Difference between revisions of "Path update"

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m (some minor memory usage improvement)
m (a few changes in example code structure)
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|examples=
|examples=
<lsl>
<lsl>
create_wandering_character()
{
//  Clear any previous character behaviors
    llDeleteCharacter();
//  MAX_SPEED is @ 20 by default
    llCreateCharacter([
        CHARACTER_MAX_SPEED, 25.0,
        CHARACTER_DESIRED_SPEED, 15.0]);
    llWanderWithin(llGetPos(), <10.0, 10.0,  2.0>, []);
}
list get_pathupdate_failure_info(integer type)
{
    if (type == PU_SLOWDOWN_DISTANCE_REACHED)
        return ["Near", FALSE];
   
    if (type == PU_GOAL_REACHED)
        return ["Stopping", FALSE];
   
    if (type == PU_FAILURE_INVALID_START)
        return ["Cannot path find from current location! Attempting "
                + "to go to the center of the region.", TRUE];
    if (type == PU_FAILURE_INVALID_GOAL)
        return ["Goal not on navmesh!", FALSE];
   
    if (type == PU_FAILURE_UNREACHABLE)
        return ["Goal unreachable!", FALSE];
   
    if (type == PU_FAILURE_TARGET_GONE)
        return ["Target gone!", FALSE];
   
    if (type == PU_FAILURE_NO_VALID_DESTINATION)
        return ["No place to go!", FALSE];
   
    if (type ==  PU_EVADE_HIDDEN)
        return ["Hiding from pursuer...", FALSE];
   
    if (type == PU_EVADE_SPOTTED)
        return ["Switched from hiding to running...", FALSE];
   
    if (type ==  PU_FAILURE_NO_NAVMESH)
        return ["Region has no nav mesh..", FALSE];
   
    if (type == PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED)
        return ["Dynamic pathfinding is disabled in this region.", FALSE];
    if (type == PU_FAILURE_PARCEL_UNREACHABLE)
        return ["Parcel entry problem (is the parcel full?).", FALSE];
    if (type == PU_FAILURE_OTHER)
        return ["Hit an unspecified failure", FALSE];
    return ["Unknown failure", FALSE];
}
default
default
{
{
    on_rez(integer start_param)
    {
        llResetScript();
    }
     state_entry()
     state_entry()
     {
     {
    //  Clear any previous character behaviors
         create_wandering_character();
         llDeleteCharacter();
 
    //  MAX_SPEED is @ 20 by default
        llCreateCharacter([
            CHARACTER_MAX_SPEED, 25.0,
            CHARACTER_DESIRED_SPEED, 15.0]);
 
        vector currentPosition = llGetPos();
        llWanderWithin(currentPosition, <10.0, 10.0,  10.0>, []);
     }
     }
 
     path_update(integer type, list reserved)
     path_update(integer type, list reserved)
     {
     {
         string info;
         list params = get_pathupdate_failure_info(type);
 
        string info = llList2String(params, 0);
        if (type == PU_SLOWDOWN_DISTANCE_REACHED)
         integer /* boolean */ hasToMove = llList2Integer(params, 1);
            info = "Near";
 
         else if (type == PU_GOAL_REACHED)
            info = "Stopping";


         else if (type == PU_FAILURE_INVALID_START)
         llInstantMessage(llGetOwner(), info);
        if (hasToMove)
         {
         {
            info = "Cannot path find from current location! Attempting "
                    + "to go to the center of the region.";
             vector currentPosition = llGetPos();
             vector currentPosition = llGetPos();
             llNavigateTo(<128.0, 128.0, llGround(<128.0, 128.0, 0.0> - currentPosition)>, [FORCE_DIRECT_PATH, TRUE]);
             llNavigateTo(<128.0, 128.0, llGround(<128.0, 128.0, 0.0> - currentPosition)>, [FORCE_DIRECT_PATH, TRUE]);
         }
         }
        else if (type == PU_FAILURE_INVALID_GOAL)
            info = "Goal not on navmesh!";
        else if (type == PU_FAILURE_UNREACHABLE)
            info = "Goal unreachable!";
        else if (type == PU_FAILURE_TARGET_GONE)
            info = "Target gone!";
        else if (type == PU_FAILURE_NO_VALID_DESTINATION)
            info = "No place to go!";
        else if (type ==  PU_EVADE_HIDDEN)
            info = "Hiding from pursuer...";
        else if (type == PU_EVADE_SPOTTED)
            info = "Switched from hiding to running...";
        else if (type ==  PU_FAILURE_NO_NAVMESH)
            info = "Region has no nav mesh..";
        else if (type == PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED)
            info = "Dynamic pathfinding is disabled in this region.";
        else if (type == PU_FAILURE_PARCEL_UNREACHABLE)
            info = "Parcel entry problem (is the parcel full?).";
        else if (type == PU_FAILURE_OTHER)
            info = "Hit an unspecified failure";
        else
            info = "Unknown failure";
        key owner = llGetOwner();
        llRegionSayTo(owner, PUBLIC_CHANNEL, info);
     }
     }
}
}
</lsl>  
</lsl>  
|also_functions=
|also_functions=

Revision as of 12:47, 4 December 2012

Description

Event: path_update( integer type, list reserved ){ ; }

Event description goes here.

• integer type A PU_*, it's the path event type
• list reserved Reserved; not currently used.
Constants Value Description
PU_SLOWDOWN_DISTANCE_REACHED 0x00 Character is near current goal.
PU_GOAL_REACHED 0x01 Character has reached the goal and will stop or choose a new goal (if wandering).
PU_FAILURE_INVALID_START 0x02 Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.
PU_FAILURE_INVALID_GOAL 0x03 Goal is not on the navmesh and cannot be reached.
PU_FAILURE_UNREACHABLE 0x04 Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.
PU_FAILURE_TARGET_GONE 0x05 Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.
PU_FAILURE_NO_VALID_DESTINATION 0x06 There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.
PU_EVADE_HIDDEN 0x07 Triggered when an llEvade character thinks it has hidden from its pursuer.
PU_EVADE_SPOTTED 0x08 Triggered when an llEvade character switches from hiding to running
PU_FAILURE_NO_NAVMESH 0x09 This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.
PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED 0x0A Triggered when a character enters a region with dynamic pathfinding disabled. Dynamic pathfinding can be toggled by estate managers via the 'dynamic_pathfinding' option in the Region Debug Console.
PU_FAILURE_PARCEL_UNREACHABLE 0x0B Triggered when a character failed to enter a parcel because it is not allowed to enter, e.g. because the parcel is already full or because object entry was disabled after the navmesh was baked.
PU_FAILURE_OTHER 0xF4240 Other failure.

Caveats


Examples

<lsl> create_wandering_character() { // Clear any previous character behaviors

   llDeleteCharacter();

// MAX_SPEED is @ 20 by default

   llCreateCharacter([
       CHARACTER_MAX_SPEED, 25.0,
       CHARACTER_DESIRED_SPEED, 15.0]);
   llWanderWithin(llGetPos(), <10.0, 10.0,  2.0>, []);

}

list get_pathupdate_failure_info(integer type) {

   if (type == PU_SLOWDOWN_DISTANCE_REACHED)
       return ["Near", FALSE];
   
   if (type == PU_GOAL_REACHED)
       return ["Stopping", FALSE];
   
   if (type == PU_FAILURE_INVALID_START)
       return ["Cannot path find from current location! Attempting "
               + "to go to the center of the region.", TRUE];
   if (type == PU_FAILURE_INVALID_GOAL)
       return ["Goal not on navmesh!", FALSE];
   
   if (type == PU_FAILURE_UNREACHABLE)
       return ["Goal unreachable!", FALSE];
   
   if (type == PU_FAILURE_TARGET_GONE)
       return ["Target gone!", FALSE];
   
   if (type == PU_FAILURE_NO_VALID_DESTINATION)
       return ["No place to go!", FALSE];
   
   if (type ==  PU_EVADE_HIDDEN)
       return ["Hiding from pursuer...", FALSE];
   
   if (type == PU_EVADE_SPOTTED)
       return ["Switched from hiding to running...", FALSE];
   
   if (type ==  PU_FAILURE_NO_NAVMESH)
       return ["Region has no nav mesh..", FALSE];
   
   if (type == PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED)
       return ["Dynamic pathfinding is disabled in this region.", FALSE];
   if (type == PU_FAILURE_PARCEL_UNREACHABLE)
       return ["Parcel entry problem (is the parcel full?).", FALSE];
   if (type == PU_FAILURE_OTHER)
       return ["Hit an unspecified failure", FALSE];
   return ["Unknown failure", FALSE];

}

default {

   on_rez(integer start_param)
   {
       llResetScript();
   }
   state_entry()
   {
       create_wandering_character();
   }

   path_update(integer type, list reserved)
   {
       list params = get_pathupdate_failure_info(type);
       string info = llList2String(params, 0);
       integer /* boolean */ hasToMove = llList2Integer(params, 1);
       llInstantMessage(llGetOwner(), info);
       if (hasToMove)
       {
           vector currentPosition = llGetPos();
           llNavigateTo(<128.0, 128.0, llGround(<128.0, 128.0, 0.0> - currentPosition)>, [FORCE_DIRECT_PATH, TRUE]);
       }
   }

} </lsl>

Deep Notes

Signature

event void path_update( integer type, list reserved );