Difference between revisions of "Bullet"
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Works well with [[Self-Destruction|Self Destruction]] script. | Works well with [[Self-Destruction|Self Destruction]] script. | ||
<div style="padding: 0.5em;"> | <div style="padding: 0.5em;"> | ||
< | <source lang="lsl2"> | ||
// Davada Gallant (John Girard), WWIIOLers | // Davada Gallant (John Girard), WWIIOLers | ||
// Distributable Bullet Code | // Distributable Bullet Code | ||
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} | } | ||
} | } | ||
</ | </source> | ||
== See Also == | == See Also == | ||
'''Articles''' | '''Articles''' | ||
*LSL Examples: [[Self-Destruction|Self Destruction]] | *LSL Examples: [[Self-Destruction|Self Destruction]] | ||
{{LSLC|Examples|Bullet}} | {{LSLC|Examples|Bullet}} |
Revision as of 13:13, 24 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Script
Works well with Self Destruction script.
// Davada Gallant (John Girard), WWIIOLers
// Distributable Bullet Code
key z = "b85073b6-d83f-43a3-9a89-cf882b239488";
f()
{
llMakeExplosion(5, 0.1, 0.01, 2, .5, z, <0,0,0>);
}
default
{
on_rez (integer a)
{
llResetScript();
}
state_entry ()
{
llSetStatus(STATUS_PHYSICS, TRUE);
llSetStatus(STATUS_DIE_AT_EDGE, TRUE);
llSetBuoyancy(0.1);
llSetDamage(100);
}
collision_start (integer a)
{
f();
llDie();
}
touch_start (integer a)
{
f();
llDie();
}
land_collision_start( vector a)
{
f();
llDie();
}
}
See Also
Articles
- LSL Examples: Self Destruction