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Latest revision as of 14:13, 2 March 2016
Known Issues Please see the Known Issues for important information and limitations.
This build includes an updated set of bones for the Bento skeleton. The skeleton changes are:
New spine joints. We were previously unable to add new joints between the joints of the original default avatar skeleton, because of a bug this triggered in rendering the default avatar. We believe this issue is now fixed, and the update includes four new spine joints: two between mPelvis and mTorso, and two between mTorso and mChest. By default these bones are folded up inside the current spine and will not affect the appearance of the avatar, but like other bones they can be repositioned in uploaded meshes, or animated.
New face bone root. The intent is that this additional face bone root can also be used as an extra neck bone if desired.
New center face bones. There are three new face bones along the mid-line of the face, two on the lips and one on the forehead.
New ear bones. The ears now have two joints each, allowing for floppy or otherwise more flexible ears.
An additional pair of limbs. We are adding two limbs of 3 joints each, plus a new root bone that they are joined by. These are named "Hind" limbs, but using the root bone it should be possible to relocate the limbs for various possible uses - for example, as additional hind legs, or as an extra pair of arms.
New wing "fan" bones. One additional bone for each wing is being added, and should now allow a simple fan as would be used in a bat-type wing.
Removing two wing root bones. Originally the wings were connected to a chain of 3 root bones. This was intended as a workaround for the inability to animate positions. Animating positions is now enabled, so we only need one wing root bone.
Various bone position changes.
Resolved Issues
MAINT-5671 Cathy Foil's Tentacles folded over on coyot's avatar
MAINT-6008 Button "Clear History" overlaps lower checkbox, in Preferences.
SL-202 Mesh rigging fails when joint offsets are combined with fitted mesh
SL-216 [Bento] tentacle attachment has stray triangles
SL-220 Still seeing the verts shooting off to space on a Mac
SL-221 Viewer crash when previewing a mesh in the mesh uploader
SL-255 Mesh upload display skin weights checkbox has reversed sense
SL-263 Crash in upload preview when show skinning weights, and unknown joint referenced
SL-266 Mesh upload - skin weight and joint offset checkboxes not enabled correctly when multiple meshes per model file.
SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".
SL-287 Spine joints crash viewer or cause distorted default avatar