User:Jenna Huntsman: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Jenna Huntsman (talk | contribs)
Created page with "thumb|Jenna Huntsman = Intro = I'm a hobbyist scripter. = Projects = == LSL == My Marketplace Store. = Code Snippets = == sRGB EOTF == {{LSL..."
 
Quinn Elara (talk | contribs)
Set redirect to new user page.
Tag: New redirect
 
(33 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Put Profile Image here.|thumb|Jenna Huntsman]]
#REDIRECT [[User:Quinn Elara]]
 
= Intro =
 
I'm a hobbyist scripter.
 
= Projects =
 
== LSL ==
 
My Marketplace Store.
 
= Code Snippets =
 
== sRGB EOTF ==
{{LSL_Function
|mode=user
|func=srgb_eotf
|p1_type=vector|p1_name=color
|p2_type=float|p2_name=gamma
|return_type=vector
|return_value=returns the given gamma-encoded color to non-gamma-encoded (linear) color.
|func_desc=
Converts a gamma-encoded color value to linear space. Useful when dealing with lights (as these expect a non-gamma-encoded color).
|spec=<source lang="lsl2">vector srgb_eotf(vector color, float gamma) //To convert from regular LSL colour to light colour, gamma value should be 2.4
{ //Conversion from gamma-encoded sRGB space to linear space. Credit: Jenna Huntsman, Christopher J. Howard
    vector low = color / 12.92;
    vector high = <llPow((color.x + 0.055)/1.055,gamma), llPow((color.y + 0.055)/1.055, gamma), llPow((color.z + 0.055)/1.055, gamma)>;
    return mix(low, high, step(<0.04045,0.04045,0.04045>, color));
}
</source>
|examples=<source lang="lsl2">
vector LampCol = <1,0.74510,0.47451>; //3200 kelvin
llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POINT_LIGHT,1,srgb_eotf(LampCol,2.4),1,20,0,PRIM_GLOW,ALL_SIDES,1,PRIM_COLOR,ALL_SIDES,LampCol,1,PRIM_FULLBRIGHT,ALL_SIDES,1]);
//Set light source colour and prim colour to same colour; despite taking different input values.
</source>
|cat1=Examples
}}
 
 
= Random Notes =
 
I be a placeholder. At least for now.

Latest revision as of 04:31, 8 October 2024

Redirect to: