Difference between revisions of "PCode"
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Chaser Zaks (talk | contribs) (Fix broken template code) |
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Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage. | Used in [[ObjectUpdate]] and [[ObjectUpdateCompressed]] messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage. | ||
{| class="sortable" {{Prettytable}} | |||
|- {{Hl2}} | |||
! Type | |||
! Hex | |||
|- | |||
| Prim | |||
| {{LSL Hex|0x09|9}} | |||
|- | |||
| Avatar | |||
| {{LSL Hex|0x2f|47}} | |||
|- | |||
| Grass | |||
| {{LSL Hex|0x5f|95}} | |||
|- | |||
| NewTree | |||
| {{LSL Hex|0x6f|111}} | |||
|- | |||
| ParticleSystem | |||
| {{LSL Hex|0x8f|143}} | |||
|- | |||
| Tree | |||
| {{LSL Hex|0xff|255}} | |||
|} |
Latest revision as of 07:11, 26 September 2022
Used in ObjectUpdate and ObjectUpdateCompressed messages, a "PCode" byte appears to be used to differentiate types of objects: prims, avatars, and foliage.
Type | Hex |
---|---|
Prim | 0x09 |
Avatar | 0x2f |
Grass | 0x5f |
NewTree | 0x6f |
ParticleSystem | 0x8f |
Tree | 0xff |