Difference between revisions of "User:Jenna Huntsman"

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(Make use of new lens settings template.)
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[[Put Profile Image here.|thumb|Jenna Huntsman]]
#REDIRECT [[User:Quinn Elara]]
 
= Intro =
 
I'm a hobbyist scripter.
 
= Projects =
 
== LSL ==
 
My Marketplace Store.
 
= Code Snippets =
 
== sRGB EOTF ==
Note that when converting a colour from regular LSL space (sRGB) to linear space for use in a light, it's likely quicker and cleaner to use the internal function [[llsRGB2Linear]]. This is mostly a function that can be used for fun to manipulate the gamma space of colours.
{{LSL_Function
|mode=user
|func=srgb_eotf
|p1_type=vector|p1_name=color
|p2_type=float|p2_name=gamma
|return_type=vector
|return_value=returns the given gamma-encoded color to non-gamma-encoded (linear) color.
|func_desc=
Converts a gamma-encoded color value to linear space. Useful when dealing with lights (as these expect a non-gamma-encoded color).
|spec=<syntaxhighlight lang="lsl2">vector srgb_eotf(vector color, float gamma) //To convert from regular LSL colour to light colour, gamma value should be 2.4
{ //Conversion from gamma-encoded sRGB space to linear space. Credit: Jenna Huntsman, Christopher J. Howard
    vector low = color / 12.92;
    vector high = <llPow((color.x + 0.055)/1.055,gamma), llPow((color.y + 0.055)/1.055, gamma), llPow((color.z + 0.055)/1.055, gamma)>;
    return mix(low, high, step(<0.04045,0.04045,0.04045>, color));
}
 
float max(float x, float y)
{ //Return the higher of 2 given values.
    if( y > x ) return y;
    return x;
}
 
vector mix(vector x, vector y, vector t)
{
    vector ret;
    ret.x = x.x*(1-t.x) + y.x*t.x;
    ret.y = x.y*(1-t.y) + y.y*t.y;
    ret.z = x.z*(1-t.z) + y.z*t.z; 
    return ret;
}
 
vector step(vector edge, vector x)
{
    vector ret = <1,1,1>;
    if(x.x < edge.x) ret.x = 0;
    if(x.y < edge.y) ret.x = 0;
    if(x.z < edge.z) ret.x = 0;
    return ret;
}
</syntaxhighlight>
|examples=<syntaxhighlight lang="lsl2">
vector LampCol = <1,0.74510,0.47451>; //3200 kelvin
llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_POINT_LIGHT,1,srgb_eotf(LampCol,2.4),1,20,0,PRIM_GLOW,ALL_SIDES,1,PRIM_COLOR,ALL_SIDES,LampCol,1,PRIM_FULLBRIGHT,ALL_SIDES,1]);
//Set light source colour and prim colour to same colour; despite taking different input values.
</syntaxhighlight>
|cat1=Examples
}}
 
 
= Random Notes =
 
I be a placeholder. At least for now.
 
= Photo Checklist Page Update =
 
This is some text. I need to do something here.
 
== Lens Settings ==
{{User:Jenna Huntsman/CameraLensPresets}}

Latest revision as of 03:31, 8 October 2024

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