Difference between revisions of "User:Asbrandt Resident"
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* This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08, <strike>and will teach me C# when we can use it in SL.</strike> | * This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08, <strike>and will teach me C# when we can use it in SL.</strike> | ||
====Design Basis==== | ====Design Basis==== | ||
* Free; Non-profit | * Free and Lasting; Non-profit, No off-world Server and fully Copy+Transfer. | ||
* Location Owner Configurable CharacterTypes, flexible Powers system. | * Location Owner Configurable CharacterTypes, flexible Powers system. | ||
* Versatile | * Weapon system that is Versatile, Cheat-proof, Fair and Free-use. | ||
====Release==== | ====Release==== | ||
* Current Version: Beta 0. | * Current Version: Beta 0.8.8; updated 12.Apr.2013 | ||
* Free on the [https://marketplace.secondlife.com/p/A-Nexus-Combat-System/3625334 SL Marketplace] | * Free on the [https://marketplace.secondlife.com/p/A-Nexus-Combat-System/3625334 SL Marketplace] | ||
====Outstanding Issues==== | ====Outstanding Issues==== | ||
* Due to the purely in-world design, some aspects require more effort, by both | * Due to the purely in-world design, some aspects require more effort, by both Location Owners and Players, than other similar Systems. | ||
====Design Feedback==== | ====Design Feedback==== | ||
* Suggestions for new Power casting Modes or Types? | * Suggestions for new Power casting Modes or Types? | ||
====Relevant JIRAs==== | |||
* [https://jira.secondlife.com/browse/SVC-1632 New Feature: llDefinedSay] | |||
: Current API includes Position/Range for AoE to account for movement between events, this would remove the need for such. | |||
====* Comm Protocol Info *==== | ====* Comm Protocol Info *==== | ||
# [ User Input Channel ] : 9 | # [ User Input Channel ] : 9 | ||
Line 35: | Line 37: | ||
#: ''Payload;'' = Single-Pipe ("|") delimited. | #: ''Payload;'' = Single-Pipe ("|") delimited. | ||
# [ Semi-Private Protocol ] : Internal System stacking detection. | # [ Semi-Private Protocol ] : Internal System stacking detection. | ||
#: ''Channel;'' Detect API = - | #: ''Channel;'' Detect API = -1192000010 | ||
#: ''Method;'' = llRegionSayTo() | #: ''Method;'' = llRegionSayTo() | ||
#: ''Header;'' = "A00" | #: ''Header;'' = "A00" | ||
#: ''Payload;'' = Single-Pipe ("|") delimited. | #: ''Payload;'' = Single-Pipe ("|") delimited. | ||
# [ Private Protocol ] : Region Server API input/output. HMAC-Signed Data. | # [ Private Protocol ] : Region Server API input/output. HMAC-Signed Data. | ||
#: ''Channel;'' Loadup API = - | #: ''Channel;'' Loadup API = -1192000011 | ||
#: ''Method;'' Ping = llRegionSay() | #: ''Method;'' Ping = llRegionSay() | ||
#: ''Method;'' Comms = llRegionSayTo() | #: ''Method;'' Comms = llRegionSayTo() | ||
Line 46: | Line 48: | ||
#: ''Payload;'' = Single-Pipe ("|") delimited. | #: ''Payload;'' = Single-Pipe ("|") delimited. | ||
# [ Private Protocol ] : System API input/output. HMAC-Signed Data. | # [ Private Protocol ] : System API input/output. HMAC-Signed Data. | ||
#: ''Channel;'' System API = - | #: ''Channel;'' System API = -1192000012 | ||
#: ''Method;'' Targeted = llRegionSayTo() | #: ''Method;'' Targeted = llRegionSayTo() | ||
#: ''Method;'' Area = llSay() | #: ''Method;'' Area = llSay() |
Revision as of 01:52, 6 May 2013
About
AKA: Faust Vollmar
An LSL Scripter with a particular interest in SLRPG frameworks and Weaponry.
Projects
I should probably create sub-pages for my projects with a bit more comprehensive information and less rambling, but that can come later.
The project sections sound like advertising; I didn't mean it that way but that's kinda how my attempts to jot down what I do turned out.
[ NexusCS ]
- ProjectID A00
- This is my pet project, an SLRPG framework, it taught me LSL as I've gone along since '08,
and will teach me C# when we can use it in SL.
Design Basis
- Free and Lasting; Non-profit, No off-world Server and fully Copy+Transfer.
- Location Owner Configurable CharacterTypes, flexible Powers system.
- Weapon system that is Versatile, Cheat-proof, Fair and Free-use.
Release
- Current Version: Beta 0.8.8; updated 12.Apr.2013
- Free on the SL Marketplace
Outstanding Issues
- Due to the purely in-world design, some aspects require more effort, by both Location Owners and Players, than other similar Systems.
Design Feedback
- Suggestions for new Power casting Modes or Types?
Relevant JIRAs
- Current API includes Position/Range for AoE to account for movement between events, this would remove the need for such.
* Comm Protocol Info *
- [ User Input Channel ] : 9
- [ Internal Channel Range ] : -1192,000,xxx
- [ Public Protocol ] : Weapon API and Status HUD input/output. Usage will be documented.
- Channel; Weapon API = -1192000000
- Channel; Status HUD = -1192000001
- Method; = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Semi-Private Protocol ] : Internal System stacking detection.
- Channel; Detect API = -1192000010
- Method; = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Private Protocol ] : Region Server API input/output. HMAC-Signed Data.
- Channel; Loadup API = -1192000011
- Method; Ping = llRegionSay()
- Method; Comms = llRegionSayTo()
- Header; = "A00"
- Payload; = Single-Pipe ("|") delimited.
- [ Private Protocol ] : System API input/output. HMAC-Signed Data.
- Channel; System API = -1192000012
- Method; Targeted = llRegionSayTo()
- Method; Area = llSay()
- Header; = "A00"
- Payload; = Double-Pipe ("||") delimited, with Single-Pipe ("|") delimited sub-sets.
[ OpenSource Weapons Systems ]
- ProjectID A01
- This project was originally born of wanting my own take on the well-known LCK Weapon Scripts, but has since evolved over time into it's current state.
Design Basis
- Two sets of Scripts (One for Melee, one for Range) that can be used for SLRPG Weapons.
- Scripts designed for a few of the popular Combat Systems (that do not require proprietary Scripts) that may be compatible with other similar Systems.
- Plugin API allows for some new (non-Combat System) features to be added, possibly created by third parties, without needing to edit the Core Scripts.
- New Combat System support would require modifying it into (or from) an existing MainHand Script.
Melee Weapon Scriptset
Release
- Current Version: 2.5.3; Updated 08.Jul.2012
- Free on the SL Marketplace
Outstanding Issues
- No coordination between multiple MainHand weapons.
- Lesser issue for Melee, but needs to be resolved for the Range version.
- Menu System complicated to setup. Not useful for the Color plugin at all.
Range Weapon Scriptset
Release
- No Release: Working out issues with the Melee version, not well-versed in bullet rezzer design.
* Comm Protocol Info *
- [ User Input Channel ] : 4 (Default, configurable to use any Channel > 0)
- [ Dialog Menu Channel ] : -99 (Default, configurable to use any Channel)
- [ Internal Channel Range ] : -1192,001,xxx
- [ Public Protocol ] : Protocol not likely to be used, however messages are documented in the Project's packages.
- Channel; = -1192001000
- Method; = llRegionSayTo()
- Header; = "A01"
- Payload; = Single-Pipe ("|") delimited.