Difference between revisions of "Kilt Editor"
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{{LSL Header}} | {{LSL Header}} | ||
Having spent too many hours editing the parameters of 35 flexi-prims on a kilt, | Having spent too many hours editing the parameters of 35 flexi-prims on a kilt, and still not being pleased with the result, and starting all over again, it finally occured to me to write this little guy. | ||
< | <source lang="lsl2"> | ||
// This sets all flexis in your link set to the parameters you program here. | // This sets all flexis in your link set to the parameters you program here. | ||
// Note this will chage the params of EVERY flexi in your link set - so if you add | |||
// tassles and junk, do that after you are happy with the basic skirt! | |||
// You only need to put this into the root prim, and touch the link set, | // You only need to put this into the root prim, and touch the link set, | ||
// or save or reset the script -Brangus Weir | // or save or reset the script -Brangus Weir | ||
Line 41: | Line 43: | ||
default { | default { | ||
on_rez(integer x) { | on_rez(integer x) { | ||
setParams(); | setParams(); | ||
Line 52: | Line 53: | ||
} | } | ||
} | } | ||
</ | </source> |
Latest revision as of 22:19, 24 January 2015
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Having spent too many hours editing the parameters of 35 flexi-prims on a kilt, and still not being pleased with the result, and starting all over again, it finally occured to me to write this little guy.
// This sets all flexis in your link set to the parameters you program here.
// Note this will chage the params of EVERY flexi in your link set - so if you add
// tassles and junk, do that after you are happy with the basic skirt!
// You only need to put this into the root prim, and touch the link set,
// or save or reset the script -Brangus Weir
integer gSoftness = 1;
float gGravity = 0.3;
float gDrag = 1.0;
float gWind = 0.0;
float gTension = 0.6;
float gForceX = 0.0;
float gForceY = 0.0;
float gForceZ = 0.0;
// DO NOT EDIT BELOW HERE
setParams() {
llOwnerSay("soft: " + (string) gSoftness + " grav: " + (string) gGravity
+ " drag: " + (string) gDrag + " wind: " + (string) gWind
+ " tens: " + (string) gTension + " Force: <" + (string) gForceX + ","
+ (string) gForceY + "," + (string) gForceZ + ">");
list primparam = [];
integer i = llGetNumberOfPrims();
integer prims = 0;
for (; i >= 0; --i) { // test each prim in link set
primparam = llGetLinkPrimitiveParams(i,[PRIM_FLEXIBLE]);
if (llList2Integer(primparam,0)) { // this is a flexi
llSetLinkPrimitiveParams( i,
[PRIM_FLEXIBLE, TRUE, gSoftness, gGravity, gDrag, gWind, gTension,
< gForceX, gForceY, gForceZ > ]);
prims++; // count the prims changed
}
}
llOwnerSay( (string) prims + " prims were set.");
}
default {
on_rez(integer x) {
setParams();
}
state_entry() {
setParams();
}
touch_start(integer total_number) {
setParams();
}
}