Template:LSL Constants/GLTF Overrides
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Parameters
| parameter | value | type | description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| OVERRIDE_GLTF_BASE_COLOR_FACTOR | 1 | vector | Set the tinting color used for the base color. Color is specified in linear RGB. Use llsRGB2Linear to convert colors from Blinn-Phong to PBR. | ||||||||||||
| OVERRIDE_GLTF_BASE_ALPHA | 2 | float | Sets the alpha for the face(s). Only impacts the rendering when the alpha mode is set to PRIM_GLTF_ALPHA_MODE_BLEND. | ||||||||||||
| OVERRIDE_GLTF_BASE_ALPHA_MODE | 3 | integer | Set the alpha mode on the face(s). Must be one of the valid blend modes
| ||||||||||||
| OVERRIDE_GLTF_BASE_ALPHA_MASK | 4 | float | Sets the alpha cutoff level on the face(s) when alpha mode is set to mask. | ||||||||||||
| OVERRIDE_GLTF_BASE_DOUBLE_SIDED | 5 | integer | If set to TRUE then the texture on the face(s) will be rendered as double sided. | ||||||||||||
| OVERRIDE_GLTF_METALLIC_FACTOR | 6 | float | Adjusts the metallic factor on the specified face(s). Value should be between 0 and 1. | ||||||||||||
| OVERRIDE_GLTF_ROUGHNESS_FACTOR | 7 | float | Adjust the roughness factor on the specified face(s). Value should be between 0 and 1. | ||||||||||||
| OVERRIDE_GLTF_EMISSIVE_FACTOR | 8 | vector | Set the tint used for the emissive texture on the face(s). Note that this is specified in linear RGB. |
Passing an empty string ("") as the override value will clear that override.