Difference between revisions of "Talk:Internal Animations"

From Second Life Wiki
Jump to navigation Jump to search
(Animation embarrassed)
 
(11 intermediate revisions by 7 users not shown)
Line 2: Line 2:


:The priorities for the built in animations are complicated, each bone has it's own priority. [[User:Strife Onizuka|Strife Onizuka]] 20:42, 4 March 2007 (PST)
:The priorities for the built in animations are complicated, each bone has it's own priority. [[User:Strife Onizuka|Strife Onizuka]] 20:42, 4 March 2007 (PST)
::Well, that's good to know. Another answer is this: press Ctrl-Alt-Shift-D to enable the debug menu and go to Client -> Characters -> Animation Info. This will display the animation name and priority above an avatar's head (or an agent's bounding box, or whatever.) It also shows that some animations (sometimes) automatically play other animations. Like playing express_afraid, listed as priority 2, also triggers express_afraid_emote, priority 1. But back to your statement -- is there an easier way to figure out which bones are affected besides having five whole-body animations of P0-4 and playing each animation over them to see which bones get moved? --[[User:Stickman Ingmann|Stickman Ingmann]] 16:19, 10 December 2007 (PST)
:::I've got an animation decompiler somewhere, I may also have the default priorities on file somewhere too. I'm a bit busy at the moment but I'll look into digging it out later. -- [[User:Strife Onizuka|Strife Onizuka]] 01:05, 11 December 2007 (PST)


Ok, that makes sense, I guess I should just remove the column then.  Thanks for putting this in the comments section, I'm not used to this wiki software yet. [[User:Fennec Wind|Fennec Wind]] 02:25, 5 March 2007 (PST)
Ok, that makes sense, I guess I should just remove the column then.  Thanks for putting this in the comments section, I'm not used to this wiki software yet. [[User:Fennec Wind|Fennec Wind]] 02:25, 5 March 2007 (PST)
Line 9: Line 13:
It looks like express_embarrassed / express_embarrased_emote does not work for  me.
It looks like express_embarrassed / express_embarrased_emote does not work for  me.
There is however a gesture which plays ani:Embarrassed  - [[User:Bernd Elswit|Bernd Elswit]] 18:51, 30 April 2007 (PDT)
There is however a gesture which plays ani:Embarrassed  - [[User:Bernd Elswit|Bernd Elswit]] 18:51, 30 April 2007 (PDT)
: The spellings are the other way around: express_embarrased (single 's') and express_embarrassed_emote (double 's'). --[[User:Pedro Oval|Pedro Oval]] ([[User talk:Pedro Oval|talk]]) 08:06, 25 January 2015 (PST)
== Voice Chat ==
As far as I've been informed by random passerbys, there are three animations for voice chat. One is UUID 37694185-3107-d418-3a20-0181424e542d, which seems to be the "mid volume" voice. This and the other two (and how they work) should be added to this page if someone has time. --[[User:Stickman Ingmann|Stickman]] 21:53, 1 January 2009 (UTC)
They're also not available in the .bvh download pack, which makes them pretty illusive. (I needed them to re-upload as a higher priority.) :( [[User:Adeon Writer|Adeon Writer]] 18:08, 12 October 2010 (UTC)
Alright, after a bit of digging I found a list of 19 animation UUID's related to Speech Gestures. that's 3 more than the amount of speech gestures (16) which means 3 of them are actually the animations. Which 3? I don't know! The others are communicating volume levels.
list voice = [
"8cd77049-0670-e0ad-85cd-d12fdd7a33f3",
"3557510a-5eb4-d0ce-0b91-67c72aa75312",
"2b78c24a-2451-6135-fc49-ad274552bb68",
"0f645c60-3151-2805-b6f7-28e710ed22ac",
"9a7f3201-7bbd-4f75-b762-24270536e4e3",
"68db359f-4c9c-0932-5f1e-e95e3a0b19bc",
"7ef0d5c0-3346-06e4-5cfc-f081db108baa",
"37694185-3107-d418-3a20-0181424e542d",
"cb1139b6-e7c3-fdc7-a9c1-e21673d7a50e",
"28a3f544-268d-da71-7da6-82c8dd522cb9",
"cc340155-3e9d-60fe-d8e3-9e9abc7062d1",
"bbf194d1-a118-1312-998b-8145cec6eaff",
"a71890f1-0dab-8744-fd47-7defaf411dbf",
"593e9a3d-58d8-c594-d6dd-f4b98965202e",
"55fe6788-8a16-d998-2f63-3c1eab2b6009",
"c1802201-5f4e-366f-7f78-2d08ec6ea54a",
"69d5a8ed-9ec6-6dac-842f-d92d82e69428",
"c541c47f-e0c0-058b-ad1a-d6ae3a4584d9",
"951070f8-00fc-d3bd-813d-bd2922464246"];
Good luck! [[User:Adeon Writer|Adeon Writer]] 18:34, 12 October 2010 (UTC)
:Here is a list of them sorted by [[User:Jasdac Stockholm|Jasdac Stockholm]] (He can't post due to wiki restrictions)
:'''Voice level 1 (lowest speech)'''
:{| {{Prettytable|style=margin-top:4px;}}
{{!}}- {{Hl2}}
| '''UUID'''
| '''Animation'''
|-
| 3557510a-5eb4-d0ce-0b91-67c72aa75312
| voicelevel1.1
|-
| 2b78c24a-2451-6135-fc49-ad274552bb68
| voicelevel1.2
|-
| 0f645c60-3151-2805-b6f7-28e710ed22ac
| voicelevel1.3
|-
| 9a7f3201-7bbd-4f75-b762-24270536e4e3
| voicelevel1.4
|-
| 68db359f-4c9c-0932-5f1e-e95e3a0b19bc
| voicelevel1.5
|-
| 7ef0d5c0-3346-06e4-5cfc-f081db108baa
| voicelevel1.6
|}
:
:'''Voice level 2 (med speech)'''
:{| {{Prettytable|style=margin-top:4px;}}
{{!}}- {{Hl2}}
| '''UUID'''
| '''Animation'''
|-
| 37694185-3107-d418-3a20-0181424e542d
| voicelevel2.1
|-
| cb1139b6-e7c3-fdc7-a9c1-e21673d7a50e
| voicelevel2.2
|-
| 28a3f544-268d-da71-7da6-82c8dd522cb9
| voicelevel2.3
|-
| cc340155-3e9d-60fe-d8e3-9e9abc7062d1
| voicelevel2.4
|-
| bbf194d1-a118-1312-998b-8145cec6eaff
| voicelevel2.5
|}
:
:'''Voice level 3 (loud speech)'''
:{| {{Prettytable|style=margin-top:4px;}}
{{!}}- {{Hl2}}
| '''UUID'''
| '''Animation'''
|-
| a71890f1-0dab-8744-fd47-7defaf411dbf
| voicelevel3.1
|-
| 593e9a3d-58d8-c594-d6dd-f4b98965202e
| voicelevel3.2
|-
| 55fe6788-8a16-d998-2f63-3c1eab2b6009
| voicelevel3.3
|-
| c1802201-5f4e-366f-7f78-2d08ec6ea54a
| voicelevel3.4
|-
| 69d5a8ed-9ec6-6dac-842f-d92d82e69428
| voicelevel3.5
|}
:--[[User:Chaser Zaks|Chaser Zaks]] ([[User talk:Chaser Zaks|talk]]) 09:37, 18 November 2021 (PST)
== BVH files location ==
Yay! the file is back. Thanks Cerise
[[User:Darien Caldwell|Darien Caldwell]] 01:36, 13 January 2011 (UTC)
:: The original location was http://s3.amazonaws.com/static-secondlife-com/downloads/avatar/bvh_files.zip and it is still active, this page is updated to use it. --[[User:Cerise Resident|Cerise Resident]] 02:41, 13 January 2011 (UTC)

Latest revision as of 09:37, 18 November 2021

I have not figured out how to get the priority levels for the animations. If someone knows how, please update this list. Descriptions would help as well. Fennec Wind

The priorities for the built in animations are complicated, each bone has it's own priority. Strife Onizuka 20:42, 4 March 2007 (PST)
Well, that's good to know. Another answer is this: press Ctrl-Alt-Shift-D to enable the debug menu and go to Client -> Characters -> Animation Info. This will display the animation name and priority above an avatar's head (or an agent's bounding box, or whatever.) It also shows that some animations (sometimes) automatically play other animations. Like playing express_afraid, listed as priority 2, also triggers express_afraid_emote, priority 1. But back to your statement -- is there an easier way to figure out which bones are affected besides having five whole-body animations of P0-4 and playing each animation over them to see which bones get moved? --Stickman Ingmann 16:19, 10 December 2007 (PST)
I've got an animation decompiler somewhere, I may also have the default priorities on file somewhere too. I'm a bit busy at the moment but I'll look into digging it out later. -- Strife Onizuka 01:05, 11 December 2007 (PST)

Ok, that makes sense, I guess I should just remove the column then. Thanks for putting this in the comments section, I'm not used to this wiki software yet. Fennec Wind 02:25, 5 March 2007 (PST)

Animation embarrassed

It looks like express_embarrassed / express_embarrased_emote does not work for me. There is however a gesture which plays ani:Embarrassed - Bernd Elswit 18:51, 30 April 2007 (PDT)

The spellings are the other way around: express_embarrased (single 's') and express_embarrassed_emote (double 's'). --Pedro Oval (talk) 08:06, 25 January 2015 (PST)

Voice Chat

As far as I've been informed by random passerbys, there are three animations for voice chat. One is UUID 37694185-3107-d418-3a20-0181424e542d, which seems to be the "mid volume" voice. This and the other two (and how they work) should be added to this page if someone has time. --Stickman 21:53, 1 January 2009 (UTC)

They're also not available in the .bvh download pack, which makes them pretty illusive. (I needed them to re-upload as a higher priority.) :( Adeon Writer 18:08, 12 October 2010 (UTC)

Alright, after a bit of digging I found a list of 19 animation UUID's related to Speech Gestures. that's 3 more than the amount of speech gestures (16) which means 3 of them are actually the animations. Which 3? I don't know! The others are communicating volume levels.

list voice = [
"8cd77049-0670-e0ad-85cd-d12fdd7a33f3",
"3557510a-5eb4-d0ce-0b91-67c72aa75312",
"2b78c24a-2451-6135-fc49-ad274552bb68",
"0f645c60-3151-2805-b6f7-28e710ed22ac",
"9a7f3201-7bbd-4f75-b762-24270536e4e3",
"68db359f-4c9c-0932-5f1e-e95e3a0b19bc",
"7ef0d5c0-3346-06e4-5cfc-f081db108baa",
"37694185-3107-d418-3a20-0181424e542d",
"cb1139b6-e7c3-fdc7-a9c1-e21673d7a50e",
"28a3f544-268d-da71-7da6-82c8dd522cb9",
"cc340155-3e9d-60fe-d8e3-9e9abc7062d1",
"bbf194d1-a118-1312-998b-8145cec6eaff",
"a71890f1-0dab-8744-fd47-7defaf411dbf",
"593e9a3d-58d8-c594-d6dd-f4b98965202e",
"55fe6788-8a16-d998-2f63-3c1eab2b6009",
"c1802201-5f4e-366f-7f78-2d08ec6ea54a",
"69d5a8ed-9ec6-6dac-842f-d92d82e69428",
"c541c47f-e0c0-058b-ad1a-d6ae3a4584d9",
"951070f8-00fc-d3bd-813d-bd2922464246"];

Good luck! Adeon Writer 18:34, 12 October 2010 (UTC)


Here is a list of them sorted by Jasdac Stockholm (He can't post due to wiki restrictions)
Voice level 1 (lowest speech)
UUID Animation
3557510a-5eb4-d0ce-0b91-67c72aa75312 voicelevel1.1
2b78c24a-2451-6135-fc49-ad274552bb68 voicelevel1.2
0f645c60-3151-2805-b6f7-28e710ed22ac voicelevel1.3
9a7f3201-7bbd-4f75-b762-24270536e4e3 voicelevel1.4
68db359f-4c9c-0932-5f1e-e95e3a0b19bc voicelevel1.5
7ef0d5c0-3346-06e4-5cfc-f081db108baa voicelevel1.6
Voice level 2 (med speech)
UUID Animation
37694185-3107-d418-3a20-0181424e542d voicelevel2.1
cb1139b6-e7c3-fdc7-a9c1-e21673d7a50e voicelevel2.2
28a3f544-268d-da71-7da6-82c8dd522cb9 voicelevel2.3
cc340155-3e9d-60fe-d8e3-9e9abc7062d1 voicelevel2.4
bbf194d1-a118-1312-998b-8145cec6eaff voicelevel2.5
Voice level 3 (loud speech)
UUID Animation
a71890f1-0dab-8744-fd47-7defaf411dbf voicelevel3.1
593e9a3d-58d8-c594-d6dd-f4b98965202e voicelevel3.2
55fe6788-8a16-d998-2f63-3c1eab2b6009 voicelevel3.3
c1802201-5f4e-366f-7f78-2d08ec6ea54a voicelevel3.4
69d5a8ed-9ec6-6dac-842f-d92d82e69428 voicelevel3.5
--Chaser Zaks (talk) 09:37, 18 November 2021 (PST)

BVH files location

Yay! the file is back. Thanks Cerise Darien Caldwell 01:36, 13 January 2011 (UTC)

The original location was http://s3.amazonaws.com/static-secondlife-com/downloads/avatar/bvh_files.zip and it is still active, this page is updated to use it. --Cerise Resident 02:41, 13 January 2011 (UTC)