Template:LSL Constants/GLTF Overrides: Difference between revisions
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Rider Linden (talk | contribs) Created page with "{{#vardefine:p_gltf_alpha_mode_desc|PRIM_GLTF_ALPHA_MODE_* flag}} {{#vardefine:p_gltf_alpha_mode_rows| !{{!}} {{LSLPT|gltf_alpha_mode}} Flags ! title="value" {{!}} V ! colspan..." |
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Revision as of 15:55, 12 April 2025
Parameters
parameter | value | type | description |
---|---|---|---|
OVERRIDE_GLTF_BASE_COLOR_FACTOR | 1 | vector | Set the tinting color used for the base color. Color is specified in linear RGB. Use llsRGB2Linear to convert colors from BP to PBR. |
OVERRIDE_GLTF_BASE_ALPHA | 2 | float | Sets the alpha for this face. Only impacts the rendering when alphamode is blend. |
OVERRIDE_GLTF_BASE_ALPHA_MODE | 3 | integer | Set the alpha mode on the face. Must be one of the valid blend modes |
OVERRIDE_GLTF_BASE_ALPHA_MASK | 4 | float | Sets the alpha cutoff level on this face when alpha mode is set to mask. |
OVERRIDE_GLTF_BASE_DOUBLE_SIDED | 5 | integer | If set to TRUE then the texture on the specified face is considered double sided. |
OVERRIDE_GLTF_METALLIC_FACTOR | 6 | float | Adjusts the metallic factor on the specified face. |
OVERRIDE_GLTF_ROUGHNESS_FACTOR | 7 | float | Adjust the roughness factor on the specified faces. |
OVERRIDE_GLTF_EMISSIVE_FACTOR | 8 | vector | Set the tint used for the emissive texture on this face. |