Template:LSL Animation States
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Value | Type | Description | Default |
---|---|---|---|
"ALL" | Macro | Used to reset all overrides. | |
"Crouching" | State | crouch | |
"CrouchWalking" | State | crouchwalk | |
"Falling Down" | State | falldown | |
"Flying" | State | fly | |
"FlyingSlow" | State | Transition between hovering and forward flight. | flyslow |
"Hovering" | State | hover | |
"Hovering Down" | State | hover_down | |
"Hovering Up" | State | hover_up | |
"Jumping" | State | While still in the air during a jump. | jump |
"Landing" | Transition | When landing from a jump. | land |
"PreJumping" | Transition | At the beginning of a jump. | prejump |
"Running" | State | run | |
"Sitting" | State | Sitting on an object (and linked to it). | sit |
"Sitting on Ground" | State | Sitting, but not linked to an object.[1] | sit_ground_constrained |
"Standing" | State | stand | |
"Standing Up" | Transition | After falling a great distance. Sometimes referred to as Hard Landing. | standup |
"Striding" | State | When the avatar is stuck on the edge of an object or on top of another avatar. | stride |
"Soft Landing" | Transition | After falling a small distance. | soft_land |
"Taking Off" | State | hover_up | |
"Turning Left" | State | turnleft | |
"Turning Right" | State | turnright | |
"Walking" | State | walk |