Difference between revisions of "Kilt Editor"

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{{LSL Header}}
 
Having spent too many hours editing the parameters of 35 flexi-prims on a kilt, and still not being pleased with the result, and starting all over again, it finally occured to me to write this little guy.
 
 
<source lang="lsl2">
// This sets all flexis in your link set to the parameters you program here.
// Note this will chage the params of EVERY flexi in your link set - so if you add
// tassles and junk, do that after you are happy with the basic skirt!
// You only need to put this into the root prim, and touch the link set,
// or save or reset the script -Brangus Weir
 
integer gSoftness = 1;
float gGravity =    0.3;
float gDrag =      1.0;
float gWind =      0.0;
float gTension =    0.6;
float gForceX =    0.0;
float gForceY =    0.0;
float gForceZ =    0.0;
 
// DO NOT EDIT BELOW HERE
 
setParams() {
    llOwnerSay("soft: " + (string) gSoftness + " grav: " + (string) gGravity
        + " drag: " + (string) gDrag + " wind: " + (string) gWind
        + " tens: " + (string) gTension + " Force: <" + (string) gForceX + ","
        + (string) gForceY + "," + (string) gForceZ + ">");
    list primparam = [];
    integer i = llGetNumberOfPrims();
    integer prims = 0;
    for (; i >= 0; --i) { // test each prim in link set
        primparam = llGetLinkPrimitiveParams(i,[PRIM_FLEXIBLE]);
        if (llList2Integer(primparam,0)) { // this is a flexi
            llSetLinkPrimitiveParams( i,
                [PRIM_FLEXIBLE, TRUE, gSoftness, gGravity, gDrag, gWind, gTension,
                < gForceX, gForceY, gForceZ > ]);
            prims++;  // count the prims changed
        }
    }
    llOwnerSay( (string) prims + " prims were set.");
}
 
default {
    on_rez(integer x) {
        setParams();   
    }
    state_entry() {
        setParams();
    }
    touch_start(integer total_number) {
        setParams(); 
    }
}
</source>

Latest revision as of 22:19, 24 January 2015

Having spent too many hours editing the parameters of 35 flexi-prims on a kilt, and still not being pleased with the result, and starting all over again, it finally occured to me to write this little guy.


// This sets all flexis in your link set to the parameters you program here.
// Note this will chage the params of EVERY flexi in your link set - so if you add 
// tassles and junk, do that after you are happy with the basic skirt!
// You only need to put this into the root prim, and touch the link set, 
// or save or reset the script -Brangus Weir

integer gSoftness = 1;
float gGravity =    0.3;
float gDrag =       1.0;
float gWind =       0.0;
float gTension =    0.6;
float gForceX =     0.0;
float gForceY =     0.0;
float gForceZ =     0.0;

// DO NOT EDIT BELOW HERE

setParams() {
    llOwnerSay("soft: " + (string) gSoftness + " grav: " + (string) gGravity
        + " drag: " + (string) gDrag + " wind: " + (string) gWind
        + " tens: " + (string) gTension + " Force: <" + (string) gForceX + ","
        + (string) gForceY + "," + (string) gForceZ + ">");
    list primparam = [];
    integer i = llGetNumberOfPrims();
    integer prims = 0;
    for (; i >= 0; --i) { // test each prim in link set
        primparam = llGetLinkPrimitiveParams(i,[PRIM_FLEXIBLE]);
        if (llList2Integer(primparam,0)) { // this is a flexi
            llSetLinkPrimitiveParams( i,
                [PRIM_FLEXIBLE, TRUE, gSoftness, gGravity, gDrag, gWind, gTension,
                < gForceX, gForceY, gForceZ > ]);
            prims++;  // count the prims changed 
        } 
    }
    llOwnerSay( (string) prims + " prims were set.");
}

default {
    on_rez(integer x) {
        setParams();     
    } 
    state_entry() {
        setParams(); 
    }
    touch_start(integer total_number) {
        setParams();   
    }
}