Difference between revisions of "Animation Length Limit"
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Animations can have no more than | Animations can have no more than 60 seconds worth of unique frames. | ||
Linear animations | Linear animations will therefore end in 60 seconds or less. | ||
Looped animations will only end when stopped. | Looped animations will only end when stopped. | ||
==Known Issues== | |||
A bug causes the reference frame in the BVH file to be included when measuring the duration of the animation, even though it's never displayed (see [http://jira.secondlife.com/browse/VWR-27044 VWR-27044]). That means the real length limit is less than 60 seconds. How much less depends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame. | |||
== See Also == | == See Also == | ||
*[[Animation | *[[Animation Upload Loop Controls]] | ||
*[[BVH Reference Frame]] | |||
[[Category:LSL_Animation]] | [[Category:LSL_Animation]] |
Latest revision as of 13:08, 17 June 2013
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Animations can have no more than 60 seconds worth of unique frames.
Linear animations will therefore end in 60 seconds or less.
Looped animations will only end when stopped.
Known Issues
A bug causes the reference frame in the BVH file to be included when measuring the duration of the animation, even though it's never displayed (see VWR-27044). That means the real length limit is less than 60 seconds. How much less depends on the BVH file's frame rate, since you have to shorten a 60 second animation by 1 frame.