Difference between revisions of "Template:LSL Animation States"

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(Add defaults)
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{{!}} Macro
{{!}} Macro
{{!}} Used to [[llResetAnimationOverride|reset]] all overrides.
{{!}} Used to [[llResetAnimationOverride|reset]] all overrides.
{{!}}
{{!}}  
}}  
}}  
{{!}}-
{{!}}-
Line 17: Line 17:
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}crouch
{{!}}-
{{!}}-
{{!}}"CrouchWalking"
{{!}}"CrouchWalking"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}crouchwalk
{{!}}-
{{!}}-
{{!}}"Falling Down"
{{!}}"Falling Down"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}falldown
{{!}}-
{{!}}-
{{!}}"Flying"
{{!}}"Flying"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}fly
{{!}}-
{{!}}-
{{!}}"FlyingSlow"
{{!}}"FlyingSlow"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}flyslow
{{!}}-
{{!}}-
{{!}}"Hovering"
{{!}}"Hovering"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}hover
{{!}}-
{{!}}-
{{!}}"Hovering Down"
{{!}}"Hovering Down"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}hover_down
{{!}}-
{{!}}-
{{!}}"Hovering Up"
{{!}}"Hovering Up"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}hover_up
{{!}}-
{{!}}-
{{!}}"Jumping"
{{!}}"Jumping"
{{!}}State
{{!}}State
{{!}}While still in the air during a jump.
{{!}}While still in the air during a jump.
{{!}}
{{!}}jump
{{!}}-
{{!}}-
{{!}}"Landing"
{{!}}"Landing"
{{!}}Transition
{{!}}Transition
{{!}}When landing from a jump.
{{!}}When landing from a jump.
{{!}}
{{!}}land
{{!}}-
{{!}}-
{{!}}"PreJumping"
{{!}}"PreJumping"
{{!}}Transition
{{!}}Transition
{{!}}At the beginning of a jump.
{{!}}At the beginning of a jump.
{{!}}
{{!}}prejump
{{!}}-
{{!}}-
{{!}}"Running"
{{!}}"Running"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}run
{{!}}-
{{!}}-
{{!}}"Sitting"
{{!}}"Sitting"
{{!}}State
{{!}}State
{{!}}Sitting on an object (and linked to it).
{{!}}Sitting on an object (and linked to it).
{{!}}
{{!}}sit
{{!}}-
{{!}}-
{{!}}"Sitting on Ground"
{{!}}"Sitting on Ground"
{{!}}State
{{!}}State
{{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}}
{{!}}Sitting, but not linked to an object.{{Footnote|1="Sit down" on the avatar context menu allows ground sits anywhere: atop the terrain, objects or even in the air.}}
{{!}}
{{!}}sit_ground_constrained
{{!}}-
{{!}}-
{{!}}"Standing"
{{!}}"Standing"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}stand
{{!}}-
{{!}}-
{{!}}"Standing Up"
{{!}}"Standing Up"
{{!}}Transition
{{!}}Transition
{{!}}After falling a great distance. Sometimes referred to as Hard Landing.
{{!}}After falling a great distance. Sometimes referred to as Hard Landing.
{{!}}
{{!}}standup
{{!}}-
{{!}}-
{{!}}"Striding"
{{!}}"Striding"
{{!}}State
{{!}}State
{{!}}When the avatar is stuck on the edge of an object or on top of another avatar.
{{!}}When the avatar is stuck on the edge of an object or on top of another avatar.
{{!}}
{{!}}stride
{{!}}-
{{!}}-
{{!}}"Soft Landing"
{{!}}"Soft Landing"
{{!}}Transition
{{!}}Transition
{{!}}After falling a small distance.
{{!}}After falling a small distance.
{{!}}
{{!}}soft_land
{{!}}-
{{!}}-
{{!}}"Taking Off"
{{!}}"Taking Off"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}hover_up
{{!}}-
{{!}}-
{{!}}"Turning Left"
{{!}}"Turning Left"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}turnleft
{{!}}-
{{!}}-
{{!}}"Turning Right"
{{!}}"Turning Right"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}turnright
{{!}}-
{{!}}-
{{!}}"Walking"
{{!}}"Walking"
{{!}}State
{{!}}State
{{!}}
{{!}}
{{!}}
{{!}}walk
{{!}}}
{{!}}}

Revision as of 07:23, 15 July 2015

Value Type Description Default
"ALL" Macro Used to reset all overrides.
"Crouching" State crouch
"CrouchWalking" State crouchwalk
"Falling Down" State falldown
"Flying" State fly
"FlyingSlow" State flyslow
"Hovering" State hover
"Hovering Down" State hover_down
"Hovering Up" State hover_up
"Jumping" State While still in the air during a jump. jump
"Landing" Transition When landing from a jump. land
"PreJumping" Transition At the beginning of a jump. prejump
"Running" State run
"Sitting" State Sitting on an object (and linked to it). sit
"Sitting on Ground" State Sitting, but not linked to an object.[1] sit_ground_constrained
"Standing" State stand
"Standing Up" Transition After falling a great distance. Sometimes referred to as Hard Landing. standup
"Striding" State When the avatar is stuck on the edge of an object or on top of another avatar. stride
"Soft Landing" Transition After falling a small distance. soft_land
"Taking Off" State hover_up
"Turning Left" State turnleft
"Turning Right" State turnright
"Walking" State walk