Difference between revisions of "GRAVITY MULTIPLIER"
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(I don't actually know how this works, but I understand the physics well enough to make educated guesses/suggestions. fix it if you don't like it.) |
m (Minor visual details with a few more templates.) |
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Parameter range: | Parameter range: {{Interval|gte=-1.0|center=val|lte=28.0}}{{Interval/Footnote}} | ||
1.0 is equal to normal Earth gravity (acceleration of 9.8 meters per second in a vacuum) | 1.0 is equal to normal Earth gravity (acceleration of 9.8 meters per second in a vacuum) | ||
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* a high-mass object with a low multiplier will transfer large amounts of inertia to another impacted object. | * a high-mass object with a low multiplier will transfer large amounts of inertia to another impacted object. | ||
{{Ambox|type=warning|text=Objects with the multiplier set to less than zero will repel gravity, causing the objects to "fall upward". | |||
This may result in loss of objects in the sky of a region.}} | |||
Very small values of the gravity multiplier may not show any visible effect, since they will produce only tiny motions; the simulator discards very tiny motions in the interest of not producing too many object update messages. See for example {{Jira|BUG-18276}} | |||
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{{Footnotes}} |
Latest revision as of 17:24, 20 October 2023
Parameter range: [-1.0, 28.0][1]
1.0 is equal to normal Earth gravity (acceleration of 9.8 meters per second in a vacuum)
Considering the object alone, increasing its gravity multiplier has a similar effect as increasing the object's mass.
However, for interactions with other objects the gravity multiplier is different from increasing mass:
- a low-mass object with a high multiplier will not transfer much inertia to another object during an impact.
- a high-mass object with a low multiplier will transfer large amounts of inertia to another impacted object.
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Objects with the multiplier set to less than zero will repel gravity, causing the objects to "fall upward". This may result in loss of objects in the sky of a region. |
Very small values of the gravity multiplier may not show any visible effect, since they will produce only tiny motions; the simulator discards very tiny motions in the interest of not producing too many object update messages. See for example BUG-18276
- ^ The ranges in this article are written in Interval Notation.