Difference between revisions of "Modular Pathfinding Kit"
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'''things that don’t work (at present)''': | '''things that don’t work (at present)''': | ||
1. 3D spatial movement - for example underwater free movement or aerial free movement | 1. 3D spatial movement - for example underwater free movement or aerial free movement | ||
2. mixing physics and pathfinding (for instance using | 2. mixing physics and pathfinding (for instance using llApplyImpulse with a pathfinding character) | ||
This guide has two paths: | This guide has two paths: |
Revision as of 17:42, 8 July 2012
There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a real world analogue like a horse or a dog, or something mythical such as a ghost or fairy.
things that don’t work (at present): 1. 3D spatial movement - for example underwater free movement or aerial free movement 2. mixing physics and pathfinding (for instance using llApplyImpulse with a pathfinding character)
This guide has two paths:
- Quick Reference - a quick guide
- Detailed Guide - a through look at pathfinding scripting theory
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