Difference between revisions of "RegionSitTeleport"
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Kireji Haiku (talk | contribs) m (changed <0.0, 0.0, 0.0, 1.0> to ZERO_ROTATION) |
m (Fix compile error (local variable 'id' was undef'd; replaced with 'sittingAvatar', which is the presumed intent)) |
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Line 30: | Line 30: | ||
llSetRegionPos(targetPosition); | llSetRegionPos(targetPosition); | ||
llUnSit( | llUnSit(sittingAvatar); | ||
llSetRegionPos(positionToReturnTo); | llSetRegionPos(positionToReturnTo); | ||
} | } |
Revision as of 08:55, 12 January 2013
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- Created by User:Vincent_Nacon
RegionSitTeleport
It's a very simple and clean script to make quick sit/unsit teleport to given position based on reading current prim's description. <lsl> //////////////////////////////////////////////////////// // Written by Vincent Nacon // Released into the Public Domain // I'm sick and tired of WarpPos and <0,0,0> bug. // Feb 26th 2012 ////////////////////////////////////////////////////////
//What to do? //Just place position (in vector form) where you want to drop avatar at in the prim's description.
default {
changed(integer change) { vector targetPosition = (vector)llGetObjectDesc();
key sittingAvatar = llAvatarOnSitTarget();
if(sittingAvatar) { vector positionToReturnTo = llGetPos();
llSetRegionPos(targetPosition); llUnSit(sittingAvatar); llSetRegionPos(positionToReturnTo); } }
state_entry() { llSitTarget(<0.0, 0.0, 0.1>, ZERO_ROTATION); }
} </lsl>