Difference between revisions of "Develop menu"
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**'''[[Bounding Boxes]]''' render bboxes color coded by type. | **'''[[Bounding Boxes]]''' render bboxes color coded by type. | ||
**'''Normals''' {{Wikipedia|Normal_(geometry)}} | **'''Normals''' {{Wikipedia|Normal_(geometry)}} | ||
**'''Octree''' render bounding boxes color coded by {{Wikipedia|octree|octree}} buffer usage and activity | **'''Octree''' render bounding boxes color coded by {{Wikipedia|octree|octree}} buffer usage and activity. | ||
**'''Shadow frustrum''' render each {{Wikipedia|frustum|frustum}} as a shaded box. | **'''Shadow frustrum''' render each {{Wikipedia|frustum|frustum}} as a shaded box. | ||
**'''Physics Shapes''' render terrain and objects as they appear to the simulator's physics engine. | **'''Physics Shapes''' render terrain and objects as they appear to the simulator's physics engine. | ||
**'''Occlusion''' highlight objects that are hidden behind others. | **'''Occlusion''' highlight objects that are hidden behind others. | ||
**'''Render Batches''' highlight rendering groups with different colored tints. | **'''Render Batches''' highlight rendering groups with different colored tints. | ||
**'''Update Type''' | **'''[[Update Type]]''' highlight each object by last update performed. | ||
**'''Texture Anim''' highlight [[llSetTextureAnim|animated texture]] faces in yellow. | |||
**'''Texture Priority''' highlight redder for high priority, bluer for low, pecking order as float text. | |||
**'''Texture Area''' show min:max rendered texture area for each face. | |||
**'''Face Area''' show min/max rendered area for each face. | |||
**'''LOD Info''' (not used) <!-- function is there but guts commented --> | |||
**'''Build Queue''' draw boxes around objects being rebuilt. | |||
**'''Lights''' highlight local light sources and bbox of the light they cast. | |||
**'''Collision Skeleton''' show avatar's "collision volume" joints. Used with [[Mesh/Rigging Fitted Mesh|fitted mesh]]. Not used with simulator physics. | |||
**'''Raycast''' show mouse targets for selection and touches. | |||
**'''Wind Vectors''' red lines overhead show wind direction. | |||
**'''Render Complexity''' (not used) <!-- function exists, no menu handler --> | |||
**'''Attachment Bytes''' hover text with memory and size of avatar attachments. | |||
**'''Sculpt''' hover text with sculpt map sizes. | |||
**'''''Texture Density''' ▶ (check) | |||
***'''None''' | |||
***'''Desired''' | |||
***'''Full''' |
Revision as of 13:38, 29 December 2013
Develop
To enable, go to Me>Preferences, Advanced tab, and check "Show Developer Menu".
- Consoles ▶
- Texture Console Ctrl+Shift ⇧+3
- Debug Console Ctrl+Shift ⇧+4 scroll activity log on the main viewer window.
- Notifications Console Ctrl+Shift ⇧+5 trace dialogs, alerts, notifications.
- Fast Timers Ctrl+Shift ⇧+9 shows tasks performed per frame, see How do I get my Fast Timers results?.
- Scene Stattistics plot complexity of objects in view.
- Scene Loading Monitor (not used)
- Region Info to Debug Console dump region flags and stats to log.
- Group Info to Debug Console dump summary of active group info to log.
- Capabilities Info to Debug Console dump capability names and URLs to log.
- Camera camera and agent position/rotation overlaid on screen.
- Wind region wind speed and heading is overlaid on screen.
- FOV camera field of view angle overlaid on screen.
- Badge Ctrl+Alt+Shift ⇧+H Addresses VWR-11118.
- Show Info ▶
- Show Time elapsed viewer run time overlaid on screen.
- Show Upload Cost (not used)
- Show Render info render stats overlaid on screen.
- Show Matrices OpenGL matrix info overlaid on screen.
- Show Color Under Cursor rendered RGBA values overlaid on screen.
- Show Memory total viewer memory used overlaid on screen.
- Show Private Mem Info private pool stats overlaid on screen, use with MemoryPrivatePoolEnabled debug setting.
- Show Updates to Objects Ctrl+Alt+Shift ⇧+U
- Force an Error ▶ These intentionally crash the viewer, for debugging only.
- Force Breakpoint Ctrl+Alt+Shift ⇧+B
- Force LLError and Crash
- Force Bad Memory Access
- Force Infinite Loop
- Force Driver Crash
- Force Software Exception
- Force Disconnect Viewer
- Simulate a Memory Leak
- Render Tests ▶
- Camera Offset shortcut to CameraOffset debug setting.
- Randomize Framerate add a random duration sleep with each rendered frame.
- Periodic Slow Frame sleep half a second every 10 frames.
- Frame Test capture buffer and pause.
- Frame Profile dump GL stats to log.
- Render Metadata ▶
- Bounding Boxes render bboxes color coded by type.
- Normals Normal_(geometry)
- Octree render bounding boxes color coded by octree buffer usage and activity.
- Shadow frustrum render each frustum as a shaded box.
- Physics Shapes render terrain and objects as they appear to the simulator's physics engine.
- Occlusion highlight objects that are hidden behind others.
- Render Batches highlight rendering groups with different colored tints.
- Update Type highlight each object by last update performed.
- Texture Anim highlight animated texture faces in yellow.
- Texture Priority highlight redder for high priority, bluer for low, pecking order as float text.
- Texture Area show min:max rendered texture area for each face.
- Face Area show min/max rendered area for each face.
- LOD Info (not used)
- Build Queue draw boxes around objects being rebuilt.
- Lights highlight local light sources and bbox of the light they cast.
- Collision Skeleton show avatar's "collision volume" joints. Used with fitted mesh. Not used with simulator physics.
- Raycast show mouse targets for selection and touches.
- Wind Vectors red lines overhead show wind direction.
- Render Complexity (not used)
- Attachment Bytes hover text with memory and size of avatar attachments.
- Sculpt hover text with sculpt map sizes.
- Texture Density ▶ (check)
- None
- Desired
- Full