Difference between revisions of "Self-Destruction"

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(New page: <pre>// Davada Gallant (John Girard), WWIIOLers // 30-second self destructor default { state_entry() { //upon creation, immediately start the timer llSetTimerEvent...)
 
m (→‎Script: Changed <source> with <syntaxhighlight>)
 
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<pre>// Davada Gallant (John Girard), WWIIOLers
{{LSL Header}}
 
Change the number in llSetTimerEvent('''30.0''') to set the time, in seconds, that it will take for the object to disappear.
==Script==
<syntaxhighlight lang="lsl2">
// Davada Gallant (John Girard), WWIIOLers
// 30-second self destructor
// 30-second self destructor


Line 7: Line 12:
     {
     {
         //upon creation, immediately start the timer
         //upon creation, immediately start the timer
         llSetTimerEvent(30.0);
         llSetTimerEvent(30.0); // Change this to set time in seconds
     }
     }


Line 15: Line 20:
         llDie();   
         llDie();   
     }
     }
}</pre>
}</syntaxhighlight>
 
{{LSLC|Examples}}

Latest revision as of 04:00, 6 December 2023

Change the number in llSetTimerEvent(30.0) to set the time, in seconds, that it will take for the object to disappear.

Script

// Davada Gallant (John Girard), WWIIOLers
// 30-second self destructor

default
{
    state_entry()
    {
        //upon creation, immediately start the timer
        llSetTimerEvent(30.0); // Change this to set time in seconds
    }

    //once the timer ticks off, kill the object
    timer()
    {
        llDie();   
    }
}