Difference between revisions of "Viewerhelp:Gesture Editor"
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{{ | {{Translated Help Article||26 Apr 2010}} | ||
Create new gestures or edit existing {{xref|gesture|gestures}} when you have modify {{xref|permission|permissions}}. Gesture triggers can always be modified. | |||
{{UIref | |||
| Name | |||
| The gesture's required name.}} | |||
{{UIref | {{UIref | ||
|Description | |Description | ||
| | | Optional description explaining what the gesture does.}} | ||
{{UIref | {{UIref | ||
|Trigger | |Trigger | ||
| | |Text shortcut to start the gesture. Triggers usually include <code>/</code> followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose '''Activate'''.}} | ||
{{UIref | {{UIref | ||
|Replace with | |Replace with | ||
| | |Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your '''Trigger''' is <code>/hi</code> and your '''Replace with''' is <code>Friendly greetings!</code>, entering the trigger results in <code>Friendly greetings!</code> appearing in local chat.}} | ||
{{UIref | {{UIref | ||
|Shortcut Key | |Shortcut Key | ||
|Use the dropdowns to assign a | |Use the dropdowns to assign a keystroke that starts an '''Active''' gesture.}} | ||
== Library == | |||
Choose '''Animation''', '''Sound''', '''Chat''', or '''Wait''' and click '''Add >>''' to make it appear in '''Steps''' below. Only fully permissive animations and sounds can be used. | |||
{{UIref | {{UIref | ||
|Animation | |Animation | ||
| | |Choose an '''Animation to play'''. In some cases, especially animations that loop endlessly, you can make the animation '''Start''' or '''Stop'''.}} | ||
{{UIref | {{UIref | ||
|Sound | |Sound | ||
| | |Choose a '''Sound to play'''.}} | ||
{{UIref | {{UIref | ||
|Chat | |Chat | ||
| | |Type text in the '''Chat to say''' field.}} | ||
{{UIref | {{UIref | ||
|Wait | |Wait | ||
| | |Adds a pause between gesture '''Steps'''. Optionally, check '''until animations are done''' and/or enter '''time in seconds'''.}} | ||
== Steps == | |||
List of actions that are performed when the gesture is started. | |||
Choose a step in the list and click '''Up''' or '''Down''' to move it. Click '''Remove''' to delete a step. | |||
After editing: | |||
# Click '''Preview''' to see your gesture. This button changes to '''Stop''' if it doesn't have a definite end. | |||
# Check '''Active''' so your gesture can be triggered. | |||
# Click '''Save''' to confirm changes. | |||
Gestures have many subtleties. For more information, see the [http://wiki.secondlife.com/wiki/Using_gestures Gestures Guide]. | |||
Latest revision as of 09:38, 26 March 2012
Important: This article has been translated. The translation was imported on 26 Apr 2010. Any changes will require re-export for incremental translation. |
Create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can always be modified.
Name
|
The gesture's required name. |
Description
|
Optional description explaining what the gesture does. |
Trigger
|
Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
|
Replace with
|
Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings! , entering the trigger results in Friendly greetings! appearing in local chat.
|
Shortcut Key
|
Use the dropdowns to assign a keystroke that starts an Active gesture. |
Library
Choose Animation, Sound, Chat, or Wait and click Add >> to make it appear in Steps below. Only fully permissive animations and sounds can be used.
Animation
|
Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop. |
Sound
|
Choose a Sound to play. |
Chat
|
Type text in the Chat to say field. |
Wait
|
Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds. |
Steps
List of actions that are performed when the gesture is started.
Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.
After editing:
- Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
- Check Active so your gesture can be triggered.
- Click Save to confirm changes.
Gestures have many subtleties. For more information, see the Gestures Guide.