Difference between revisions of "1st necessity of SL"

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(rewrote example script)
(Undo revision 1173203 by Kireji Haiku (Talk))
Line 8: Line 8:


<lsl>
<lsl>
// Script disables all other not-blacklisted scripts within
// Improve SecondLife's performance!
// the same prim when there's nobody in the set scope (area)
// Start with your own(ned) modifyable scripts/objects.
//
//
// measured script time is less than 0.002 ms on average
// This will disable your rootprim's script(s) when no-one is around to use/admire it
// thus stop wasting valuable sim-resources
//
// Measured script time is 0.002 ms on average.
//
//
// Don't use it for rental stuff or sorts, not everything is suitable.
// - don't use it for rental stuff or sorts, not everything is suitable -
//
//
// Don't reset this script or take it back to your inventory when you're
// Free to use, please use it. Improvements are welcome.
//  not within the set scope (area) or you'll get unpredictable results !!
// // Thank you Norton Burns for the testing and feedback :)
//
// Beer Dailey
//
// Don't reset this script or take it back in inventory when you're not within the set distance
// or you'll get unpredictable results !!
//
// modify below to suit your needs


//////////////////////////////////
float  distance = 48;  // scan range
integer delay = 10;      // repeat scan every 10 seconds.


// added
// (gnore specific scripts, some scripts need to be off after initial setups
// There's a bug that resets scripts in off state after a sim restart, so when activated again they re-initialise.
// I've no fix for that.
//
list ignore_scripts = ["major script", "even worse script"];


// scope (area) can be AGENT_LIST_REGION, AGENT_LIST_PARCEL or AGENT_LIST_PARCEL_OWNER
integer debug = FALSE;  // for debugging purposes, set it to TRUE to see what it's controlling
integer scope = AGENT_LIST_REGION;


// do not go below 10.0 seconds nor above 30.0
float sweepEveryXSeconds = 30.0;
list scriptBlacklist = ["some script", "some other script"];
list scriptWhitelist;
integer debugScript = FALSE;
get_list_of_scripts_to_toggle_on_or_off_without_blacklisted_ones()
{
    string thisScript = llGetScriptName();
    scriptWhitelist = [];
    integer numberOfScripts = llGetInventoryNumber(INVENTORY_SCRIPT);
    // return if just thisScript
    if (numberOfScripts == 1)
        return;
    integer index;
    do
    {
        string scriptName = llGetInventoryName(INVENTORY_SCRIPT, index);
        if (scriptName != thisScript && ~llListFindList(scriptBlacklist, [scriptName]))
        {
            scriptWhitelist += [scriptName];
            if (debugScript)
                llSay(PUBLIC_CHANNEL,
                    "/me [" + thisScript + "]: Script on whitelist: '" + scriptName + "'.");
        }
        else
        {
            if (debugScript)
                llSay(PUBLIC_CHANNEL,
                    "/me [" + thisScript + "]: Script on blacklist: '" + scriptName + "'.");
        }


        ++index;
//////////////////////////////////////
    }
// no need to modify the code below //
    while (index < numberOfScripts);
//////////////////////////////////////
}


toggle_script_states(integer inputInteger)
integer g_active = FALSE;  // if FALSE disable all other scripts 
                          // changed TRUE into FALSE cos of some bug with rezzing, thank you LordGregGreg Back :)
list control_scripts;      // list for all scriptnames
active_scripts( integer active )
{
{
    string outputState = "FALSE";
     if(g_active == active) return; else g_active = active;  //flip TRUE/FALSE
     if (inputInteger) outputState = "TRUE";
 
     integer a;
     string thisScript = llGetScriptName();
     for ( a = 0; a < llGetListLength(control_scripts); a++)
     integer numberOfWhitelistedScripts = llGetListLength(scriptWhitelist);
 
    integer index;
    do
     {
     {
         string scriptToChangeState = llList2String(scriptWhitelist, index);
         llSetScriptState(llList2String(control_scripts, a), g_active); //(de)activate scripts
         llSetScriptState(scriptToChangeState, inputInteger);
          
 
    } 
        if (debugScript)
    if (debug) llOwnerSay("Changed: " + llList2CSV(control_scripts) + " to: " + (string)g_active );
            llSay(PUBLIC_CHANNEL,
                "/me [" + scriptName + "]: Changed state of '" + scriptToChangeState + "' to " + outputState);
 
        ++index;
    }
    while (index < numberOfWhitelistedScripts);
}
}
 
default
default
{
{
     on_rez(integer start_param)
     state_entry()
     {
     {
         llResetScript();
         string myname = llGetScriptName(); //don't add myself into the list
        control_scripts = []; 
       
        integer i;
        integer n = llGetInventoryNumber(INVENTORY_SCRIPT); //count scripts
       
        if (n == 1) { llOwnerSay("No other scripts found!"); } else //dont be silly ;)
       
        for(i = 0; i < n; ++i)
        {
            string name = llGetInventoryName(INVENTORY_SCRIPT, i); //parse scriptnames
            if(name != myname) //not my name then continue
            {
              //catch states
              if ( llGetScriptState(name) == TRUE) //not on ignore list & running add it
              {
                  control_scripts += [name]; 
              }
              else ignore_scripts += [name];
            }
        }
        if (debug) llOwnerSay("Controlling: " + llList2CSV(control_scripts) + "\nIgnoring: " + llList2CSV(ignore_scripts));
        llSensorRepeat("", NULL_KEY, AGENT, distance, PI, delay); // how far and how often we scan for avatars
     }
     }
 
    on_rez(integer s)
    {
        if (llGetListLength(control_scripts)== 0 && g_active == TRUE) llResetScript();
        //first time use or reset only when scripts are still active or they'll be added to the ignorelist
    }
     changed(integer change)
     changed(integer change)
     {
     {
         if (change & (CHANGED_OWNER | CHANGED_INVENTORY))
         if (change & CHANGED_OWNER) llResetScript(); // catch new owner
            llResetScript();
        if (change & CHANGED_INVENTORY) llResetScript(); // catch new scripts
     }
     }
 
     state_entry()
     sensor(integer num_detected)
     {
     {
        get_list_of_scripts_to_toggle_on_or_off_without_blacklisted_ones();
      active_scripts(TRUE); //activate the scripts
        llSetTimerEvent(sweepEveryXSeconds);
     }
     }
 
     timer()
     no_sensor() //no-one around? turn off all controlled scripts except myself
     {
     {
        list agentList = llGetAgentList(scope, []);
      active_scripts(FALSE); //deactivate the scripts
        integer numberOfAgentsInSim = llGetListLength(agentList);
 
        if (numberOfAgentsInSim)
            toggle_script_states(TRUE);
        else
            toggle_script_states(FALSE);
     }
     }
}
}
</lsl>
  </lsl>

Revision as of 08:40, 19 December 2012

Ever since I noticed that many sims contain 1000's of wonderful objects with fancy effects and 1000's active scripts that use valuable simresources while no-one is around to enjoy it, I wanted to script something simple to offload those resources and give the visitor a better experience.

That's why I made this little script: '1st necessity of SL' that could and should be used in any project that doesn't need to be active all the time.

We are building a better place, together :)

[Beer Dailey]

<lsl> // Improve SecondLife's performance! // Start with your own(ned) modifyable scripts/objects. // // This will disable your rootprim's script(s) when no-one is around to use/admire it // thus stop wasting valuable sim-resources // // Measured script time is 0.002 ms on average. // // - don't use it for rental stuff or sorts, not everything is suitable - // // Free to use, please use it. Improvements are welcome. // // Thank you Norton Burns for the testing and feedback :) // // Beer Dailey // // Don't reset this script or take it back in inventory when you're not within the set distance // or you'll get unpredictable results !! // // modify below to suit your needs

////////////////////////////////// float distance = 48; // scan range integer delay = 10; // repeat scan every 10 seconds.

// added // (gnore specific scripts, some scripts need to be off after initial setups // There's a bug that resets scripts in off state after a sim restart, so when activated again they re-initialise. // I've no fix for that. // list ignore_scripts = ["major script", "even worse script"];

integer debug = FALSE; // for debugging purposes, set it to TRUE to see what it's controlling


////////////////////////////////////// // no need to modify the code below // //////////////////////////////////////

integer g_active = FALSE; // if FALSE disable all other scripts

                          // changed TRUE into FALSE cos of some bug with rezzing, thank you LordGregGreg Back :)

list control_scripts; // list for all scriptnames

active_scripts( integer active ) {

   if(g_active == active) return; else g_active = active;  //flip TRUE/FALSE

   integer a;
   for ( a = 0; a < llGetListLength(control_scripts); a++)
   {
       llSetScriptState(llList2String(control_scripts, a), g_active); //(de)activate scripts 
       
   }  
   if (debug) llOwnerSay("Changed: " + llList2CSV(control_scripts) + " to: " + (string)g_active );  

}

default {

   state_entry()
   {
       string myname = llGetScriptName(); //don't add myself into the list 
       control_scripts = [];  
       
       integer i;
       integer n = llGetInventoryNumber(INVENTORY_SCRIPT); //count scripts
       
       if (n == 1) { llOwnerSay("No other scripts found!"); } else //dont be silly ;)
       
       for(i = 0; i < n; ++i)
       {
           string name = llGetInventoryName(INVENTORY_SCRIPT, i); //parse scriptnames 
           if(name != myname) //not my name then continue
           {
              //catch states
              if ( llGetScriptState(name) == TRUE) //not on ignore list & running add it
              {
                  control_scripts += [name];  
              }
              else ignore_scripts += [name];
           }
       }
       if (debug) llOwnerSay("Controlling: " + llList2CSV(control_scripts) + "\nIgnoring: " + llList2CSV(ignore_scripts));
       llSensorRepeat("", NULL_KEY, AGENT, distance, PI, delay); // how far and how often we scan for avatars
   }

   on_rez(integer s) 
   { 
       if (llGetListLength(control_scripts)== 0 && g_active == TRUE) llResetScript(); 
       //first time use or reset only when scripts are still active or they'll be added to the ignorelist
   } 

   changed(integer change)
   {
       if (change & CHANGED_OWNER) llResetScript(); // catch new owner
       if (change & CHANGED_INVENTORY) llResetScript(); // catch new scripts
   }

   sensor(integer num_detected)
   {
      active_scripts(TRUE); //activate the scripts
   }

   no_sensor()  //no-one around? turn off all controlled scripts except myself
   {
      active_scripts(FALSE); //deactivate the scripts
   }

}

 </lsl>