Difference between revisions of "LlGetMinScaleFactor/ja"

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(copy from english(Todo: need translate to japanese))
 
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{{LSL_Function
{{LSL_Function/ja
|inject-2=
|inject-2=
|func_id=|func_sleep=0.0|func_energy=10.0
|func_id=|func_sleep=0.0|func_energy=10.0
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|helpers
|helpers
|also_functions=
|also_functions=
{{LSL DefineRow||[[llScaleByFactor]]|}}
{{LSL DefineRow||[[llScaleByFactor/ja]]|}}
{{LSL DefineRow||[[llGetMaxScaleFactor]]|}}
{{LSL DefineRow||[[llGetMaxScaleFactor/ja]]|}}
{{LSL DefineRow||[[llGetMinScaleFactor]]|}}
{{LSL DefineRow||[[llGetMinScaleFactor/ja]]|}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 13:10, 2 November 2023

要約

関数: float llGetMinScaleFactor( );

that is the smallest scaling factor that can be used with llScaleByFactor to resize the object. This minimum is determined by the prim scale limits.を float で返します。

サンプル

default
{ 
    touch_start(integer total_number)
    {
        float min_factor = llGetMinScaleFactor();
        float max_factor = llGetMaxScaleFactor();
        llSay(0, "Choose a value between " + (string)min_factor + " and " + (string)max_factor
            + " when calling llScaleByFactor() on this linkset.");
    }
}

関連項目

特記事項

経緯

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Signature

function float llGetMinScaleFactor();
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