Difference between revisions of "Linden Lab Official:Viewer Source Repositories"
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|[[Release Notes/Second Life Project 360 Snapshot/4.1.2. | |[[Release Notes/Second Life Project 360 Snapshot/4.1.2.321431|4.1.2.321431]] | ||
|https://bitbucket.org/callum_linden/viewer-360snapshot | |https://bitbucket.org/callum_linden/viewer-360snapshot | ||
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|Public | |Public | ||
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Revision as of 12:36, 9 November 2016
The canonical viewer source is in the viewer-release repository; the tags of the form major.minor.patch-release indicate the revisions used to build the default viewer at that release number.
This page documents each viewers currently being made available by Linden Lab (including the default viewer), with information on which repository and changeset was used to build each.
For links to download these viewers, see the official Alternate Viewers page.
Release Channels
- The default cohort viewer here is the default provided by the downloads page. The other cohorts are candidates being evaluated to be the next default; all are believed to be stable.
Second Life Release
Cohort | Version | Repository | Changeset | Access |
---|---|---|---|---|
default | 4.1.1.320331 | https://bitbucket.org/lindenlab/viewer-release | b280a1c797a3 | Public |
The canonical viewer source archive | ||||
Bento | 5.0.0.321250 | https://bitbucket.org/lindenlab/bento-box | fee4e1ae1f47 | Public |
Extended Skeletons for Avatars | ||||
Maintenance | 4.1.2.321183 | https://bitbucket.org/lindenlab/viewer-bear | beb74553e217 | Public |
MAINT team independent fixes |
Project Channels
- These are early experimental viewers; they may not yet be even beta quality - use at your own risk
Second Life Project 360 Snapshot
Cohort | Version | Repository | Changeset | Access |
---|---|---|---|---|
default | 4.1.2.321431 | https://bitbucket.org/callum_linden/viewer-360snapshot | f8907c68c626 | Public |
A place to develop a new feature for the viewer that extends the current Snapshot tool so that it is able to generate 360 images (snapshots) that can then be viewed in a WebGL based web app. |