Difference between revisions of "LlAtan2"

From Second Life Wiki
Jump to navigation Jump to search
m (LSL llAtan2 moved to LlAtan2)
(Adding a haiku)
 
(36 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{LSL_Function
{{LSL Function
|sort=Atan2
|func_id=3|func_sleep=0.0|func_energy=10.0
|func=llAtan2
|func=llAtan2|sort=Atan2
|func_id=3
|p1_type=float|p1_name=y|p1_desc
|func_sleep=0.0
|p2_type=float|p2_name=x|p2_desc
|func_energy=10.0
|func_footnote=Similar to the arctangent(y/x) except it utilizes the signs of x & y to determine the quadrant.
|p1_type=float
|p1_name=y
|p1_desc
|p2_type=float
|p2_name=x
|p2_desc
|return_type=float
|return_type=float
|return_text=that is the arctangent2 of y, x.
|return_text=that is the {{wikipedia|Atan2|arctangent2}} of {{LSLP|y}}, {{LSLP|x}}.
|spec
|func_footnote=Similar to the <span class="plainlinks">{{wikipedia|Inverse_trigonometric_functions|arctangent}}</span>({{LSLP|y}}/{{LSLP|x}}) except it utilizes the signs of {{LSLP|x}} & {{LSLP|y}} to determine the quadrant and avoids  division by zero. <br />
|spec=
If {{LSLP|x}} is positive zero and...
* {{LSLP|y}} is zero, '''zero''' is returned.
* {{LSLP|y}} is positive, '''PI/2''' is returned.
* {{LSLP|y}} is negative, '''-PI/2''' is returned.
If {{LSLP|x}} is negative zero and...
* {{LSLP|y}} is positive zero, '''PI''' is returned.
* {{LSLP|y}} is negative zero, '''-PI''' is returned.
* {{LSLP|y}} is positive, '''PI/2''' is returned.
* {{LSLP|y}} is negative, '''-PI/2''' is returned.
 
Or
<source lang="lsl2">
if((string)x != (string)0.0 && y == 0.0)//negative zero
    return PI * ~-2*((string)y != (string)0.0));
return ((y > 0) - (y < 0)) * PI_BY_TWO;
</source>
The returned value is in the range {{Interval|gte=-[[PI]]|gteh=-PI|lte=PI|center=return}}{{Interval/Footnote}}.
|caveats
|caveats
|examples
|constants
|examples=<source lang="lsl2">default
{
  state_entry()
  {
    float num1 = llFrand(100.0);
    float num2 = llFrand(100.0);
 
    llOwnerSay("y = " + (string)num1);
    llOwnerSay("x = " + (string)num2);
 
    llOwnerSay("The arctangent of y divided by x is " + (string)llAtan2(num1, num2));
  }
}</source><source lang="lsl2">//Function with input of a vector determining the position of a target and returning
//a string with the literal compass-direction of that target towards your position
//by Ramana Sweetwater 2009/01, any use allowed license :-)
//corrected by Patrick Muggins
 
string compass (vector target)
{
    vector source = llGetPos();
    list DIRS =["W","NW","N","NE","E","SE","S","SW","W"];
    integer index = llCeil(3.5 - (4 * llAtan2(target.y - source.y, target.x - source.x) / PI));
    return llList2String(DIRS, index);
}</source>
[[/Compass QA]]
|helpers
|helpers
|also_functions=
|also_functions=
*{{LSLG|llAcos}}
{{LSL DefineRow|[[llSin]]|[[llAsin]]|sine & inverse Sine}}
*{{LSLG|llAcos}}
{{LSL DefineRow|[[llCos]]|[[llAcos]]|cosine & inverse cosine}}
{{LSL DefineRow|[[llTan]]||tangent}}
|also_articles=
|also_articles=
*{{wikipedia|Atan2}}
{{LSL DefineRow||{{wikipedia|Atan2}}|}}
*{{wikipedia|Inverse_trigonometric_function}}
{{LSL DefineRow||{{wikipedia|Inverse trigonometric function}}|}}
|notes
|notes
|haiku=
{{Haiku|An analog clock|passes through infinity|twice every single hour}}
|cat1=Math/Trigonometry
|cat2
|cat3
|cat4
}}
}}
[[Category:LSL_Stub]]
[[Category:LSL_Math/Trigonometry]]

Latest revision as of 07:32, 15 June 2016

Summary

Function: float llAtan2( float y, float x );
0.0 Forced Delay
10.0 Energy

Returns a float that is the "Wikipedia logo"arctangent2 of y, x.

• float y
• float x

Similar to the "Wikipedia logo"arctangent(y/x) except it utilizes the signs of x & y to determine the quadrant and avoids division by zero.

Specification

If x is positive zero and...

  • y is zero, zero is returned.
  • y is positive, PI/2 is returned.
  • y is negative, -PI/2 is returned.

If x is negative zero and...

  • y is positive zero, PI is returned.
  • y is negative zero, -PI is returned.
  • y is positive, PI/2 is returned.
  • y is negative, -PI/2 is returned.

Or

if((string)x != (string)0.0 && y == 0.0)//negative zero
    return PI * ~-2*((string)y != (string)0.0));
return ((y > 0) - (y < 0)) * PI_BY_TWO;

The returned value is in the range [-PI, PI][1].

Examples

default
{
  state_entry()
  {
    float num1 = llFrand(100.0);
    float num2 = llFrand(100.0);

    llOwnerSay("y = " + (string)num1);
    llOwnerSay("x = " + (string)num2);

    llOwnerSay("The arctangent of y divided by x is " + (string)llAtan2(num1, num2));
  }
}
//Function with input of a vector determining the position of a target and returning
//a string with the literal compass-direction of that target towards your position
//by Ramana Sweetwater 2009/01, any use allowed license :-)
//corrected by Patrick Muggins

string compass (vector target) 
{
    vector source = llGetPos();
    list DIRS =["W","NW","N","NE","E","SE","S","SW","W"];
    integer index = llCeil(3.5 - (4 * llAtan2(target.y - source.y, target.x - source.x) / PI));
    return llList2String(DIRS, index);
}
/Compass QA

See Also

Functions

• llSin llAsin sine & inverse Sine
• llCos llAcos cosine & inverse cosine
• llTan tangent

Articles

•  "Wikipedia logo"Atan2
•  "Wikipedia logo"Inverse trigonometric function

Deep Notes

Footnotes

  1. ^ The ranges in this article are written in Interval Notation.

Signature

function float llAtan2( float y, float x );

Haiku

An analog clock
passes through infinity
twice every single hour