Difference between revisions of "User:Octavio LeShelle"

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   * Racer's Gulch[http://secondlife.com/destinations/premium/racersgulch]
   * Racer's Gulch[http://secondlife.com/destinations/premium/racersgulch]
   * Premium Flight Zones[http://secondlife.com/destinations/premium/flightzones]
   * Premium Flight Zones[http://secondlife.com/destinations/premium/flightzones]
== Second Life on Steam/Steam in Second Life ==
[Implications and opportunities inherent in the recent announcement[http://community.secondlife.com/t5/Featured-News/Second-Life-is-Expanding-to-Steam/ba-p/1637751] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[http://store.steampowered.com/] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[http://steamcommunity.com/greenlight/], with Linden Lab apparently intending to precede this with the build tool Patterns[http://store.steampowered.com/app/218980/?snr=1_7_7_230_150_1]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]





Revision as of 12:09, 6 February 2013

STALEMATE Second Life

STALEMATE[1] focuses on in-world rapid application development environments for virtual modeling and avatar intelligence for mobile augmented-reality gaming in support of decisions in the investment markets.

All free software delivered permits copying, modification and transfer under the terms of the GNU General Public License v3.0[2] or the GNU lesser General Public License v3.0[3].

Second Life and virtual time travel: Feasibility considerations

In evaluating Second Life as a viable immersive, decision-support platform for augmented reality, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.

To circumvent global grid-level implementation aspects for the moment, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall.

Earlier incorporation of the geodesic dome with (physical) time travel include a Mojave Desert landmark[4] and Disney's Epcot Theme Park's Spaceship Earth[5] inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX[6]. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).

Salient features inherent in the general approach include:

- reassessed human-computer interaction by uploading knowledge-based models to the avatar for user decision support in collaborative or educational settings

- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated applications

Mobile agent-assisted virtual modeling for augmented reality

The on Google Code hosted Project STALEMATE KBSDE Extension[7] includes investigation of requirements for a Second Life viewer being integrated with Firefox/Chrome under Android. The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of augmented-reality applications supported by Web mining and data warehousing.

Second Life on Steam/Steam in Second Life

[Implications and opportunities inherent in the recent announcement[8] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[9] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[10], with Linden Lab apparently intending to precede this with the build tool Patterns[11]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[12] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]

Second Life according to Augmented Reality Gaming

[This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by augmented reality gaming.]


 * Featured Events[13]
 * Editors' Picks[14]
 * Popular Places[15]
 * Photogenic Spots[16]
 * Chat Hot Spots[17]
 * Adults Only[18]


  • Simulation
 * General
   + Adult Arts & Culture[19]
   + Adult Clubs & Entertainment[20]
   + Adult Fashions & Commerce[21]
   + Art[22]
   + Bars & Pubs[23]
   + Beaches[24]
   + Business[25]
   + Castles & Ruins
   + Discussions & Communities[26]
   + Fashion & Style[27]
     - Animations[28]
     - Shoes[29]
     - Hair[30]
     - Jewelry[31]
     - Tattoos & Accessories[32]
     - Clothing[33]
     - Skins & Shapes[34]
     - Gadgets[35]
   + Home & Garden[36]
     - Furnishings & Decor[37]
     - Gardens & Landscaping[38]
     - Homes & Buildings[39]
   + Land & Estates[40]
   + LGBT Friendly[41]
   + Linden Realms[42]
   + Media, Movies & TV[43]
   + Miscellaneous[44]
   + Music[45]
     - Country & Folk[46]
     - Live Musician Spots[47]
     - Pop Music[48]
     - Hip-Hop, R&B & Reggae[49]
     - Rock & Metal[50]
     - Electronic & Dance[51]
     - Indie & Alternative[52]
     - Jazz & Blues[53]
     - Cafes & Cabarets[54]
     - Live DJ Spots[55]
     - Duran Duran[56]
   + Pets & Animals[57]
   + Romance[58]
     - Wedding[59]
     - Romantic Spots[60]
   + Second Life Origins[61]
   + Spirituality & Belief[62]
   + Underwater[63]
   + Winter Attractions[64]
 * First Life
   + Cosmic[65]
   + Education and Nonprofits[66]
   + International[67]
     - Turkish[68]
     - Spanish[69]
     - Russian[70]
     - Portuguese[71]
     - Polish[72]
     - Korean[73]
     - Japanese[74]
     - Italian[75]
     - German[76]
     - French[77]
     - Arabic[78]
     - Other Languages[79]
   + Memorials[80]
   + Nature & Parks[81]
   + Science & Technology[82]
   + Virtual Tourism (Real Life)[83]


 * Action
 * Adventure
   + Cyberpunk[85]
   + Haunted[86]
   + Strange & Mysterious[87]
   + Zombies[88]
 * Strategy
 * Role-playing Communities[89]
   + Historical[90]
   + Pirates[91]
   + Sci-Fi[92]
   + Urban/Noir[93]
   + Vampire[94]
   + Steampunk[95]
   + Fantasy[96]
 * Adult Role-playing Areas[97] 
 * Casual
   + Rides & Mazes[98]
 * Racing
 * Sports & Hobbies[99]
   + Sailing & Boating[100]
   + Surfing[101]


 * Newcomer Friendly Spots[103]
 * Adult Newcomer Friendly[104] 
 * Creator Resources[105]
 * Sandboxes[106]


 * Premium Gifts[108]
 * Premium Sandboxes[109]
 * Wilderness[110]
 * Racer's Gulch[111]
 * Premium Flight Zones[112]

Second Life on Steam/Steam in Second Life

[Implications and opportunities inherent in the recent announcement[113] concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform[114] will be discussed here. Second Life has yet to be submitted on Steam for Greenlighting[115], with Linden Lab apparently intending to precede this with the build tool Patterns[116]. Conversely Linden Lab has already introduced Pathfinder Non-Playing Characters[117] in emulation of mainstream gaming platforms such as Steam. The various aspects of (potential) cross-fertilization in this regard are worthy of some consideration.]




Copyright = Copyleft

All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license[118]. The ideas expressed originate from the author alias user Octavio Leshelle[119] or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".