Difference between revisions of "Chat Relay"
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{{LSL Header}} | {{LSL Header|ml=*}} | ||
llShout is limited to 100m and sometimes you need to send a message farther. | llShout is limited to 100m and sometimes you need to send a message farther. | ||
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# Place in a prim | # Place in a prim | ||
# Change the channel number. | # Change the channel number. | ||
# place them as needed changing the prim's description to a unique letter or number to set | # place them as needed changing the prim's description to a unique letter or number to set its node name. | ||
<br> | <br> | ||
The concept is similar to the "path" part of an email message in that it modifies the | The concept is similar to the "path" part of an email message in that it modifies the | ||
message by adding | message by adding its name to the message. | ||
When it hears a message it parses it to get the first field. The first field is used for performance reasons. This script currently uses the pipe symbol but you can change the field separator as needed. | When it hears a message it parses it to get the first field. The first field is used for performance reasons. This script currently uses the pipe symbol but you can change the field separator as needed. | ||
It then does a string search of the path field using ",n," where n is | It then does a string search of the path field using ",n," where n is its number or letter. | ||
The "Path" is started with "," and the repeater adds | The "Path" is started with "," and the repeater adds its number and reshouts it if it has not heard it before. | ||
The message goes like this<br><pre> | The message goes like this<br><pre> | ||
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<br> | <br> | ||
'''Improvements'''<br> | '''Improvements'''<br> | ||
The script could be improved using a string search instead of llParseString2List since it only adds | The script could be improved using a string search instead of llParseString2List since it only adds its name to the start of the message. | ||
Currently a message with a length of 255 characters when sent through the relay will be shortened. Because of this it is recommended to send messages with a maximum length of 200 characters to allow for 55 characters of path. | Currently a message with a length of 255 characters when sent through the relay will be shortened. Because of this it is recommended to send messages with a maximum length of 200 characters to allow for 55 characters of path. | ||
<br> | <br> | ||
'''Chat Relay'''<br> | '''Chat Relay'''<br> | ||
< | <source lang="lsl2"> | ||
//Chat relay | //Chat relay | ||
//Released into the public domain by grumble Loudon | //Released into the public domain by grumble Loudon | ||
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//********************************************************************************************8 | //********************************************************************************************8 | ||
}//default | }//default | ||
</ | </source> | ||
====See also==== | ====See also==== |
Latest revision as of 13:15, 24 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
llShout is limited to 100m and sometimes you need to send a message farther.
This script is designed to resend the message without getting stuck in a loop.
To use
- Place in a prim
- Change the channel number.
- place them as needed changing the prim's description to a unique letter or number to set its node name.
The concept is similar to the "path" part of an email message in that it modifies the
message by adding its name to the message.
When it hears a message it parses it to get the first field. The first field is used for performance reasons. This script currently uses the pipe symbol but you can change the field separator as needed.
It then does a string search of the path field using ",n," where n is its number or letter. The "Path" is started with "," and the repeater adds its number and reshouts it if it has not heard it before.
The message goes like this
pipe message ,1,pipe message ,2,1,pipe message
Trouble shooting
This script can deal with grids or loops in any direction as long as each one is uniquely named.
If multiple relays exist with the same name some messages will get lost.
Improvements
The script could be improved using a string search instead of llParseString2List since it only adds its name to the start of the message.
Currently a message with a length of 255 characters when sent through the relay will be shortened. Because of this it is recommended to send messages with a maximum length of 200 characters to allow for 55 characters of path.
Chat Relay
//Chat relay
//Released into the public domain by grumble Loudon
//
// Pipe is the section separator
// commas are used to separate path ID's
//
integer g_Channel = 1234; //change this to your channel
//********************************************************************************************
default
{
//********************************************************************************************8
state_entry()
{
llListen(g_Channel,"",NULL_KEY,"");
}
//********************************************************************************************8
listen(integer channel, string name, key id, string message)
{
//Path|address|protocol|data
list mList = llParseStringKeepNulls(message,["|"],[]);
string path = llList2String( mList,0); //get route path
list pathList = [];
if (llStringLength(path) > 0)
{
pathList = llParseString2List(path,[","],[]);
};
string MyName = llGetObjectDesc();
if (llStringLength(MyName) > 0) //prevent infinite loops if description is blank
{
list MyNameList;
MyNameList += MyName;
if (llListFindList(pathList, MyNameList) == -1){ // Returns -1 if not found
string Msg = MyName + "," + message; //add me to the path
llShout(g_Channel,Msg);
}; //route path
};// No description
} // listen
//********************************************************************************************8
}//default