Difference between revisions of "Template:LSL Constants/llCreateCharacter"

From Second Life Wiki
Jump to navigation Jump to search
m
(deprecated template)
 
(11 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<noinclude>{{Pathfinding alpha}}</noinclude>
<noinclude>{{LSLC|Pathfinding}}</noinclude>
{| class="sortable" {{Prettytable}}
{| class="sortable" {{Prettytable}}
|-{{Hl2}}
|-{{Hl2}}
Line 11: Line 11:
|{{#var:value}}
|{{#var:value}}
|6
|6
|{{Interval|gte=0.02|lte=50.0|center=speed}}
|{{Interval|gte=0.2|lte=40.0|center=speed}}
|Speed of pursuit in meters per second.
|Speed of pursuit in meters per second.
|-
|-
Line 17: Line 17:
|{{#var:value}}
|{{#var:value}}
|
|
|{{Interval|gte=0.1|lte=5.0|center=radius}}
|{{Interval|gte=0.125|lte=5.0|center=radius}}
|Set collision capsule radius.
|Set collision capsule radius.
|-
|-
Line 23: Line 23:
|{{#var:value}}
|{{#var:value}}
|
|
|{{Interval|gte=0.3|lte=10.0|center=length}}
|{{Interval|gt=0.0|lte=10.0|center=length}}
|Set collision capsule length - cannot be less than twice the radius plus 0.1m.
|Set collision capsule length
 
If the value is less than twice the '''radius''' plus 0.1m, it will be set to twice the radius plus 0.1m.
|-
|-
|{{LSL Const|CHARACTER_ORIENTATION|integer|4}}
|{{LSL Const|CHARACTER_ORIENTATION|integer|4}}
|{{#var:value}}
|{{#var:value}}
|[[VERTICAL]]
|[[VERTICAL]]
|[[VERTICAL]] or [[HORIZONTAL]]
|[[VERTICAL]], [[HORIZONTAL]]
|Set the character orientation.
|Set the character orientation.
|-
|-
Line 35: Line 37:
|{{#var:value}}
|{{#var:value}}
|[[TRAVERSAL_TYPE_SLOW]]
|[[TRAVERSAL_TYPE_SLOW]]
|[[TRAVERSAL_TYPE_FAST]], [[TRAVERSAL_TYPE_SLOW]], or [[TRAVERSAL_TYPE_NONE]]
|[[TRAVERSAL_TYPE_FAST]], [[TRAVERSAL_TYPE_SLOW]], [[TRAVERSAL_TYPE_NONE]]
|Controls the speed at which characters move on <100% walkable surfaces. To use [[TRAVERSAL_TYPE_FAST|_FAST]] or [[TRAVERSAL_TYPE_SLOW|_SLOW]], you must specify a [[CHARACTER_TYPE]].
|Controls the speed at which characters moves on terrain that is less than 100% walkable will move faster (e.g., a cat crossing a street) or slower (e.g., a car driving in a swamp).
 
To use [[TRAVERSAL_TYPE_FAST|_FAST]] or [[TRAVERSAL_TYPE_SLOW|_SLOW]], you must specify a [[CHARACTER_TYPE]].
|-
|-
|{{LSL Const|CHARACTER_TYPE|integer|6}}
|{{LSL Const|CHARACTER_TYPE|integer|6}}
|{{#var:value}}
|{{#var:value}}
| [[CHARACTER_TYPE_NONE]]
| [[CHARACTER_TYPE_NONE]]
| [[CHARACTER_TYPE_A]], [[CHARACTER_TYPE_B]], [[CHARACTER_TYPE_C]], [[CHARACTER_TYPE_D]], or [[CHARACTER_TYPE_NONE]]
| [[CHARACTER_TYPE_A]], [[CHARACTER_TYPE_B]], [[CHARACTER_TYPE_C]], [[CHARACTER_TYPE_D]], [[CHARACTER_TYPE_NONE]]
|Specifies which walkability coefficient will be used by this character.
|Specifies which walkability coefficient will be used by this character.
|-
|-
Line 53: Line 57:
|{{#var:value}}
|{{#var:value}}
|20
|20
|?
|{{Interval|gte=0.5|lte=40.0|center=acceleration}}
|The character's maximum acceleration rate.
|The character's maximum acceleration rate.
|-
|-
Line 59: Line 63:
|{{#var:value}}
|{{#var:value}}
|30
|30
|?
|{{Interval|gte=0.5|lte=60.0|center=deceleration}}
|The character's maximum deceleration rate.
|The character's maximum deceleration rate.
|-
|-
Line 65: Line 69:
|{{#var:value}}
|{{#var:value}}
|6
|6
|?
|{{Interval|gte=0.02|lte=40.0|center=speed}}
|The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions)
|The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions)
|-
|-
Line 71: Line 75:
|{{#var:value}}
|{{#var:value}}
|1.25
|1.25
|?
|{{Interval|gte=0.1|lte=10.0|center=radius}}
|The character's turn radius when traveling at [[CHARACTER_DESIRED_TURN_SPEED]]
|The character's turn radius when traveling at [[CHARACTER_DESIRED_TURN_SPEED]]
|-
|-
Line 77: Line 81:
|{{#var:value}}
|{{#var:value}}
|20
|20
|{{Interval|gte=0.02|lte=50.0|center=max_speed}}
|{{Interval|gte=1|lte=40.0|center=max_speed}}
|The character's maximum speed.  Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in [[TRAVERSAL_TYPE_FAST]] mode.
|The character's maximum speed.  Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in [[TRAVERSAL_TYPE_FAST]] mode.
|-
|{{LSL Const|CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES|integer|14}}
|{{#var:value}}
|[[TRUE]]
|[[TRUE]] or [[FALSE]]
|[[TRUE]] matches pre-existing behavior. If set to [[FALSE]], character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
|-
|{{LSL Const|CHARACTER_STAY_WITHIN_PARCEL|integer|15}}
|{{#var:value}}
| Depends[[llCreateCharacter#ct-caveat|*]]
|[[TRUE]] or [[FALSE]]
|[[FALSE]] matches traditional behavior. If set to [[TRUE]], treat the parcel boundaries as one-way obstacles (will re-enter but can't leave on it's own).
|}
|}

Latest revision as of 15:46, 28 October 2023

Option Default Range / Values Description
CHARACTER_DESIRED_SPEED 1 6 [0.2, 40.0] Speed of pursuit in meters per second.
CHARACTER_RADIUS 2 [0.125, 5.0] Set collision capsule radius.
CHARACTER_LENGTH 3 (0.0, 10.0] Set collision capsule length

If the value is less than twice the radius plus 0.1m, it will be set to twice the radius plus 0.1m.

CHARACTER_ORIENTATION 4 VERTICAL VERTICAL, HORIZONTAL Set the character orientation.
TRAVERSAL_TYPE 7 TRAVERSAL_TYPE_SLOW TRAVERSAL_TYPE_FAST, TRAVERSAL_TYPE_SLOW, TRAVERSAL_TYPE_NONE Controls the speed at which characters moves on terrain that is less than 100% walkable will move faster (e.g., a cat crossing a street) or slower (e.g., a car driving in a swamp).

To use _FAST or _SLOW, you must specify a CHARACTER_TYPE.

CHARACTER_TYPE 6 CHARACTER_TYPE_NONE CHARACTER_TYPE_A, CHARACTER_TYPE_B, CHARACTER_TYPE_C, CHARACTER_TYPE_D, CHARACTER_TYPE_NONE Specifies which walkability coefficient will be used by this character.
CHARACTER_AVOIDANCE_MODE 5 AVOID_CHARACTERS | AVOID_DYNAMIC_OBSTACLES Combinable Flags: AVOID_CHARACTERS, AVOID_DYNAMIC_OBSTACLES, AVOID_NONE Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both. This is framed in the positive sense ([CHARACTER_AVOIDANCE_MODE, AVOID_CHARACTERS] would create a character that avoided other characters but not agents or moving vehicles). Setting this parameter to AVOID_NONE causes the character to not avoid either category.
CHARACTER_MAX_ACCEL 8 20 [0.5, 40.0] The character's maximum acceleration rate.
CHARACTER_MAX_DECEL 9 30 [0.5, 60.0] The character's maximum deceleration rate.
CHARACTER_DESIRED_TURN_SPEED 12 6 [0.02, 40.0] The character's maximum speed while turning--note that this is only loosely enforced (i.e., a character may turn at higher speeds under certain conditions)
CHARACTER_MAX_TURN_RADIUS 10 1.25 [0.1, 10.0] The character's turn radius when traveling at CHARACTER_DESIRED_TURN_SPEED
CHARACTER_MAX_SPEED 13 20 [1, 40.0] The character's maximum speed. Affects speed when avoiding dynamic obstacles and when traversing low-walkability objects in TRAVERSAL_TYPE_FAST mode.
CHARACTER_ACCOUNT_FOR_SKIPPED_FRAMES 14 TRUE TRUE or FALSE TRUE matches pre-existing behavior. If set to FALSE, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery).
CHARACTER_STAY_WITHIN_PARCEL 15 Depends* TRUE or FALSE FALSE matches traditional behavior. If set to TRUE, treat the parcel boundaries as one-way obstacles (will re-enter but can't leave on it's own).