Difference between revisions of "Animesh Test"

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===Any animation triggered by any prim can drive any bone in the skeleton===
===Any animation triggered by any prim can drive any bone in the skeleton===
Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23
Go to secondlife://Aditi/secondlife/Animesh2/37/248/23
* Click the black monolith and choose to start animations.
Click the black monolith and choose to start animations.
* Verify the Animesh model animates typing and walking at the same time. (He will halt frequently. That's expected)
Verify the man animates typing and turning at the same time. (Two scripts in the 2 boxes are playing animations on the skeleton.)  
* Click the black monolith and choose to stop animations
Click the black monolith and choose to stop animations
* Verify the Animesh model stops animating.
Verify the man stops animating.
 


===Animated objects should play only requested animations===
===Animated objects should play only requested animations===

Revision as of 10:35, 4 May 2018


NOTE: This test supports the new features of the Animesh viewer currently (March 2018) available for testing at Linden_Lab_Official:Alternate_Viewers.

Purpose

Test all functionality of the Animesh viewer.

Test Plan

Stop / Start animation with LSL

Test is at secondlife://Aditi/secondlife/Animesh2/7/247/23

  • Click the black monolith and choose to start animations from the menu.
  • Verify the Animesh model animates.
  • Click the black monolith and choose to stop animations
  • Verify the Animesh model stops animating.
  • Click the black monolith and choose to start animations.
  • Relog.
  • Verify the Animesh model is animating.
  • Move to an adjacent region
  • Verify the Animesh model is still animating.
  • Relog.
  • Verify the Animesh model is animating when viewed from an adjacent region.
  • Click the black monolith and choose to stop animations
  • Verify Animesh model stops animating.
  • Click the black monolith and choose to start animations.
  • Verify Animesh model animates.


Non-root prims in an animated object should be able to start and stop animations

Test is at secondlife://Aditi/secondlife/Animesh2/23/249/23

  • Click the black monolith and choose to start animations.
  • Verify the Animesh model animates.
  • Click the black monolith and choose to stop animations
  • Verify the Animesh model stops animating.


Any animation triggered by any prim can drive any bone in the skeleton

Go to secondlife://Aditi/secondlife/Animesh2/37/248/23 Click the black monolith and choose to start animations. Verify the man animates typing and turning at the same time. (Two scripts in the 2 boxes are playing animations on the skeleton.) Click the black monolith and choose to stop animations Verify the man stops animating.

Animated objects should play only requested animations

Test is at secondlife://Aditi/secondlife/Animesh2/37/249/23

  • Enable Develop menu -> Avatar -> Animation info
  • Click the black monolith and choose to start animations.
  • Verify only 2 animations appear above the Animesh, then disappear, then repeat.


Wear / sit on animesh

Go to secondlife://Aditi/secondlife/Animesh2/7/247/23

  • Log in an observer on an adjacent region
  • Take 3 copies of the Animesh model to your inventory.
  • Attempt to add the 3 Animesh models to different attachment points of your avatar.
  • Verify this fails with an error that explains you cannot attach more animated objects. (Current limit is 1 - 2017/11/9)
  • Click the black monolith and choose to start animations.
  • Verify the attached Animesh model animates.
  • Verify the observer sees the same thing.
  • Take a copy of the Animesh model and rez it on the ground.
  • Sit on the Animesh model.
  • Verify all the Animesh models animate.
  • Verify the observer sees the same thing.
  • Log in an observer with a viewer that does not support Animesh (eg. http://wiki.secondlife.com/wiki/Release_Notes/Second_Life_Release/5.1.2.512803 ). Verify the Animesh models are visible but not animating.
  • Cleanup: Detach the Animesh model. Stand up and delete that Animesh model.


Get list of currently playing animations

Go to secondlife://Aditi/secondlife/Animesh2/7/247/23

  • Take a copy of an Animesh object that is playing animations
  • Rez the Animesh object.
  • Add the following script to the Animesh object.
default
{
    state_entry()
    {
        llSay(0, "Hello, Avatar!");
        llSetTimerEvent(1);
    }
    timer()
    {
        list curr_anims = llGetObjectAnimationNames();
        llOwnerSay("curr_anims are " + (string) curr_anims);
    }
}
  • Verify all playing animations are listed while it is animating and none are listed while animations not playing
  • Cleanup: delete the animesh object.


Selection and Editing

  • Verify you can select an animating Animesh by dragging a selection box around it while the Edit Tools (ctrl+3) are open.
  • Verify all selected animated objects pause all of their animations for the person selecting them.
  • Verify observers see the selected Animesh continue to animate.
  • Unselecting any animated object should resume its animations.
  • Verify you can select an animating Animesh with left-click while the Edit Tools (ctrl+3) are open. (known issue MAINT-7709)
  • Verify you can select an animating Animesh with right-click. The standard object right-click menu will appear and the object will be shown with a wireframe.
  • Verify selecting an animated object via the Build menu -> Region Objects floater behaves similarly - the animation is stopped. (This is only testable if you are estate owner or manager or parcel owner)
  • Editing the translation and rotation of an animated object should work.
  • Editing the scale of an animated object will not work.
  • Moving an Animesh object across region boundaries while editing should work.