Difference between revisions of "Modular Pathfinding Kit"

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  '''things that don’t work (at present)''':
  '''things that don’t work (at present)''':
     1. 3D spatial movement - for example underwater free movement or aerial free movement
     1. 3D spatial movement - for example underwater free movement or aerial free movement
     2. mixing physics and pathfinding (for instance using llImpulse with a pathfinding character)
     2. mixing physics and pathfinding (for instance using llApplyImpulse with a pathfinding character)


This guide has two paths:
This guide has two paths:

Revision as of 17:42, 8 July 2012

There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy.

things that don’t work (at present):
   1. 3D spatial movement - for example underwater free movement or aerial free movement
   2. mixing physics and pathfinding (for instance using llApplyImpulse with a pathfinding character)

This guide has two paths:

  1. Quick Reference - a quick guide
  2. Detailed Guide - a through look at pathfinding scripting theory

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