Difference between revisions of "Talk:Combat"

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*Should we have a section where some weapons are suggested?
*Should we have a section where some weapons are suggested?
Hello!  I added a link to our combat region, which has links and landmarks for dozens of other combat regions for it.  I wanted to write a note about it just in case it comes across as a bit self-serving.  Thanks in advance!
--[[User:Caine Constantine|Caine Constantine]] ([[User talk:Caine Constantine|talk]]) 11:28, 6 July 2015 (PDT)


== Keep the ads off this page ==
== Keep the ads off this page ==
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I restored them, because they help new people to know where to go to get combat without paying lindens.  [[User:Warford Westland|Warford Westland]]
I restored them, because they help new people to know where to go to get combat without paying lindens.  [[User:Warford Westland|Warford Westland]]
I agree [[User:Faubio Alter|Faubio Alter]], the sections "Public LLCS combat areas" and "Themed Military Roleplay Combat Areas using LLCS" should also be removed because they are self serving and show preference to particular SIMS. Instructions could be added in a section providing assistance to find SIM locations that allow or encourage combat through search.
--[[User:Faubio Alter|Faubio Alter]] 06:10, 4 November 2010 (UTC)


== General cleanup and expansion ==
== General cleanup and expansion ==
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I think the term in the article has been confused with seeking weaponry, which aren't advanced but merely have a follow routine implanted in a bullet or rocket type object. There are actually advanced guns, for example I am currently helping a developer on the TG create a weapon which can shift itself together with animations to let the owner 'blindfire' around a corner with the risk of heavily reduced accuracy and range.--[[User:Nexii Malthus|Nexii Malthus]] 15:31, 16 September 2008 (PDT)
I think the term in the article has been confused with seeking weaponry, which aren't advanced but merely have a follow routine implanted in a bullet or rocket type object. There are actually advanced guns, for example I am currently helping a developer on the TG create a weapon which can shift itself together with animations to let the owner 'blindfire' around a corner with the risk of heavily reduced accuracy and range.--[[User:Nexii Malthus|Nexii Malthus]] 15:31, 16 September 2008 (PDT)
== [[Combat system]] article ==
Redirected the [[Combat system]] article to this one. See also [[Talk:Combat system]]. [[Image:Zai_signature.png|45px]] '''[[User:Zai Lynch|Lynch]]''' <sup><small>([[User talk:Zai Lynch|talk]]|[[Special:Contributions/Zai Lynch|contribs]])</small></sup> 02:12, 11 December 2008 (UTC)

Latest revision as of 10:28, 6 July 2015

To Do

  • Add SLURLs to the combat zones.
  • Get the word out that this page exists (signs in the combat zone).
  • Get more people to contribute.

What Next?

  • Should we have a section where some weapons are suggested?

Hello! I added a link to our combat region, which has links and landmarks for dozens of other combat regions for it. I wanted to write a note about it just in case it comes across as a bit self-serving. Thanks in advance! --Caine Constantine (talk) 11:28, 6 July 2015 (PDT)

Keep the ads off this page

I cleaned up all the advertisments for combat sims... this isn't really the place for that. Madgeek Nixdorf 07:16, 17 October 2008 (PDT)

I restored them, because they help new people to know where to go to get combat without paying lindens. Warford Westland

I agree Faubio Alter, the sections "Public LLCS combat areas" and "Themed Military Roleplay Combat Areas using LLCS" should also be removed because they are self serving and show preference to particular SIMS. Instructions could be added in a section providing assistance to find SIM locations that allow or encourage combat through search.

--Faubio Alter 06:10, 4 November 2010 (UTC)

General cleanup and expansion

Nice start! I've added my two cents here and there, and cleaned up the diction some. I had no idea what 'These are not to be mistaken with "COMBAT HUBS".' meant, so I removed it.  :) If it meant something, please add back a more comprehensible version of it. Dale Innis 07:40, 31 October 2007 (PDT)

Definition

Should combat be more defined here? Specifically it should mean the elimination of competing players from a sim? Or could I really throw in my real time strategy game whereby players compete via controlling units of tanks and construction units to eliminate the competing players? Since that would essentially fall under the use of scripted bots and user-defined combat system?

What I mean is, the combat article should better define that it is aimed at first-person-shooter (or third person) combat. Otherwise it could create confusion.

I am not sure I am wording myself correctly to make it clear. Hm. --Nexii Malthus 15:23, 16 September 2008 (PDT)

I definitely don't think that the word "combat" should be restricted to eliminating competing players from the sim, since the vast majority of safemode combat systems don't do that.  :) Your RTS game might have elements of combat, although it sounds like it's more than that, so you might not call it a "combat game" per se. I don't really thing we need to define the term exactly; if you want to add a section about RTS and other games that combine player combat with richer strategy, go right ahead. It's a wiki...  :) -- Dale Innis 18:10, 16 September 2008 (PDT)

Advanced

I think the term in the article has been confused with seeking weaponry, which aren't advanced but merely have a follow routine implanted in a bullet or rocket type object. There are actually advanced guns, for example I am currently helping a developer on the TG create a weapon which can shift itself together with animations to let the owner 'blindfire' around a corner with the risk of heavily reduced accuracy and range.--Nexii Malthus 15:31, 16 September 2008 (PDT)

Combat system article

Redirected the Combat system article to this one. See also Talk:Combat system. Zai signature.png Lynch (talk|contribs) 02:12, 11 December 2008 (UTC)