|
Important: This article has been translated. The translation was imported on 26 Apr 2010. Any changes will require re-export for incremental translation. |
Create new gestures or edit existing gestures when you have modify permissions. Gesture triggers can always be modified.
Name
|
|
The gesture's required name.
|
Description
|
|
Optional description explaining what the gesture does.
|
Trigger
|
|
Text shortcut to start the gesture. Triggers usually include / followed a few characters. A gesture must be active to be triggered: right-click the gesture in your inventory and choose Activate.
|
Replace with
|
|
Optional text output the trigger is replaced with. Useful for expanding abbreviations into phrases. For example, if your Trigger is /hi and your Replace with is Friendly greetings! , entering the trigger results in Friendly greetings! appearing in local chat.
|
Shortcut Key
|
|
Use the dropdowns to assign a keystroke that starts an Active gesture.
|
Library
Choose Animation, Sound, Chat, or Wait and click Add >> to make it appear in Steps below. Only fully permissive animations and sounds can be used.
Animation
|
|
Choose an Animation to play. In some cases, especially animations that loop endlessly, you can make the animation Start or Stop.
|
Sound
|
|
Choose a Sound to play.
|
Chat
|
|
Type text in the Chat to say field.
|
Wait
|
|
Adds a pause between gesture Steps. Optionally, check until animations are done and/or enter time in seconds.
|
Steps
List of actions that are performed when the gesture is started.
Choose a step in the list and click Up or Down to move it. Click Remove to delete a step.
After editing:
- Click Preview to see your gesture. This button changes to Stop if it doesn't have a definite end.
- Check Active so your gesture can be triggered.
- Click Save to confirm changes.
Gestures have many subtleties. For more information, see the Gestures Guide.