Difference between revisions of "Template:LSL Function/physics materials"

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* A collision between two objects with {{LSLP|restitution}} 1.0 will still not be perfectly elastic due to damping in the physics engine.
* A collision between two objects with {{LSLP|restitution}} 1.0 will still not be perfectly elastic due to damping in the physics engine.
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{{#vardefine:header_footnote|{{#var:header_footnote}}{{PBR}}
The default value for the {{LSLP|gravity_multiplier}} is 1.0, {{LSLP|density}} is 1000.0. The default values for {{LSLP|friction}} and {{LSLP|restitution}} depend upon the [[PRIM_MATERIAL|material type]].}}


}}<noinclude>
}}<noinclude>
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{{VarPair|p_density_desc}}
{{VarPair|p_density_desc}}
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{{VarPairTable|physics_material_rows}}
{{VarPair|header_footnote}}
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{{VarPair|caveats}}
{{VarPair|caveats}}
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{{VarPairTable|physics_material_rows}}
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|}
</noinclude>
</noinclude>

Revision as of 15:07, 8 August 2012

#var value
p_material_bits_desc bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
p_gravity_multiplier_desc range [-1.0, +28.0]
p_restitution_desc range [0.0, 1.0]
p_friction_desc range [0.0, 255.0]
p_density_desc range [1.0, 22587.0] kg/m^3
header_footnote

The default value for the gravity_multiplier is 1.0, density is 1000.0. The default values for friction and restitution depend upon the material type.

caveats
  • A collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine.
physics_material_rows
material_bits Flags V Description
DENSITY 1 Indicates that density parameter is enabled
FRICTION 2 Indicates that friction parameter is enabled
RESTITUTION 4 Indicates that restitution parameter is enabled
GRAVITY_MULTIPLIER 8 Indicates that gravity_multiplier parameter is enabled