Release Notes/Second Life Project Bento/

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Known Issues
Please see the Known Issues for important information and limitations.

Second Life Project Viewer version

Released on March 02, 2016.

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[ Windows | Macintosh | Linux]

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Release Notes


This build includes an updated set of bones for the Bento skeleton. The skeleton changes are:

  • New spine joints. We were previously unable to add new joints between the joints of the original default avatar skeleton, because of a bug this triggered in rendering the default avatar. We believe this issue is now fixed, and the update includes four new spine joints: two between mPelvis and mTorso, and two between mTorso and mChest. By default these bones are folded up inside the current spine and will not affect the appearance of the avatar, but like other bones they can be repositioned in uploaded meshes, or animated.
  • New face bone root. The intent is that this additional face bone root can also be used as an extra neck bone if desired.
  • New center face bones. There are three new face bones along the mid-line of the face, two on the lips and one on the forehead.
  • New ear bones. The ears now have two joints each, allowing for floppy or otherwise more flexible ears.
  • An additional pair of limbs. We are adding two limbs of 3 joints each, plus a new root bone that they are joined by. These are named "Hind" limbs, but using the root bone it should be possible to relocate the limbs for various possible uses - for example, as additional hind legs, or as an extra pair of arms.
  • New wing "fan" bones. One additional bone for each wing is being added, and should now allow a simple fan as would be used in a bat-type wing.
  • Removing two wing root bones. Originally the wings were connected to a chain of 3 root bones. This was intended as a workaround for the inability to animate positions. Animating positions is now enabled, so we only need one wing root bone.
  • Various bone position changes.
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Resolved Issues

  • MAINT-5671 Cathy Foil's Tentacles folded over on coyot's avatar
  • MAINT-6008 Button "Clear History" overlaps lower checkbox, in Preferences.
  • SL-202 Mesh rigging fails when joint offsets are combined with fitted mesh
  • SL-216 [Bento] tentacle attachment has stray triangles
  • SL-220 Still seeing the verts shooting off to space on a Mac
  • SL-221 Viewer crash when previewing a mesh in the mesh uploader
  • SL-255 Mesh upload display skin weights checkbox has reversed sense
  • SL-263 Crash in upload preview when show skinning weights, and unknown joint referenced
  • SL-266 Mesh upload - skin weight and joint offset checkboxes not enabled correctly when multiple meshes per model file.
  • SL-282 BVH files using joint names that match internal names look correct on Bento, broken on Release.
  • SL-285 Animation upload preview does not allow replacing "hip" joint with internal name "mPelvis".
  • SL-287 Spine joints crash viewer or cause distorted default avatar
  • SL-301 "mFaceoseRight" in avatar_lad.xml
  • SL-302 [Project Bento] Bento Project viewer lacks MAINT Mesh fixes
  • SL-314 bvh from Cathy Foil crashes Bento viewer
  • SL-317 [BENTO] Trouble uploading custom rig to BentoExperimental1
  • SL-333 Animating attachment points causes out of range array access in LLMotion
  • SL-341 Joint debugging updates requested by content creators

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Known Issues

  • BUG-10447 Unable to see group members belonging to any group role in the Roles tab until you switch to the Members tab and back to Roles tab.
  • SL-290 base bone rigging is disabled when Enhanced skeleton is disabled
  • SL-289 Bento avatars stretch to horizon when Enhanced skeleton is disabled. (old Macs)
  • SL-274 Shape distortions at altitude with SW skinning
  • SL-268 Distorted graphics in mesh uploader when previewing skin weights