Difference between revisions of "Good Building Practices"

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(Added section for sounds scripting)
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* '''[[Debugging Tips]]''' - how to work out what your code is doing without a conventional development toolkit
* '''[[Debugging Tips]]''' - how to work out what your code is doing without a conventional development toolkit
* '''Pathfinding'''
* '''Pathfinding'''
** '''[[Modular Pathfinding Kit]]''' - code snippets designed to be plugged together to quickly build unique behaviors.
** '''[[Modular Pathfinding Kit]]''' - code snippets designed to be plugged together to quickly build unique behaviors.
** '''[[Pathfinding Cookbook]]''' - ready made solutions for some critters
** '''[[Pathfinding Cookbook]]''' - ready made solutions for some critters
** '''[[Holistic Pathfinding Management]]''' - Strategies for managing large numbers of pathfinding objects.
** '''[[Holistic Pathfinding Management]]''' - Strategies for managing large numbers of pathfinding objects.
* '''Sounds'''
Tips for adding efficient sound effects to your builds
** [[Environmental|Environment Sounds]]
** [[Creatures|Creature Sounds]]
** [[Event Driven|Event Driven Sounds]]
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Revision as of 16:55, 8 July 2012

Welcome to Good Building Practices

This page is all about how to be creative and efficient at the same time!

Animation

Mesh

Pathfinding

Physics

Scripting

  • Debugging Tips - how to work out what your code is doing without a conventional development toolkit
  • Sounds

Tips for adding efficient sound effects to your builds

Sculpted Prims

Textures