Difference between revisions of "Develop menu"
Jump to navigation
Jump to search
m |
m (→Develop) |
||
Line 49: | Line 49: | ||
**'''Frame Test''' capture buffer and pause. | **'''Frame Test''' capture buffer and pause. | ||
**'''Frame Profile''' dump GL stats to log. | **'''Frame Profile''' dump GL stats to log. | ||
*'''''Render Metadata''''' ▶ | |||
**'''[[Bounding Boxes]]''' render bboxes color coded by type. | |||
**'''Normals''' {{Wikipedia|Normal_(geometry)}} | |||
**'''Octree''' render bounding boxes color coded by {{Wikipedia|octree|octree}} buffer usage and activity | |||
**'''Shadow frustrum''' render each {{Wikipedia|frustum|frustum}} as a shaded box. | |||
**'''Physics Shapes''' render terrain and objects as they appear to the simulator's physics engine. | |||
**'''Occlusion''' highlight objects that are hidden behind others. | |||
**'''Render Batches''' highlight rendering groups with different colored tints. | |||
**'''Update Type''' renderUpdateType in llspatialpartition.cpp (make table). |
Revision as of 12:34, 29 December 2013
Develop
To enable, go to Me>Preferences, Advanced tab, and check "Show Developer Menu".
- Consoles ▶
- Texture Console Ctrl+Shift ⇧+3
- Debug Console Ctrl+Shift ⇧+4 scroll activity log on the main viewer window.
- Notifications Console Ctrl+Shift ⇧+5 trace dialogs, alerts, notifications.
- Fast Timers Ctrl+Shift ⇧+9 shows tasks performed per frame, see How do I get my Fast Timers results?.
- Scene Stattistics plot complexity of objects in view.
- Scene Loading Monitor (not used)
- Region Info to Debug Console dump region flags and stats to log.
- Group Info to Debug Console dump summary of active group info to log.
- Capabilities Info to Debug Console dump capability names and URLs to log.
- Camera camera and agent position/rotation overlaid on screen.
- Wind region wind speed and heading is overlaid on screen.
- FOV camera field of view angle overlaid on screen.
- Badge Ctrl+Alt+Shift ⇧+H Addresses VWR-11118.
- Show Info ▶
- Show Time elapsed viewer run time overlaid on screen.
- Show Upload Cost (not used)
- Show Render info render stats overlaid on screen.
- Show Matrices OpenGL matrix info overlaid on screen.
- Show Color Under Cursor rendered RGBA values overlaid on screen.
- Show Memory total viewer memory used overlaid on screen.
- Show Private Mem Info private pool stats overlaid on screen, use with MemoryPrivatePoolEnabled debug setting.
- Show Updates to Objects Ctrl+Alt+Shift ⇧+U
- Force an Error ▶ These intentionally crash the viewer, for debugging only.
- Force Breakpoint Ctrl+Alt+Shift ⇧+B
- Force LLError and Crash
- Force Bad Memory Access
- Force Infinite Loop
- Force Driver Crash
- Force Software Exception
- Force Disconnect Viewer
- Simulate a Memory Leak
- Render Tests ▶
- Camera Offset shortcut to CameraOffset debug setting.
- Randomize Framerate add a random duration sleep with each rendered frame.
- Periodic Slow Frame sleep half a second every 10 frames.
- Frame Test capture buffer and pause.
- Frame Profile dump GL stats to log.
- Render Metadata ▶
- Bounding Boxes render bboxes color coded by type.
- Normals Normal_(geometry)
- Octree render bounding boxes color coded by octree buffer usage and activity
- Shadow frustrum render each frustum as a shaded box.
- Physics Shapes render terrain and objects as they appear to the simulator's physics engine.
- Occlusion highlight objects that are hidden behind others.
- Render Batches highlight rendering groups with different colored tints.
- Update Type renderUpdateType in llspatialpartition.cpp (make table).