STALEMATE Second Life
STALEMATE KBSDE focuses on in-world rapid application development for virtual modeling and avatar intelligence for mobile augmented-reality (AR) gaming in support of decisions in the investment markets.
Second Life and virtual time travel: Feasibility considerations for A(ugmented )R(eality) gaming decision support
In evaluating Second Life as a viable immersive, decision-support platform for AR applications, the focus lies on the requirement of context switching (teleporting) seamlessly between past, present and future/potential scenarios or simulated worlds. While offering a stress test, a case is made for its usability for virtual time travel.
Complementing global grid-level implementation aspects, a local viewer approach from an intelligent avatar perspective employs a semi-transparent, geodesic dome-shaped, time-travel vehicle. From inside this vehicle the avatar ultimately projects a (prototyped) simulation model of the world in question (quasi-)panoramically onto the interior wall, which in turn is superimposed on a camera image of physical reality.
Earlier conceptual incorporation of the geodesic dome with (physical) time travel includes a Mojave Desert landmark and Disney's Epcot Theme Park's Spaceship Earth inspired by Buckminster Fuller. A Lego version of the idea has also been tested on ROBLOX. The form also lends itself naturally in conjunction with from planetaria derived surround projection technologies as IMAX (3D).
Salient features inherent in the general approach include:
- human-computer interaction involving uploading knowledge-based models to or developing these assisted by the avatar for decision support in collaborative or educational settings
- physical augmentation of user-avatar interfacing and virtual augmentation of physical reality
- physical data acquisition for validation in virtual modeling
- the prospect of using the virtual world as an agile, knowledge-based, model-driven, simulation-directed development environment for virtual worlds and generated AR applications
Mobile agent-assisted virtual modeling for AR
The on Google Code hosted Project STALEMATE KBSDE Extension includes investigation of requirements for a knowledge-based avatar modeling tool (cf. Blender and the Valve Source Engine) targeting a Second Life AR viewer (cf. Argon and the Georgia Tech Augmented Environments Lab's AR Second Life Client) and Mozilla Firefox under Google Android within the framework of the Eclipse IDE (cf. DroidAR, Metaio and Unity 3D). The goal is to develop a mobile client environment for distributed, intelligent avatar-assisted virtual modeling of AR applications interfacing with simulators (cf. OpenSim and OSgrid) supported by Web mining and data warehousing.
Second Life according to AR Gaming
This is intended as a proposed alternative ontology/taxonomy of Second Life to exploit the potential target applications offered by AR gaming.
* Featured Events * Editors' Picks * Popular Places * Photogenic Spots * Chat Hot Spots * Adults Only
+ Adult Arts & Culture + Adult Clubs & Entertainment + Adult Fashions & Commerce + Art + Bars & Pubs + Beaches + Business + Castles & Ruins + Discussions & Communities + Fashion & Style - Animations - Shoes - Hair - Jewelry - Tattoos & Accessories - Clothing - Skins & Shapes - Gadgets + Help & How To - Newcomer Friendly Spots - Adult Newcomer Friendly - Creator Resources - Sandboxes + Home & Garden - Furnishings & Decor - Gardens & Landscaping - Homes & Buildings + Land & Estates + LGBT Friendly + Linden Realms + Media, Movies & TV + Miscellaneous + Music - Country & Folk - Live Musician Spots - Pop Music - Hip-Hop, R&B & Reggae - Rock & Metal - Electronic & Dance - Indie & Alternative - Jazz & Blues - Cafes & Cabarets - Live DJ Spots - Duran Duran + Pets & Animals + Premium - Premium Gifts - Premium Sandboxes - Wilderness - Racer's Gulch - Premium Flight Zones + Romance - Wedding - Romantic Spots + Second Life Origins + Spirituality & Belief + Underwater + Winter Attractions
* First Life
+ Cosmic + Education and Nonprofits + International - Turkish - Spanish - Russian - Portuguese - Polish - Korean - Japanese - Italian - German - French - Arabic - Other Languages + Memorials + Nature & Parks + Science & Technology + Virtual Tourism (Real Life)
* Action * Adventure + Cyberpunk + Haunted + Strange & Mysterious + Zombies * Strategy * Role-playing Communities + Historical + Pirates + Sci-Fi + Urban/Noir + Vampire + Steampunk + Fantasy * Adult Role-playing Areas * Casual + Rides & Mazes * Racing * Sports & Hobbies + Sailing & Boating + Surfing
Second Life on Steam / Steam in Second Life within AR
After the 2012 announcement concerning collaboration between Linden Lab and Valve Software with its Steam gaming platform, Second Life has to date yet to be submitted on Steam for Greenlighting, with Linden Lab apparently preceding this with its build tool Patterns to engage the Steam developer community. Conversely Linden Lab has since introduced Pathfinder Non-Playing Characters in emulation of mainstream gaming on platforms such as Steam. The implications and opportunities of cross-fertilization in this conjunction deserve consideration.
Specific aspects determining the potential of Second Life for hosting Steam game RPC's and AR sim mods include:
- interoperability among simulation environments on heterogeneous platforms
- portability of avatars and in-game assets
- physically augmented user-intelligent avatar interfacing for an AR viewer
- superimposition of the virtual world on physical reality and the reverse mapping
- standardization of/best practices for an integrated tool environment for application development
The specifics with respect to the Steam platform in this regard are considered on the Valve developer wiki. For further developments from both Second Life and Steam perspectives please refer to the STALEMATE KBSDE Extension Project on Google Code.
Copyright = Copyleft
All material published on this Linden Lab Second Life Wiki user page is subject to the Creative Commons Attribution-Share Alike 3.0 license. The ideas expressed originate from the author alias user Octavio LeShelle or are in the public domain or otherwise free unless referenced as prior art. Proper attribution to the author includes "© <year [span]> S.M. Claassen @ STALEMATE".