) | Nyx, that chain link I mentioned, it's more efficient than a sculpt, no? |
[12:31] | Nyx Linden | can you rez it off to the side? its helpful to look at actual examples |
[12:31] | davep (runitai.linden) | Koli: that means you tickled the viewer in a way that it tried to use a render target that's not initialized |
[12:31] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | i've rezzed it already |
[12:31] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | its above us |
[12:31] | Koli Melune (sahkolihaa.contepomi) | o_O |
[12:31] | davep (runitai.linden) | probably some combination of deferred rendering and wireframe |
[12:31] | davep (runitai.linden) | ? |
[12:31] | Nyx Linden | the tower for example has a complex physics cost, even though its streaming cost is fairly low |
[12:31] | Koli Melune (sahkolihaa.contepomi) | Ah, I had that mesh selected and was camming around it. |
[12:31] | davep (runitai.linden) | or the render target failed to initialize and we tried to use it anyway |
[12:32] | ÄlveKatt (davido.chrome) | Why did you choose such a complex physics shape? |
[12:32] | Motor Loon | a fairly lowpoly cylinder should do the trick |
[12:32] | Nyx Linden | keep in mind physics triangles are a lot more costly than render triangles |
[12:32] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | still its not the problem, display is 9000, physics is just 240 |
[12:32] | Anthonys Republic | yeah i noticed that |
[12:32] | Nyx Linden | linking it with an invisible cylinder to use as a physics representation would probably suffice |
[12:32] | davep (runitai.linden) | display doesn't hit your land impact |
[12:33] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | oh, thats great idea |
[12:33] | davep (runitai.linden) | it's just a metric for reference |
[12:33] | ÄlveKatt (davido.chrome) | CAn you get the land impact down by making a physics shape of prims and and set the Mesh to none? |
[12:33] | Nyx Linden | yes! |
[12:33] | CrystalShard Foo | o.o |
[12:33] | jr (jr4201.kruyschek) | i also would like to show an example that Talin Sands called me the attention to |
[12:33] | CrystalShard Foo | /me marks the center of her bingo card |
[12:33] | davep (runitai.linden) | brb, lost my caps |
[12:33] | ÄlveKatt (davido.chrome) | I made a chain Link, got it down to 5 LI. But if I were to make the same thing with sculpts, and make it opt into I think it would end up at 16 something. |
[12:33] | Nyx Linden | it is absolutely fine and encouraged to use attached prims as a physics shape, and set the mesh shape to none. |
[12:33] | Latif Khalifa | but then prims can count twice or 3 times as much ;) |
[12:33] | ÄlveKatt (davido.chrome) | Nyx, that chain link I mentioned, it's more efficient than a sculpt, no? |
[12:34] | Anthonys Republic | is that better then a box physics nyx? |
[12:34] | jr (jr4201.kruyschek) | check teh prims counts of does two objects |
[12:34] | ÄlveKatt (davido.chrome) | Latif, not if you use untortured prims. |
[12:34] | jr (jr4201.kruyschek) | teh white ones |
[12:34] | Anthonys Republic | say a box physics uploaded |
[12:35] | Nyx Linden | comparing whether a sculptie or a mesh is more efficient is....not an easy question :) |
[12:35] | Vincent Nacon | also it's depends on the side of it |
[12:35] | jr (jr4201.kruyschek) | the difference between does two objects is big in prims count |
[12:35] | Motor Loon | physics again |
[12:35] | Vincent Nacon | but no matter how small it goes... it's gonna be 0.5 |
[12:35] | jr (jr4201.kruyschek) | one is 181 pme and the other is 2 pme |
[12:35] | ÄlveKatt (davido.chrome) | I guess I need to know, because this is just one link in the necklace and belt I am wearing at the moment. |
[12:36] | Motor Loon | 2.4 physics vs 181.4 |
[12:36] | jr (jr4201.kruyschek) | one is much less only because has one more side so SL can treat it as a box for physics |
[12:37] | Nyx Linden | I'd really hesitate to call any chain where each link was modeled "efficient" by any stretch of the imagination, whether prim or sculptie |
[12:37] | jr (jr4201.kruyschek) | so, a mesh shape should always be closed enough for SL finds a base for give it a box shape physics |
[12:37] | ÄlveKatt (davido.chrome) | Ooops. |
[12:37] | Latif Khalifa | breaking a big mesh into several smaller peaces to achieve lower PE inworld just tells you how "logical" PE formulas are ;) |
[12:37] | ÄlveKatt (davido.chrome) | So much more easy to fit that way though. |
[12:38] | Latif Khalifa | (streaming cost/scale one is totally out of whack) |
[12:38] | Vincent Nacon | you just need to know the right scale for that piece of the chain and make another chain in the same mesh object till it reach 0.5 in that scale |
[12:38] | Nyx Linden | you can probably get more efficient if you create the whole chain in your modeler, though yes it will take more tweaking to size right |
[12:38] | Vincent Nacon | then build the whole set of the chain with it |
[12:39] | davep (runitai.linden) | er, I'm confused |
[12:39] | davep (runitai.linden) | I don't see those links on the chain you're wearing |
[12:39] | TheyCallMeDick Cheney | /me coughs ... Instancing |
[12:39] | Vincent Nacon | he's just showing one piece of the chain link itself |
[12:39] | Vincent Nacon | it's one of those typical necklace chain kind |
[12:39] | davep (runitai.linden) | what is that box around the link? |
[12:39] | Vincent Nacon | not the construction chain kind |
[12:40] | Vincent Nacon | I think he made it for touch |
[12:40] | Anthonys Republic | yeah i see that box to hmm was wondering, looks like a poly cube with trans |
[12:40] | Vincent Nacon | to make it easier ot touch when it's smaller? |
[12:40] | Vincent Nacon | to* |
[12:41] | Second Life | Entering god mode, level 150 |
[12:41] | ÄlveKatt (davido.chrome) | So, eh, It would be more efficient to make them in sets of three, even if the LODs are the same? |
[12:41] | ÄlveKatt (davido.chrome) | For example? |
[12:41] | Second Life | Now leaving god mode, level 150 |
[12:41] | davep (runitai.linden) | depends |
[12:41] | Vincent Nacon | 3 or more... till you reached 0.5 weight in normal size |
[12:42] | davep (runitai.linden) | the trade off is object overhead vs instancing overhead |
[12:42] | TheyCallMeDick Cheney | true |
[12:42] | Nyx Linden | it should allow you to eliminate some redundant triangles that way possibly |
[12:42] | ÄlveKatt (davido.chrome) | And can someone tell me the difference between those two wheel that have different land impact, because I can't figure it out... |
[12:42] | Nyx Linden | especially for the lower LODs |
[12:42] | davep (runitai.linden) | instancing each link the way you have it is good for mesh streaming overhead, but it adds object overhead |
[12:42] | jr (jr4201.kruyschek) | i told already but i repeat, Alve |
[12:43] | ÄlveKatt (davido.chrome) | Davep, that terminology was over my head |
[12:43] | Vincent Nacon | the thing is... you're using 8 sides, best to use 5 sides when it's going to be small |
[12:43] | ÄlveKatt (davido.chrome) | jr, tahnks, and sorry! |
[12:43] | jr (jr4201.kruyschek) | one i uploaded as it came out, is teh right one, the left one i lowered all way down the low and lowest LOD levels in uploading so the PME is much lower |
[12:43] | Nyx Linden | since they're all the same model, you only have to download one mode, but then you have to track the position & orientation of each individual link instead of each set of 3 |
[12:43] | Vincent Nacon | but that's just another typical videogame making rules |
[12:43] | jr (jr4201.kruyschek) | np, Alve, yw |
[12:44] | CrystalShard Foo | /me updates wiki agenda~ |
[12:44] | Nyx Linden | alright ready for the next topic? |
[12:44] | jr (jr4201.kruyschek) | sure |
[12:44] | Nyx Linden | next topic: "Any mesh stats? Nalates Urriah" |
[12:45] | ÄlveKatt (davido.chrome) | jr, so you neglected to make less complex LODS for the high LI one, basically? |
[12:45] | Nyx Linden | I don't have the report on hand that generated those stats, I'll ask around for next week |
[12:45] | Nyx Linden | new stats: most regions have meshes. yay! :) |
[12:45] | jr (jr4201.kruyschek) | no, i maintained the highest and middle lods as default |
[12:46] | Nyx Linden | next topic: "Will we be getting hinges back? CrystalShard Foo" |
[12:46] | jr (jr4201.kruyschek) | i just lowered the maximum it was allowed the LOW and LOWEST LODS at the upload |
[12:46] | Motor Loon | in our dreams ;-)I |
[12:46] | CrystalShard Foo | Shh~ |
[12:46] | CrystalShard Foo | I just figured, with all the recent changes to physics and the introduction of physics mesh.. |
[12:47] | Vincent Nacon | by hinges, you mean constraints that Havok's library source have? |
[12:47] | Nyx Linden | getting them back? did we used to have hinges? *searches his memory banks* |
[12:47] | CrystalShard Foo | Heck yea we did :D |
[12:47] | Motor Loon | looong ago |
[12:47] | Vincent Nacon | and you should ask Falcon or Andrew for that |
[12:47] | CrystalShard Foo | Up to 2006 I think |
[12:47] | CrystalShard Foo | I used to use them on swing doors i 2004. |
[12:47] | CrystalShard Foo | *in |
[12:47] | ÄlveKatt (davido.chrome) | Aaah. |
[12:47] | Nyx Linden | aaah ok |
[12:47] | draconis.neurocam (draconis.neurocam) | they were called joints |
[12:48] | Vincent Nacon | yup |
[12:48] | CrystalShard Foo | Oh right, thanks |
[12:48] | draconis.neurocam (draconis.neurocam) | i actually have a few in my inventory they don't work anymore |
[12:48] | Vincent Nacon | and a stupid name for t |
[12:48] | Anthonys Republic | hinges as in pivot points on mesh, pleaseeeee. been using a single face poly to offset the pivot |
[12:48] | Vincent Nacon | it* |
[12:48] | CrystalShard Foo | I have atleast one broken build that used them |
[12:48] | Vincent Nacon | I doubt it would work soon as you rez it |
[12:48] | Motor Loon | yeah custom pivots on mesh would be reaaal nice |
[12:48] | CrystalShard Foo | Nope, the door remains static on the joint |
[12:48] | ÄlveKatt (davido.chrome) | I have been toying with the idea of just having a convex surface that I put a texture of the high LOD on for the lowest LOD. |
[12:48] | CrystalShard Foo | Support was removed sim side entirely. The client function was removed about a year later. |
[12:49] | Nyx Linden | we're currently working on trying to stabilize the features we already have over getting new features for the time being, so sounds like a nice feature request, but I don't think we have it on our schedules currently |
[12:49] | Anthonys Republic | pivots are a big deal to me anyways lol plus when coems to physics it would be cheaper if the object was pivoted correctly |
[12:50] | Nyx Linden | which brings me to my next topic: "When non attached rigged mesh is going to be scheduled ? FadeOut Razorfen" |
[12:50] | ÄlveKatt (davido.chrome) | Would I need a hidden triangle with that texture on on the other LODS? |
[12:50] | Nyx Linden | I don't know when :) most of our teams are focused on fixing the things that are broken right now |
[12:50] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | like, any idea |
[12:50] | ÄlveKatt (davido.chrome) | That material on I mean. |
[12:50] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | so absolutely no ideas ? |
[12:51] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | next year or a couple of months ? |
[12:51] | Nyx Linden | its a great feature, would love to see it. I personally do not know when we will have cycles to work on it. |
[12:51] | –ü–æ—Ä–≤—É –ü—É—Ç–∏–Ω–∞ –∑–∞ –æ—á–∫–æ (fadeout.razorfen) | allright |
[12:51] | ÄlveKatt (davido.chrome) | I have been toying with the idea of just having a convex surface that I put a texture of the high LOD on for the lowest LOD. |
[12:51] | Motor Loon | /me adds more cycles |
[12:51] | ÄlveKatt (davido.chrome) | Would I need a hidden triangle with that texture on on the other LODS? |
[12:52] | Motor Loon | yes davido |
[12:52] | Nyx Linden | one more topic and 10 minutes to go, "Thank you Nyx for getting the UG back on the UG list. Nalates Urriah" |
[12:52] | Vincent Nacon | yup |
[12:52] | Nal (nalates.urriah) | Yes... hooray for you. :) |
[12:52] | jr (jr4201.kruyschek) | UG? |
[12:53] | Anthonys Republic | ugggg |
[12:53] | Nal (nalates.urriah) | user group |
[12:53] | ÄlveKatt (davido.chrome) | Yeah, thanks! As you can see, we need it! |
[12:53] | Anthonys Republic | oh |
[12:53] | jr (jr4201.kruyschek) | cool, thanks |
[12:53] | Vincent Nacon | underground, like the cool kids do! |
[12:53] | Vincent Nacon | :P |
[12:53] | Nal (nalates.urriah) | :p |
[12:53] | Latif Khalifa | So since mesh project shipped before 2027, what other project is occupying that coveted time slot? :P |
[12:53] | Anthonys Republic | can a mesh hold multiple uv sets in sl? |
[12:53] | jr (jr4201.kruyschek) | npc, i think |
[12:53] | ÄlveKatt (davido.chrome) | Yes. |
[12:54] | ÄlveKatt (davido.chrome) | Up to six, is it? |
[12:54] | Vincent Nacon | that would be nice but no.... it does? |
[12:54] | Nyx Linden | /me was thinking the give nyx a vacation project might be a good one to work on before 2027 :D |
[12:54] | Vincent Nacon | unless you're talking about materials? |
[12:54] | Anthonys Republic | no i dont mean materials up to 8 that is, i mean for 1 material can it hold multiple uv sets |
[12:54] | ÄlveKatt (davido.chrome) | Oh. I am. Doh. |
[12:54] | davep (runitai.linden) | Anthony: no, just one |
[12:54] | Nyx Linden | but currently focused on avatar rezzing issues |
[12:54] | Anthonys Republic | k |
[12:55] | CrystalShard Foo | You should ask to be alloted research money for the project in order to run a localized regional experiment. Specifically, Hawaii. |
[12:55] | Nal (nalates.urriah) | Any news on that front? More logs still needed? |
[12:55] | Vincent Nacon | yeah, just one. although it would be nice to have more for better landscaping with repeatable textures |
[12:55] | Anthonys Republic | whos in hawaii? |
[12:55] | Nyx Linden | more logs are always appreciated! there's a lot of points where things can break |
[12:55] | ÄlveKatt (davido.chrome) | Oh, about that physics tests thing on Aditi for Path finding. CanI have a space for a simball court that won' |
[12:55] | ÄlveKatt (davido.chrome) | t get returned? |
[12:56] | ÄlveKatt (davido.chrome) | We really need to be able to see if it will break the game in any way. |
[12:56] | Anthonys Republic | really appreciate all the hard work lindens thanks bunch :) |
[12:57] | Vincent Nacon | aye |
[12:57] | Anthonys Republic | get those pivots in and i may send ya a mesh chocolate cake :) |
[12:58] | Nyx Linden | So I think that's going to wrap us up for this week :) |
[12:58] | davep (runitai.linden) | /me runs away to fight the sculpt crash monster. |
[12:58] | davep (runitai.linden) | later, folks! |
[12:58] | Vincent Nacon | take care |
[12:58] | Nyx Linden | thanks everyone for coming out! |
[12:58] | Nal (nalates.urriah) | bye |
[12:58] | Koli Melune (sahkolihaa.contepomi) | See you, Lindens. |
[12:58] | jr (jr4201.kruyschek) | k, thanks all |
[12:58] | Latif Khalifa | laters |
[12:58] | Nal (nalates.urriah) | Thx Nyx |
[12:58] | draconis.neurocam (draconis.neurocam) | thanks |
[12:58] | jr (jr4201.kruyschek) | see ya guys |
[12:58] | Nyx Linden | come back next week and don't forget to add new topics! |
[12:58] | Vir Linden | btw, pathfinding requests should go to lorca |
[12:59] | Yuzuru (yuzuru.jewell) | See you, next week. |
[12:59] | Vir Linden | bye all |
[12:59] | Latif Khalifa | bye |
[12:59] | ÄlveKatt (davido.chrome) | Lorca, Lorca@lindelab.com? |
[12:59] | Vir Linden | yup |
[12:59] | ÄlveKatt (davido.chrome) | +n |
[12:59] | ÄlveKatt (davido.chrome) | Ok. thanks! |