Difference between revisions of "Talk:LlDie"
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:Good idea. [[User:Strife Onizuka|Strife Onizuka]] 17:41, 9 March 2007 (PST) | :Good idea. [[User:Strife Onizuka|Strife Onizuka]] 17:41, 9 March 2007 (PST) | ||
== Is [[state_exit]] ever called as a result of [[llDie]]()? == | |||
I was wondering if an object could do a 'last chance cleaning up' on [[state_exit]] (including on the [[default]] state) when the object (as a whole) indicates all prims should get deleted. | |||
My own tests so far were inconclusive 🙂 | |||
— [[User:Gwyneth Llewelyn|Gwyneth Llewelyn]] ([[User talk:Gwyneth Llewelyn|talk]]) 05:24, 30 January 2025 (PST) |
Revision as of 05:24, 30 January 2025
- If the prim containing this script is part of a linkset, all the prims will be deleted, regardless of whether or not the prim is the root or a child in the linkset.
Should warn that objects deleted via llDie are not returned to the owner's inventory, there is no way to get them back. Lilly Zenovka 11:14, 10 February 2007 (PST)
*updates* I've made some changes, check it out? Strife Onizuka 05:42, 10 February 2007 (PST)
llBreakLink
llBreakLink should probably be mentioned as an alternative to deleting an entire object.
SignpostMarv Martin 06:36, 9 March 2007 (PST)
- Good idea. Strife Onizuka 17:41, 9 March 2007 (PST)
Is state_exit ever called as a result of llDie()?
I was wondering if an object could do a 'last chance cleaning up' on state_exit (including on the default state) when the object (as a whole) indicates all prims should get deleted.
My own tests so far were inconclusive 🙂
— Gwyneth Llewelyn (talk) 05:24, 30 January 2025 (PST)