Difference between revisions of "Link Messages"

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{{LSL Header}}
{{LSL Header|ml=*}}
====Link Messages====
====Link Messages====
Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them
Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them


=====Script to Send a Message=====
=====Script to Send a Message=====
<pre>
<syntaxhighlight lang="lsl2">
default  
default  
{
{
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     }
     }
}
}
</pre>
</syntaxhighlight>


=====Script to Receive the Message=====
=====Script to Receive the Message=====
<pre>
<syntaxhighlight lang="lsl2">
default  
default  
{
{
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     }
     }
}
}
</pre>
</syntaxhighlight>


[[Category:LSL Examples]]
[[Category:LSL Examples]]

Latest revision as of 15:15, 23 April 2022

Link Messages

Link Messages are used to communicate between 2(or more) prims in the same linkset, or even between 2 (or more) scripts within the same prim. This is just a brief example of how to use them

Script to Send a Message
default 
{
    touch_start(integer touched) 
    { //When someone touches this, send the message "touched",
      //the number 0 and the avatar's key who touched this prim
      //to all scripts in this linkset.

        llMessageLinked(LINK_SET, 0, "touched", llDetectedKey(0));     
    }
}
Script to Receive the Message
default 
{
    link_message(integer Sender, integer Number, string Text, key ID)
    {  //When this prim receives a message, say to the owner what it received.

        llOwnerSay("Message received from prim number " + (string)Sender 
            + " within this linkset. The Message is the number "
            + (string)Number + ", the message " + Text + ", and the key of the avatar " 
            + llKey2Name(ID) + ".");
    }
}