Difference between revisions of "User:Jenna Huntsman/CameraLensPresets"

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(Add note about aperture values.)
(Add link to recalculation guide.)
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{{Enote|The below settings assume that the screen is in the '''''16:9 aspect ratio''''' - These values vary depending on aspect ratio, so if you have a screen of a different ratio, you may need to recalculate these values.}}
{{Enote|The below settings assume that the screen is in the '''''16:9 aspect ratio''''' - These values vary depending on aspect ratio, so if you have a screen of a different ratio, you may need to [[User:Jenna_Huntsman#How_to_calculate_lens_settings | recalculate these values.]]}}


{{KBnote|To manipulate the intensity of the Depth-of-Field effect, change the aperture (F number) value. Common values are: ''1.4, 2, 2.8, 4, 8, 12, 16, 20, 24''}}
{{KBnote|To manipulate the intensity of the Depth-of-Field effect, change the aperture (F number) value. Common values are: ''1.4, 2, 2.8, 4, 8, 12, 16, 20, 24''}}

Revision as of 03:39, 9 May 2022

The table below contains settings for simulating various real-life lenses within Second Life. These settings will change the camera's Field of View (FoV), as well as Depth of field (DoF) settings. You may want to play around with some of these settings (for example, the Aperture value) to manipulate the depth-of-field effect.

KBtip2.png Tip: The default Second Life camera is roughly equivalent to a full frame digital (36x24mm sensor) camera using 35mm lens.

For reference, the following table describes the debug settings changed, their units, and what the setting does. Default values are not provided as these settings may vary between viewers.

Debug Setting Glossary
Debug Setting Units Description
CameraAngle Radians Camera Field-of-View angle, diagonal. Equivalent to Angle of View - diagonal degrees to equate a real lens. This changes the visible FoV.
CameraDoFResScale Linear Amount to scale down resolution of DoF effect. Manipulating this value may change performance.
CameraFieldOfView Degrees Field-of-View angle used for the DoF effect. Note that this value is the vertical FoV, NOT diagonal.
CameraFNumber F Stop F Stop (or Aperture) value to be simulated by DoF effect. This is the value you should change to adjust the intensity of the DoF effect.
CameraFocalLength mm Focal length of the lens to be simulated by the DoF effect.
CameraMaxCoF mm*1000 Lens Circle of Confusion value to be simulated by the DoF effect.
CameraFocusTransitionTime Seconds Time the camera will take to transition between 2 focal planes.
Essay.png
Editor note: The below settings assume that the screen is in the 16:9 aspect ratio - These values vary depending on aspect ratio, so if you have a screen of a different ratio, you may need to recalculate these values.
KBnote.png Note: To manipulate the intensity of the Depth-of-Field effect, change the aperture (F number) value. Common values are: 1.4, 2, 2.8, 4, 8, 12, 16, 20, 24
8 mm (Fisheye)  
Debug Setting Value
CameraAngle 2.403
CameraFieldOfView 103.4
CameraFocalLength 8
CameraMaxCoF 29.0
16 mm  
Debug Setting Value
CameraAngle 1.824
CameraFieldOfView 64.65
CameraFocalLength 16
CameraMaxCoF 29.0
24 mm  
Debug Setting Value
CameraAngle 1.421
CameraFieldOfView 45.75
CameraFocalLength 24
CameraMaxCoF 29.0
35 mm (SL Default)  
Debug Setting Value
CameraAngle 1.047
CameraFieldOfView 37.85
CameraFocalLength 35
CameraMaxCoF 29.0
50 mm  
Debug Setting Value
CameraAngle 0.783
CameraFieldOfView 22.9
CameraFocalLength 50
CameraMaxCoF 29.0
75 mm  
Debug Setting Value
CameraAngle 0.537
CameraFieldOfView 15.38
CameraFocalLength 75
CameraMaxCoF 29.0
100 mm  
Debug Setting Value
CameraAngle 0.407
CameraFieldOfView 11.56
CameraFocalLength 100
CameraMaxCoF 29.0