Difference between revisions of "Content Creation User Group"
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The Content Creation User Group meeting is a | The Content Creation User Group meeting is a biweekly, public meeting intended for discussion of issues around content creation, including avatars, animations, mesh, etc. Vir Linden is the moderator. Please bring questions, requests, and especially cool new things to show off! | ||
Normal schedule is to meet 1st and 3rd Thursday of each month at 1:00PM SLT. Exceptions will be noted here. [https://second.life/calendar SL Public Calendar] | Normal schedule is to meet 1st and 3rd Thursday of each month at 1:00PM SLT. Exceptions will be noted here. [https://second.life/calendar SL Public Calendar] |
Revision as of 09:35, 7 December 2023
The Content Creation User Group meeting is a biweekly, public meeting intended for discussion of issues around content creation, including avatars, animations, mesh, etc. Vir Linden is the moderator. Please bring questions, requests, and especially cool new things to show off!
Normal schedule is to meet 1st and 3rd Thursday of each month at 1:00PM SLT. Exceptions will be noted here. SL Public Calendar
Meetings are conducted in voice; feel free to use either voice or chat when participating.
Upcoming meetings
Location: meetings are held on the main grid at http://maps.secondlife.com/secondlife/Hippotropolis/71/172/29
The meeting schedule is maintained on the SL Public Calendar
Meeting Minutes
Inara Pey often posts helpful meeting summaries at https://modemworld.me/tag/content-creation/
Agenda
- Open Q&A
Notes
- Animesh is out as the default viewer should work everywhere. user guide, forum
- Bakes On Mesh is out as the default viewer, should work everywhere. knowledge base, forum
- Project EEP, which gives advanced configurable windlight environments for regions and parcels, is out as as the default viewer and supported everywhere. See the forum thread for details.
- ARCTan, a project to update rendering cost, land impact, and related things like mesh upload costs, is in progress.