Difference between revisions of "Language Scanner"
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{{LSL Header}} | {{LSL Header}} | ||
[[Category:LSL_Library]] | [[Category:LSL_Library]] | ||
<div style="padding: 0. | <div style="padding-left: 0.3em;"> | ||
[[Teleporter_Anywhere]] | [[Language_Scanner]] | [[Visitor_Counter_Tracker]] | [[User:Luxen_Resident]] | [[Teleporter_Anywhere]] | [[Ultimate_Radar]] | [[Language_Scanner]] | [[Visitor_Counter_Tracker]] | ||
</div> | </div> | ||
<div id="box"> | <div id="box"> | ||
== | ==Summary== | ||
<div style="padding: 0.5em"> | <div style="padding: 0.5em;"> | ||
Advanced language scanner to detect users language, distance and names on a Sim. | Advanced language scanner to detect users language, distance and names on a Sim.<br /> | ||
You can easily filter by language with the menu. Useful to find who speak your language. | |||
Useful to find who speak your language | </div></div> | ||
<div id="box"> | |||
==History== | |||
* | <div style="padding: 0.5em;"> | ||
This version is optimized for the Language search. | |||
* When a radar displays the nearest avatars, a language scanner need often to scan all the users so the script need to be a bit different than a radar... | |||
</div></div> | </div></div> | ||
<div id="box"> | |||
== Code: == | == Code: == | ||
< | <div style="padding: 0.5em;"> | ||
<source lang="lsl2"> | <source lang="lsl2"> | ||
////////////////////////////////////////////////////////////////////////////// | ////////////////////////////////////////////////////////////////////////////// | ||
// Zx Language Scanner v5 // | // Zx Language Scanner v5 // | ||
// // | // // | ||
// | // By Luxen - Zonyx Technology // | ||
////////////////////////////////////////////////////////////////////////////// | ////////////////////////////////////////////////////////////////////////////// | ||
Line 230: | Line 221: | ||
} | } | ||
</source> | </source> | ||
</div></div> |
Latest revision as of 16:45, 18 January 2017
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
User:Luxen_Resident | Teleporter_Anywhere | Ultimate_Radar | Language_Scanner | Visitor_Counter_Tracker
Summary
Advanced language scanner to detect users language, distance and names on a Sim.
You can easily filter by language with the menu. Useful to find who speak your language.
History
This version is optimized for the Language search.
- When a radar displays the nearest avatars, a language scanner need often to scan all the users so the script need to be a bit different than a radar...
Code:
//////////////////////////////////////////////////////////////////////////////
// Zx Language Scanner v5 //
// //
// By Luxen - Zonyx Technology //
//////////////////////////////////////////////////////////////////////////////
integer counter = 0;
key owner = NULL_KEY;
list LangAffich = ["Default", "English", "Danish", "German", "Spanish", "French", "Italian", "Hungarian", "Dutch", "Polish", "Portuguese", "Russian"];
integer ZxMenu = 0;
integer Zchan = -4552155;
integer listenHandle;
string Av_Lang = "Default";
string SLang = "en";
set_time(float Stime, string Stext, integer Scounter)
{
llSetText(Stext, <0.667, 0.667, 0.667>, 1.0);
if (Stime != 5.0) llSetTimerEvent(Stime);
counter = Scounter;
}
default
{
state_entry()
{
if(owner) ;
else
{
owner = llGetOwner();
set_time(10.0, "[- Starting -]", 0);
Zchan = 0x80000000 | (integer)("0x"+(string)llGetKey());
}
ZxMenu = 0;
}
on_rez(integer start_param)
{
llResetScript();
}
changed(integer change)
{
if(change & (CHANGED_REGION)) state teleport;
}
touch_start(integer total_number)
{
if (llGetAttached())
{
if (counter)
{
if (!ZxMenu)
{
key Touch = llDetectedKey(0);
if (Touch == owner)
{
llListenRemove(listenHandle);
ZxMenu = 1;
counter = 0;
listenHandle = llListen(Zchan, "", owner, "");
llDialog(owner, "by Luxen, Zonyx technology - Used Memory: " + llGetSubString((string)llGetUsedMemory(), 0, 1) + "k"
+ "\n "
+ "\n - Language: " + Av_Lang
+ "\n (to reopen the menu: to wait some seconds)", LangAffich, Zchan);
}
}
}
}
}
listen(integer channel, string name, key id, string msg)
{
if (ZxMenu)
{
if (llGetAttached())
{
if (channel == Zchan && id == owner)
{
integer CheckTab = llListFindList(LangAffich, [msg]);
if (~CheckTab)
{
llListenRemove(listenHandle);
ZxMenu = 0;
Av_Lang = llList2String(LangAffich, CheckTab);
SLang = llList2String(["en", "en", "da", "de", "es", "fr", "it", "hu", "nl", "pl", "pt", "ru"], CheckTab);
}
}
}
}
}
timer()
{
if (ZxMenu)
{
if (ZxMenu > 3)
{
llListenRemove(listenHandle);
ZxMenu = 0;
llOwnerSay("Resetting listen...\nMenu Off");
}
else ++ZxMenu;
}
list AvatarsDetect = llGetAgentList(AGENT_LIST_REGION, []);
integer numOfAvatars = llGetListLength(AvatarsDetect);
if (!llGetAttached())
{
if (llGetObjectPrimCount(llGetKey()))
{
set_time(0.0, "[- Off -]", 0);
}
}
else if (numOfAvatars < 2)
{
if (counter != 2) set_time(5.0, "[- Nobody -]", 2);
}
else if (numOfAvatars > 100) return;
else
{
integer index;
list NewTab = [];
vector currentPos = llGetPos();
integer Zfix = numOfAvatars;
for (index = 0; index < Zfix; ++index)
{
key AvKey = llList2Key(AvatarsDetect, index);
list AvPos = llGetObjectDetails(AvKey, [OBJECT_POS]);
if (AvPos) NewTab += [llVecDist(currentPos, llList2Vector(AvPos, 0)), AvKey];
else --numOfAvatars;
}
if (numOfAvatars > 1)
{
AvatarsDetect = [];
NewTab = llListSort(NewTab, 2, TRUE);
string mode = "[- " + Av_Lang + " -]";
numOfAvatars *= 2;
if (llGetAgentLanguage(owner) != SLang) Zfix = FALSE;
integer Av_Count = 0;
for(index = 0; index < numOfAvatars; index += 2)
{
key id = llList2Key(NewTab, index + 1);
string DLang = (string)llGetAgentLanguage(id);
if (DLang == "en-us") DLang = "en";
if (DLang == SLang)
{
if (Zfix)
{
if (id == owner)
{
Zfix = FALSE;
jump Ignore;
}
}
string DName = llGetUsername(id);
if (DName) DName += " (" + DLang + "-" + (string)llList2Integer(NewTab, index) + "m)";
else DName = "???";
if (Av_Count > 9)
{
DName = mode + "\n" + DName;
if (llStringLength(DName) > 254) jump affich;
else mode = DName;
}
else mode += "\n" + DName;
++Av_Count;
}
@Ignore;
}
@affich;
NewTab = [];
if (!Av_Count) mode = "[- " + Av_Lang + ": 0 -]";
set_time(5.0, mode, 1);
}
}
}
}
state teleport
{
state_entry()
{
if (counter) set_time(10.0, "[- Searching -]", 0);
state default;
}
on_rez(integer start_param)
{
llResetScript();
}
timer()
{
return;
}
}