FALSE
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Caveats
Examples
integer is_owner(key inputKey)
{
if (inputKey == llGetOwner() )
return TRUE;
// else
return FALSE;
}
default
{
touch_start(integer num_detected)
{
key id = llDetectedKey(0);
if ( is_owner(id) )
llSay(0, "Hello, you're my owner!");
else
llSay(0, "Hello, you're not my owner!");
}
}
default
{
state_entry()
{
integer q = TRUE;
if(q)
{
llSay(0, "TRUE");
q = FALSE;
if(!q)
{
llSay(0, "FALSE");
q = TRUE;
if(!q)
llSay(0, "Won't say this.");
else
{
llSay(0, "TRUE");
q = FALSE;
if(q)
llSay(0, "Won't say this.");
else
llSay(0, "FALSE");
}
}
else
llSay(0, "Won't say this.");
}
else
llSay(0, "Won't say this.");
}
}