1st necessity of SL
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Ever since I noticed that many sims contain 1000's of wonderful objects with fancy effects and 1000's active scripts that use valuable simresources while no-one is around to enjoy it, I wanted to script something simple to offload those resources and give the visitor a better experience.
That's why I made this little script: '1st necessity of SL' that could and should be used in any project that doesn't need to be active all the time.
We are building a better place, together :)
// Improve SecondLife's performance!
// Start with your own(ned) modifyable scripts/objects.
//
// This will disable your rootprim's script(s) when no-one is around to use/admire it
// thus stop wasting valuable sim-resources
//
// Measured script time is 0.002 ms on average.
//
// - don't use it for rental stuff or sorts, not everything is suitable -
//
// Free to use, please use it. Improvements are welcome.
// // Thank you Norton Burns for the testing and feedback :)
//
// Beer Dailey
//
// Don't reset this script or take it back in inventory when you're not within the set distance
// or you'll get unpredictable results !!
//
// modify below to suit your needs
//////////////////////////////////
float distance = 48; // scan range
integer delay = 10; // repeat scan every 10 seconds.
// added
// (gnore specific scripts, some scripts need to be off after initial setups
// There's a bug that resets scripts in off state after a sim restart, so when activated again they re-initialise.
// I've no fix for that.
//
list ignore_scripts = ["major script", "even worse script"];
integer debug = FALSE; // for debugging purposes, set it to TRUE to see what it's controlling
//////////////////////////////////////
// no need to modify the code below //
//////////////////////////////////////
integer g_active = FALSE; // if FALSE disable all other scripts
// changed TRUE into FALSE cos of some bug with rezzing, thank you LordGregGreg Back :)
list control_scripts; // list for all scriptnames
active_scripts( integer active )
{
if(g_active == active) return; else g_active = active; //flip TRUE/FALSE
integer a;
for ( a = 0; a < llGetListLength(control_scripts); a++)
{
llSetScriptState(llList2String(control_scripts, a), g_active); //(de)activate scripts
}
if (debug) llOwnerSay("Changed: " + llList2CSV(control_scripts) + " to: " + (string)g_active );
}
default
{
state_entry()
{
string myname = llGetScriptName(); //don't add myself into the list
control_scripts = [];
integer i;
integer n = llGetInventoryNumber(INVENTORY_SCRIPT); //count scripts
if (n == 1) { llOwnerSay("No other scripts found!"); } else //dont be silly ;)
for(i = 0; i < n; ++i)
{
string name = llGetInventoryName(INVENTORY_SCRIPT, i); //parse scriptnames
if(name != myname) //not my name then continue
{
//catch states
if ( llGetScriptState(name) == TRUE) //not on ignore list & running add it
{
control_scripts += [name];
}
else ignore_scripts += [name];
}
}
if (debug) llOwnerSay("Controlling: " + llList2CSV(control_scripts) + "\nIgnoring: " + llList2CSV(ignore_scripts));
llSensorRepeat("", NULL_KEY, AGENT, distance, PI, delay); // how far and how often we scan for avatars
}
on_rez(integer s)
{
if (llGetListLength(control_scripts)== 0 && g_active == TRUE) llResetScript();
//first time use or reset only when scripts are still active or they'll be added to the ignorelist
}
changed(integer change)
{
if (change & CHANGED_OWNER) llResetScript(); // catch new owner
if (change & CHANGED_INVENTORY) llResetScript(); // catch new scripts
}
sensor(integer num_detected)
{
active_scripts(TRUE); //activate the scripts
}
no_sensor() //no-one around? turn off all controlled scripts except myself
{
active_scripts(FALSE); //deactivate the scripts
}
}